How to add more skins
mumblyjoe
06-12-2003, 06:27 PM
I'm converting the Allied infantry model to a Barney from HL but I want to add more skins (eg have one with MP uniform, another without). How do you do this (can it be done in the QC file?)
MaRzY
06-12-2003, 06:39 PM
I don't know if you can find anything from this link, but it might be worth a look.
http://www.thewavelength.net/content/index.php?act=ST&f=41&t=170&s=
Klown
06-12-2003, 06:46 PM
decompile the default allied model (everything. qcs, smds, the works) and use it as a guide. generally they come in sections:
note: not real file names, but they are somthing similar
allied_head_x should be one for every class.
allied_body standard torso (body, arms, legs)
allied helmet_x there should be like 1 or 2. helmets for players.
xweaponx_gear the ammo pouches, backpacks, etc. for the models. there should be 1 for each class. xweaponx is the weapon name, so garand_gear would be for the rifleman. alternatively you can place whole model sections in these separate files.
im a bit rushed now so thats all i have time for. hopefully someone else can give you a more in depth tutorial...
mumblyjoe
06-12-2003, 11:24 PM
Yep I've done that mate but I want to know how to give a Barney more than one skin as it has only one by default
i think you mean sub models but i have no clue how to add them so i can't help you there.
mumblyjoe
06-12-2003, 11:55 PM
Okay, I might just have it. I will need to create another texture or body group in the qc
mumblyjoe
06-13-2003, 08:01 PM
I know I will have to create another smd but if I already have one reference how can I create another without writing over the top?
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.