Problem


06-04-2003, 02:25 PM
I have done a map, in which to win, allies and axis have to cap 2 - 1 man flags, 1 - 3 man flag, and destoy the enemy tank

All was well, then it dawned upon me :o :o

right for example, say the axis destroy the allies tank, then the allies push the axis back and cap all 3 flags and destroy the german tank. THis means the allies hold 4/5 points needed to win. However they cannot uncap the destoyed allied tank, any sugestions as to overcome this problem would be greatly appreciated! ty

06-04-2003, 08:31 PM
either "repair" the tanks ie take s a long time to capture and u need an object like "toolkit". or just make the $$ objectives with no win/loose purpose.

06-04-2003, 09:19 PM
Just make it so that one team has to cap the flags and destroy the opposing tank to win. So whether or not their own tank is destroyed doesn't matter. Set up the entities to not take into account their own tank's status and you're done.

06-04-2003, 10:36 PM
You could do what majestic said, but I really like beavers idea. Though it would be hard with all the entities i think, wouldnt that take a lot of env_renders to change the tanks back and forth? But as they said, those are your only 2 options.

06-04-2003, 10:45 PM
dont really thats the beauty of using a tank as a capture point, you can specify to sue the tank models for the flag. remember the option "flag model when allies/axis/neutral control" just simply drop the tanks.mdl in there and you dont need to mess about with env_renders.

hell youd only need 3 entitys (4 if the tank destroyed is drastically diffeerent)

1- dod_control_point, in here you would specify to use the tank models instead of the flag ones (i suggest "null.mdl" for neutral)

2- dod_capture_area, in here you specify objects cap times etc... (this would be the trickiest bit to set up and i can give you a more detailed version if you PM me)

3- clip brush in func_wall or a func_door that moves out of the way to change the model clipping.

06-05-2003, 10:17 AM
Yeah actually beaver's idea using tank models as your control point models is really good. I had though about something similar, with a repair pack of some sort, but it woulda been much more complicated entity wise. Nice idea beaver!

06-05-2003, 10:49 AM
surely i cud just do wot i did with the exploding tank only reverse the enitites ie a multi manager, targetting everything (env_renders etc) which swaps them round ill try now

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