Preview DoD_Industrial !!
perhabs you know this map as dod_unknown, but not with fog and not at this stage! wait for beta test!
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270000.jpg
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270001.jpg
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270002.jpg
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270003.jpg
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270004.jpg
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270005.jpg
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270006.jpg
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270007.jpg
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270008.jpg
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270009.jpg
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270010.jpg
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270011.jpg
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270012.jpg
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270013.jpg
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270014.jpg
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270015.jpg
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270016.jpg
http://dod.daddeltreff.de/gfx/industrial/dod_industrial270017.jpg
http://dod.daddeltreff.de/gfx/industrial/wasserfall.jpg
:D
Kamikazi!
06-04-2003, 02:29 PM
I don't wanna be a wet blanket, but that name is already taken by another map that was made before 2.0, maybe you could translate industrial to dutch german or french.
Mexikilla
06-04-2003, 02:29 PM
Looks fun! I was impressed when I saw the first preview, looking forward to release.
P.S. Hey I took the time to write something now you look at my preview:D. Hate when people don't take the time to write something in a preview thread when you are in the mapping board.
Anyways looks good the waterfall is pretty!
Quakah
06-04-2003, 02:37 PM
Looks good! Keep it up!
my brothers on this forum suggested this name for this map ;(!
i asked 1000 times, because i heard of this name before! scheißendreck!
oh well, iīll have to translate it to another language :o
and kami, what do you think of the map? :)
Mythic_Kruger
06-04-2003, 03:13 PM
Nice, I see you changed the sky, added some fog and more light.
There were good names ideas in the preview thread (http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=6126)
Keep up the good work!
new name: dod_industrie - sounds good or? ;)
happyernst
06-04-2003, 03:36 PM
is this a flag or object map ? industrie + industial = its confused
another name ..or?
floMatic
06-04-2003, 03:46 PM
it's a flag map
ender
06-04-2003, 03:48 PM
Very interesting. Looks like it will offer some different gameplay.
no my german friends, i donīt wanna change the name! industrie sounds good! ;)
mayB: dod_usine ?
btw looks cool!!!
Sarge0087
06-04-2003, 10:57 PM
Wow, that looks awesome. Especially the river.
Godcha
06-04-2003, 11:08 PM
fette sache...
looks a little bit empty on some places... whats about some trees and other plants? the rest looks really awesome... :cool:
whats about the name "industrial-complex" ???
if i remember right... dod_koln used the name industrial... right?
dod_stalingrad --> dod_industrial --> dod_koln
googeled for dod_industire, nothing found...
iīm searching for a some trees, but they have to fit to the landscape! canīt use the Xerent trees like this ;)
Craftos
06-05-2003, 03:55 AM
Maybe dod_postal2. For some reason it looks to me very much like Postal 2 industrial area. :-\
It look really good though, you could add more cover. There is too many open areas without any cover.
yes idea is stolen from postal2, but i think thatīs allowed! ;)
xerent
06-05-2003, 10:06 AM
Verdict: Looks empty overall. Like a bright copy of koln without the detail. Awarded with a golden kangaroo anyhow.
thx for bringing me down :rolleyes:
Looks good, i like the the terrain bumpiness and stuff. Have to wait to play it though i guess.
The settings in the pictures are...diverse. I'm not really sure how it all fits together, but it does look quite good.
Jello_Biafra
06-05-2003, 10:05 PM
1) Traintracks cannot make 90 degree turns
2) Your train car can fit under that building you have going over the tracks
swearing about the 90 degree thing, simpllist fix is to cut one of the rails back and add a big concrete circle at one area, so It's like a big turn circle, they used to do when there wa no space for the long curves needed for trains.
image (http://www.utoronto.ca/ams/recroom/G215/trains/images/trains15_1.jpg)
nother one (http://www.galaxymodels.co.uk/images/Products/trains/r070.jpg)
just one more (http://www.ferendeci.com/trains/kemalpasa/3706-KP-Turntable-m.jpg)
some show more tracks, thats not a nessecsity.
other than that it looks good, but VERY barren.
no wonīt build such thing! with this things the area is to big and the speeds will grow! but i will work on the industrial part of the map! ;)
Hulk Bogan
06-07-2003, 12:52 PM
Originally posted by TheHunter
thx for bringing me down :rolleyes:
It's what he does...
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.