08-31-2003, 07:49 PM
What do I do to make it so the allies must capture a point, and once that point is captured, the allies spawn is changed in the map (like zalec)
09-02-2003, 02:49 PM
09-03-2003, 02:29 AM
Ahem haircut, you were thinking probably about things like :
advancing spawns demo map (http://www.mardymouse.co.uk/modules.php?name=Downloads&d_op=getit&lid=28)
09-03-2003, 03:31 AM
my bad ... :o
09-06-2003, 03:20 PM
i followed everything, but once i got ingame, i would step into the control area and it would say with the dog (yeah yeah, control area is here). But i had no flag icon on the top and I set the point for 7 seconds with one person. After 7 seconds I heard no sound (i assigned it after the basic allies cap sound). So then I killed myself just to make sure and I spawned in the same point.
Now, i dont know what I did wrong but..blah.
So I was woundering if someone could do me a basic outline. Set up a map with all the entities needing (organized and easy to place), and send me the rmf so I can copy and paste into my map and see if it works and if it does, horray!. Something simple, like this...
Can anyone help me out?
09-07-2003, 05:45 AM
Have you followed this:
The map on that page is a better one to try. The dod_dunderpond doesn't have advancing spawns in it anymore :D
09-07-2003, 07:35 AM
ok, i followed the tut. Now im pretty sure it WOULD work, but once my guy spawns (either allies or axis), he will then spawn into another spot, then another spot, and the victory or losing message will keep appearing up. Did i do something wrong with the spawns? like the yes and no part for the flag activity?
And is there a way to keep fog on? because me likes and me no like when people turn off
09-09-2003, 06:23 AM
did you try compiling my tut map?
If that works then you did something wrong.
If it doesn't work then I'm doing something wrong with the tut map since DoDv1.0 came out :D
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.