func_wall and ricochet sounds problem
Maybe I missed the tutorial on how the sounds work, but I assumed if I simply use the cr_metal/matwood etc. textures that the sound would automatically be applied to bullets hitting the func_wall. But from what I can tell it isn't. Do I need to add something else to the equation or am I just going nuts? Thanks! =)
08-30-2003, 03:03 AM
Your func_wall has a Render Mode property set to "Additive" or "texture"?
rendermode additive. or solid
Hmm, it's additive and fx amount 0 but no sounds. Is it possible that if the brush isn't totally outside the model that it won't make the sound? I've noticed that if the brush isn't all the way outside the model that sometimes you don't see the effects of the bullets like the wood chips or the sparks. Hmm, ok...well I guess I'll try experimenting with that cause aside from that I'm out of ideas.
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This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.