Kehldon
04-29-2003, 06:12 AM
Im making a map with lighthouse on it.
Now I want the light to rotate at the top of it. For this I have created a reflector shield on ramp that I want to rotate. I also wanted to have a light beam comming out from it so a made a brush with the fade texture on it. I also placed a rod with the origin texture on that I wanted the whole thing to rotate around.
Well when I select them all and turn them into a func_rotating it doesnt really rotate... I have set rotation_speed to 10 and checked the "start on" box...
Anyone have any idea why it doesnt work ? Thats the first part of my problem.
The next is that my beam needs to be rendered additive while the rest is normal, otherwise the whole ramp/deflector is seen through... I guess it can be solved with 2 func_rotations...but if anyone has any smart solution :)
3rd problem is that the lightbeam hits pillars that holds up the roof when it rotates, is it possible to make so that the beam will pass right through the pillars?
Im attaching a picture from hammer since I dont have ingame shots here at work...
Now I want the light to rotate at the top of it. For this I have created a reflector shield on ramp that I want to rotate. I also wanted to have a light beam comming out from it so a made a brush with the fade texture on it. I also placed a rod with the origin texture on that I wanted the whole thing to rotate around.
Well when I select them all and turn them into a func_rotating it doesnt really rotate... I have set rotation_speed to 10 and checked the "start on" box...
Anyone have any idea why it doesnt work ? Thats the first part of my problem.
The next is that my beam needs to be rendered additive while the rest is normal, otherwise the whole ramp/deflector is seen through... I guess it can be solved with 2 func_rotations...but if anyone has any smart solution :)
3rd problem is that the lightbeam hits pillars that holds up the roof when it rotates, is it possible to make so that the beam will pass right through the pillars?
Im attaching a picture from hammer since I dont have ingame shots here at work...