[MREL]Triggers hands, assigned!
Russ. Conscript
06-14-2003, 08:02 PM
here they are!
have fun, and go make some high poly hand packs ;)
Thanks alot trigger for the hands :D
heres an example of what they look like in game--PICTURE (http://www.dodstudios.net/uploads/uploads/tehahndsongun.jpg)
P.S. let me know if there are any problems
:EDIT: In order to assign these to other weapons, you must import the hands as triangles ONLY; NO skeleton. All vertice assignments should carry over.
Die Schlampfe
06-14-2003, 08:05 PM
Warning: Stupid Question Below
I'm a newb at this but do I just add this to all my model stuff and then compile and it work? It sounds like its almost too easy.
And is there any other sleeve textures out there for these hands? It looks great but I don't want all my models with the same sleeves.
Trigger
06-14-2003, 08:08 PM
Good man, I'll be using these.
Russ. Conscript
06-14-2003, 08:12 PM
these hands will work on any gun model as long as you import theminto the model as only triangles
ill also try and make some sleeve reskins of these.
lemme fix my first post..
Trigger
06-14-2003, 08:14 PM
As long as the bones are named the same, and you import without the skeleton, the verts should all be properly assigned.
hmm I believe trigger is right.. also trigger hop on aim, check pm box
Russ. Conscript
06-14-2003, 08:17 PM
Originally posted by Trigger
As long as the bones are named the same, and you import without the skeleton, the verts should all be properly assigned.
hrm, your right. for some reason it carries over the information the hands had... :cool:
Sclass12
06-14-2003, 08:24 PM
can you tell us how to install these?
Fiblah
06-14-2003, 08:39 PM
Cool.. too bad I dont have MS anymore.. :eek:
Russ. Conscript
06-14-2003, 11:34 PM
i could write up a TUT... mabey later though...
The hands, just look... odd.
EGETRae
06-15-2003, 04:36 AM
I don't like the hands...looks like it's a Van Gogh painting...
But you're cool mate...i don't have patience to make things like that... :D
Kraut-Killer
06-15-2003, 06:50 AM
well, i think the default ones look much better. no offence.
Genie
06-15-2003, 09:32 AM
I like 'em, Like them alot. Good thing I got MS on my brother's computer. I knew as soon as my trial expired something utlizing MS would apear after the trial.
great work.:D
Russ. Conscript
06-15-2003, 12:13 PM
lol well im not the one who made them, Trigger did. i simply assigned them to the bones.
Originally posted by Russ. Conscript
unfortunately, this is only for the k98.
If this is so... why didn't you just release the K98 with the hands?
Russ. Conscript
06-15-2003, 12:45 PM
because that was just a test model, that had some a few problems.
So how do i get these to work cause i suck at this stuff
Great hands, i always thought the default hands looked like the dummy's hands from the series Goosebumps (that FREAKY ASS looking dummy, remember??):D
Can't wait to see those hands do the new garand reloading animation.:D
The model for them are nice, but the textures are lacking. I'd suggest trying to texture them with the default DoD hand and sleeve textures, I think the results could be pretty nice.
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