RELEASE: para_iceworld2


06-03-2003, 02:27 PM
My new map, para_iceworld2, has just been released. If you like the first version, or have ever played the CS version, you will like it.

You can get it from the link below. A screenshot is included on the page.

http://files.houstondod.com/pafiledb.php?action=file&id=111

Please feel free to e-mail me any comments or suggestions.

NC17
06-03-2003, 02:31 PM
OMG NO ! !

Maps like this were one of the reasons i quit cs . ..

06-03-2003, 02:39 PM
Originally posted by NC17
OMG NO ! !

Maps like this were one of the reasons i quit cs . ..


No one is forcing you to play it, or even like it. If you don't like it, don't play it. Simple as that.

06-03-2003, 02:41 PM
I'm not going to downloiad anything that doesnt have screen shots. I'm not going to waste my time downloading and playing i know nothing about. Especially when that last guy said what he did.

06-03-2003, 02:44 PM
Originally posted by Winnebago
I'm not going to downloiad anything that doesnt have screen shots. I'm not going to waste my time downloading and playing i know nothing about. Especially when that last guy said what he did.

If you had taken the time to click the link, you would have seen that there is a screenshot on the page...

06-03-2003, 02:47 PM
then you could type "pics included". and you dont need to quote if the thread is moving this slow and and no one has posted in between, we know who your responding to in a thread like this ;)

RA7
06-03-2003, 02:48 PM
FFS, why make a map like that for DOD, it spoils these FORUMS....

Mexikilla
06-03-2003, 02:48 PM
Why spend the time to make a map for dod when it was meant for cs? I don't have anything against it but do you really think anybody is going to play it. If you think so, then by all means give it to the masses but I think nc17 isn't going to be the only one saying what he said!

06-03-2003, 03:03 PM
Maps of this kin are where gaming came from, deathmatch. Where first person shooters are now and what people are asking for is more of a "team-play" experiece. Look at the competition, they are just simply a rehashing of the same old tired gameply with better graphics. Half-life on the other hand is an antiquated engine that continues to dominate the market. Why? Because it promotes evolution and progress of gameplay over "fluff". Thank you for your time in creating this, we see that you can map, now use your noodle and make an objective based map that will blow the online community away. If you do the responce will be staggering. I'll be waiting. :)

[!$$ueS]
06-03-2003, 03:14 PM
Well said Ernst, at University all people play on the LAN is CS even then not good CS just bliming dust or iceworld. I can't play DoD online so i have to suffer these restrictions.

Back on track, please stop rehashing crappy CS maps, and try bringing something new and unique into the DoD mapping world.

Hulk Bogan
06-03-2003, 03:19 PM
Originally posted by NC17
OMG NO ! !

Maps like this were one of the reasons i quit cs . ..

Who really cares why you (or anyone else) quit CS?

Bottom line...if you don't like a map...don't download it...don't play it.

The current state of dod mapping is about enough to drive anyone to other mods...

It's like since 1.0's release...it's become "High, welcome to extreme r_speed city"...

And well...need I mention the lack of innovation and the borrowing from other mods/earlier dod maps for ideas...

I think this community should quit pretending it's something above CS. Hell, for that matter...everyone in the world of DOD owes some type of gratitude to the popularity of CS. To date...the most interesting maps I've ever played on the HL engine were CS maps. That's not to say there aren't some really wonderful DOD maps...but they're few and far between.

Not everything can be dod_jagd or dod_flugplatz...which are my favorite two maps thus far under 1.0... Not all mappers are created equal either...there is only one FuzzDad...there is only one 3D-Mike...there is definitely only one Goon ;)

So...my only point is...relax a little bit. CS is different from DOD...it's certainly not beneath DOD. Borrowing ideas from CS is not unlike borrowing ideas from previous DOD maps. Honestly...what's the difference? Not all mappers are inspired the same way by the same body of work.

We can all be thankful for that. There's plenty of room for everything. The more choices...the better off we all are.

Arsenal
06-03-2003, 03:29 PM
Whether for CS or DOD is irrelevant. My opinion of that map is that it is just plain and boring. Now I could not map a square room, but someone with enough skill to make at least that can certainly put more effort into it. Looks like a lazy job to me.

If you don't want opinions, just leave the file on Houston. Forums are for opinions.

kleinluka
06-03-2003, 03:39 PM
uhh no.

Rotkopf
06-03-2003, 03:44 PM
If you call that a map, I maybe should release my attempts at trying out Hammer too. I call that some brushes with boring textures on it.

Please, do yourself a favour and actually try to add some detail and atmosphere before even showing off a map in here.

Fullmetaljacket
06-03-2003, 04:00 PM
dude. I remember playing a map just like that in cs.... lol....

DimitriPopov
06-03-2003, 04:08 PM
Originally posted by Rotkopf
If you call that a map, I maybe should release my attempts at trying out Hammer too. I call that some brushes with boring textures on it.

Please, do yourself a favour and actually try to add some detail and atmosphere before even showing off a map in here.

Rofl i was thinking the same thing.

NC17
06-03-2003, 04:22 PM
I dont play these kinds of maps but they do not ruin the game for me because i cant stand playing them they ruin the game because alot of noobs are attracted to them and if you get a few noob admins they start rotating these maps and taking playtime away from the REAL maps out there

06-03-2003, 04:52 PM
mmh I tried it and thought: make it a spade/knife only or nades throwing training map and mayB it would be fun.

One prob is that when you take a mg you don't have time to deploy, it doesn't fit the gameplay. MayB you could/should work on terrain too. You know it's not fun to play a map with a plain terrain. Above all CS gameplay and DoD gameplay aren't the same. That's what I like DoD :D

Plato
06-03-2003, 04:53 PM
OMG CS si Eval! OMG Noes!!! don't talk about it!!!! AHHH!!!!

:-/

I have played this map on CS for hours, its mindless fun. Nothing more, nothing less.

I hate when people jump on someone else without cause. It's not an accomplisment in mapping. I'm sure Lister would agree with me on that. But seriously, don't be stupid.

Its just a map he released for fun, which is the main reason I play computer games, fun.

-Plato

06-03-2003, 05:04 PM
Originally posted by Plato
OMG CS si Eval! OMG Noes!!! don't talk about it!!!! AHHH!!!!

:-/

I have played this map on CS for hours, its mindless fun. Nothing more, nothing less.

I hate when people jump on someone else without cause. It's not an accomplisment in mapping. I'm sure Lister would agree with me on that. But seriously, don't be stupid.

Its just a map he released for fun, which is the main reason I play computer games, fun.

-Plato

Amen.

Thank you Plato. Someone finally realized it. I didn't make this map to please people's visual appeal. I didn't make this map "to show my attempts in Hammer." I made it because to me, it is a fun break from the normal DoD play, which I enjoy, but at times I become bored with. And yes, I know it is not an accomplishment in mapping. Fun is the key here. If it doesn't appeal to you, so be it. You do not have to play it.

And NC17, there are more than 5 servers out there. If a "noob admin" actually put it into rotation and it took time away from the "REAL" maps out there, don't play on that server. Play on one of the other 5,000 servers out there.

StoNeD
06-03-2003, 05:22 PM
GEEKS!!... Damn if you want square go wit fram3, green.. white doesn't matter same basics... square.... aim2 for that fact, add some trees an gawsh... deathmatch... goal is to have fun right? Think the guy did pretty good for not knowing squat... wheres the inspiration, "nice try!" "Whats in the works for your next project?" or.. ah hell.. you know.. give em a break already. We only know too well theres been quite a few crappers out there that made for some good fun...

Hobofire
Belgium
Flash
Flash2/3.1
and more..

..bugs and all but yet the best of times...

Hulk Bogan
06-03-2003, 05:22 PM
Its just a map he released for fun, which is the main reason I play computer games, fun.

Yeah...that's very true. However, it seems the main reason some of these people play computer games is because they have no other life ;) Thus, they take maps, themselves, and others way too seriously. Sit back and browse...you can easily find the ones I'm talking about...

Happy Gaming,

Hulk Bogan
06-03-2003, 05:23 PM
Originally posted by StoNeD
GEEKS!!... Damn if you want square go wit fram3, green.. white doesn't matter same basics... square.... aim2 for that fact, add some trees an gawsh... deathmatch... goal is to have fun right? Think the guy did pretty good for not knowing squat... wheres the inspiration, "nice try!" "Whats in the works for your next project?" or.. ah hell.. you know.. give em a break already. We only know too well theres been quite a few crappers out there that made for some good fun...

Hobofire
Belgium
Flash
Flash2/3.1
and more..

..bugs and all but yet the best of times...

Yes...I especially loved the killer door on Flash2_b1...

Good times...good times ;)

Later,

Faceman
06-03-2003, 08:21 PM
I hope servers run it and run it often. It's one of the only maps I can play for CS. The map has NOTHING to do with CS at all. That map could work in any MOD. I'm surprised it was so popular for CS.

If you don't like it, that's fine, to push your opinion onto other is IGNORANT. No one cares if you don't want everyone to play or you don't want this map released. That you can keep to yourself. Try to say something intelligent instead of pushing your views onto others...no one really cares.

Thanks for the update for 1.0, hope some people run it.

EDIT: Hulk, when someone says "knife" and is shanking the wall...you either knife with him or say otherwise. Not good.

Smallpox
06-04-2003, 12:57 PM
Originally posted by Plato
OMG CS si Eval! OMG Noes!!! don't talk about it!!!! AHHH!!!!

:-/

I have played this map on CS for hours, its mindless fun. Nothing more, nothing less.

I hate when people jump on someone else without cause. It's not an accomplisment in mapping. I'm sure Lister would agree with me on that. But seriously, don't be stupid.

Its just a map he released for fun, which is the main reason I play computer games, fun.

-Plato


back in my cs days, i played hours upon hours of iceworld.... to the point that i knew where ppl were going to be... i was like a god.

i played this for a few moments, and all those memories came back. thanks lister.

DimitriPopov
06-04-2003, 01:25 PM
This map is all fine and dandy until someone thanks him for it. Its a maximum of 21 brushes. It took him an hour if he went slowly. He didnt even have to come up with the idea or play test it.

It doesnt deserve thanks , if he gets thanks for this , im releasing dod_dirtbowl.

Jello_Biafra
06-04-2003, 01:38 PM
I didn't understand that map in CS. It is like 6 brushes total, and some weapons. No offense, but I will not ever play this map. I like maps that are visualy pleasing and have objectives.

Mythic_Kruger
06-04-2003, 02:21 PM
Whatever the map can be, there is a mapper behind it. Who spent many hours to create it. We must respect him.
But, really, DoD is a so beautiful game ... only beautiful maps should be created for this game.

Plato
06-04-2003, 03:29 PM
Originally posted by Mythic_Kruger
But, really, DoD is a so beautiful game ... only beautiful maps should be created for this game.

...and all others must be shuned and been seen as non-existent. We must ignore the fact that there are other maps. We will only play beautiful maps, offical maps, regardless of gameplay. Brush errors and texture misalignements are unacceptable and mappers who do such things will be excommunicated from the mapping community. Remeber, beauty over fun, and never forget.


:-/

"free your mind"

-Plato

Sarge0087
06-04-2003, 11:00 PM
Originally posted by RA7
FFS, why make a map like that for DOD, it spoils these FORUMS....

What the hell are you talking about??

Anyway, does it have round based spawning or not? I believe you can still do that.

06-05-2003, 12:25 AM
LMAOROFLOL!!!!!!

Faceman
06-05-2003, 12:54 AM
Originally posted by Sarge0087
Anyway, does it have round based spawning or not? I believe you can still do that.

Yes it does. Also the weapon stripping works selectively. Sometimes it does, sometimes it doesn't.

Whiskas
06-05-2003, 01:39 AM
this map makes dod cry

haircut
06-05-2003, 05:17 AM
Originally posted by DimitriPopov
It doesnt deserve thanks , if he gets thanks for this , im releasing dod_dirtbowl.

Thanks |Lister|.

/me waits, eagerly, for the release of dod_dirtbowl.

Faceman: FYI, Weapon stripping works fine if you use a multi_manager and set the "Multi-threaded" flag.

See here:
http://countermap.counter-strike.net/Tutorials/tutorial.php?id=12

I guess |Lister| missed that.

06-05-2003, 10:15 AM
Hulk Bogan said:

The current state of dod mapping is about enough to drive anyone to other mods...

Well then...isn't that a nice thing to say...

I would disagree.

You should make yourself clear because there definately are talented mappers out there...besides your 3dmike and such...that can and do create quality maps but rarely get noticed.

With your comment, you managed to insult everyone who tries to map more than a simple box while at the same time defending a box.

Your comment better applies to "maps" like this here icebox.

I'm sure that |Lister| could make a much better map, I just think most folks around here are just not into that kind of...um...playstyle? Maybe some people could have used alittle more tact in how they conveyed their message, but the point remains the same I'm sure.

Mr. Binary

06-05-2003, 04:37 PM
Originally posted by haircut
Thanks |Lister|.

/me waits, eagerly, for the release of dod_dirtbowl.

Faceman: FYI, Weapon stripping works fine if you use a multi_manager and set the "Multi-threaded" flag.

See here:
http://countermap.counter-strike.net/Tutorials/tutorial.php?id=12

I guess |Lister| missed that.


That is the tutorial I used, but it does not mention the Multi-Threaded flag anywhere, unless I missed it each time I have looked at it.

06-05-2003, 11:21 PM
this map makes me laugh and cry at the same time, I wish I had the last 30 seconds of my life back, plz warn me next time if the map is comprised of less than 10 brushes

Sly Assassin
06-05-2003, 11:51 PM
Hey guys, don't be so negative towards this guys work, so its a cs style map for dod :rolleyes:

What you have to remember is that this guy spent some time making a map and that its proberly his first map hes released. Do you remember what your first map was like? was it all flashy and great and worthy of being added to servers or even Dod releases? I think not.

Remember positive critisim is the best stuff around and will help him continue down the path we're all trying to follow (Don't know where that bs came from but meh).

Anyway be nice people _b

Gorbachev
06-06-2003, 12:04 AM
my first map was a way more than a box with 4-6 other boxes spread apart in it...I'm making a map right now that will be what iceworld should really look like just for something to spend my idle time doing.

Arcturus
06-06-2003, 04:46 PM
This is only the end of the beginning.

Rotkopf
06-06-2003, 04:49 PM
God himself has send us this map as a warning sign of the approaching apocalypse.

Faceman
06-06-2003, 06:32 PM
Ignorance all around.

ender
06-06-2003, 06:46 PM
Originally posted by Faceman
Ignorance all around.
Mappers are ignorant? :p

If you look around about 90% of the people that are against this sort of "map" are mappers themselves or people in tight knits with mappers.

Mexikilla
06-06-2003, 08:03 PM
just let this thread die....

06-06-2003, 10:29 PM
Hey i like this thread, only thing funnier is the dirtbowl thread.

I'm a mapper and I dont really like this map. I dont think we should bash it. It will pass and die like any other. Probably without being played...

Robert
06-07-2003, 02:32 AM
I have played this map on CS for hours

Hulk Bogan
06-07-2003, 03:25 AM
Well then...isn't that a nice thing to say...

Yeah...and? Must it always be flowers and fluffy goodness?

I would disagree.

You're certainly entitled to do so. I won't stop you.

You should make yourself clear because there definately are talented mappers out there...besides your 3dmike and such...that can and do create quality maps but rarely get noticed

Of course there are talented mappers out there. I doubt there's a bigger fan of custom maps on the planet than yours truly. It's why I sink hundreds of dollars into this community by supporting your work. We host everything...good, bad, or indifferent. That doesn't mean I'm not human and without personal preferences ;) No offense intended...and in fact my statement was more about the super neato particleFX system that must be turned off to get DOD to function in a somewhat playable mode on 90% of the players computers.

With your comment, you managed to insult everyone who tries to map more than a simple box while at the same time defending a box.

Not hardly. That's a bit dramatic...even for this forum. A simple box map with good play mechanics can be a hell of a lot more fun that a Rembrandt that is so laggy it's unplayable. One is functional...one is beautiful. You tell me which one will get played more often...given the current state of HL engine affairs.

Your comment better applies to "maps" like this here icebox.

The only comment that applies to iceworld2 is that it has as much place in the world as the greatest of great maps. While it's a bit extreme...everyone has a favorite. Yours is different from mine...mine is different from his...his is different from that guy...that guy is different from those people...those people would rather play Counter-Strike checkers than DOD. Point? I never understand why people honestly take offense when someone creates a map that they don't particularly like. Who the hell cares? Mapping is artistic on many levels. Art is an entirely personal thing. And yes, even the great artists have critics. Bottom line...drop the crappy attitudes that maps like this or any other don't "belong". Puh-lease...this community just simply shouldn't be that arrogant. This sounds like any random CS community...with just a different flavor mod...when things like this happen.

I'm sure that |Lister| could make a much better map, I just think most folks around here are just not into that kind of...um...playstyle? Maybe some people could have used alittle more tact in how they conveyed their message, but the point remains the same I'm sure

I have no doubt he can make a different map. Better? That's an entirely subjective call. You certainly don't speak for me...so...that's left to the individual player. We've already seen comments in this thread from people liking this type of map. Get over yourself. It's clear that what's for you is not for everyone. Tact? I don't concern myself with that much. There's no need. The fact remains that as politely as you try to put things...some drama type will work to find fault with your words. Bah...say what you mean and mean what you say. If people don't like it...it shouldn't matter.

One reason I don't offer "reviews" on my site? It's easy to be a critic...but difficult as hell to be an artist. I let people form their own impressions of other people's work. If I make statements regarding quality or preferences...that might prevent someone from experiencing something they might really enjoy. Reviews that are purely factual and descriptive are fine. Reviews that offer opinions and critiques are just stupid. My philosophy...put it all out there...make it easily accessible...and let the community have fun when and where they wish. My opinion shouldn't ruin some poor hard working mapper's chances at success. And well...the other reason I don't offer reviews...I care not for other people's opinions ;)

So...to sum up...Im not trying to be offensive (seems I say that a lot)....I'm trying to be honest...and I'm trying to point out the very shallow thinking tendencies of this community sometimes. Honestly...what the hell is wrong with people creating MORE maps? Don't like them? Don't play them. It's very simple. But...criticizing someone's work just because it's not your cup of tea is just detrimental to the entire community...on perhaps a higher level than we're accustomed to thinking.

It all belongs...and I personally think every mapper has at least one map (or more) that causes them to look back and ask "dude...what was I thinking?". Crawl...walk...then run baby. Entertaining the community during your development is a cool perk.

I thank all of you mappers for taking the time to put some work into something useful. Rest assured...my site will never post something that might hurt your creation's chances at popularity.

Hopefully...you're clear on my points now. Perhaps I misspoke earlier...who knows? I'm entirely capable of that ;) Ask around.

Happy Gaming,

xerent
06-07-2003, 03:31 AM
Making 10 brushes and compile without light isn't a map. I curse this map in the name of old-school dod players.

Zweett00th
06-07-2003, 03:35 AM
U ppls is way too serious :)
I kinda like a map like this wif me mates every now and then

Hulk Bogan
06-07-2003, 03:40 AM
Originally posted by xerent
Making 10 brushes and compile without light isn't a map. I curse this map in the name of old-school dod players.

You're right...maybe he should add a killer door or two? That would make it much more advanced...

Rotkopf
06-07-2003, 07:15 AM
Bogan : Just stop fighting for this piece of crap. Obviously nobody really likes this kind of maps for DoD. Marzy showed us with DOD_custard how well and beautiful CS style deathmatch maps can be mapped for DoD. This is just crap, while Marzy managed to recreate CS gameplay with low r-speeds and good graphics. Face it.

Trail_Duck
06-07-2003, 07:19 AM
Originally posted by Rotkopf
God himself has send us this map as a warning sign of the approaching apocalypse.
ROFLMAO :D

kleinluka
06-07-2003, 07:39 AM
Originally posted by Rotkopf
Bogan : Just stop fighting for this piece of crap. Obviously nobody really likes this kind of maps for DoD. Marzy showed us with DOD_custard how well and beautiful CS style deathmatch maps can be mapped for DoD. This is just crap, while Marzy managed to recreate CS gameplay with low r-speeds and good graphics. Face it.

his name is Mazy :D
and yes. /me agrees with Xerent.

06-07-2003, 08:25 AM
At least it doesn't have ads... *cough*aim2*cough* ;)

06-07-2003, 08:55 AM
Originally posted by xerent
Making 10 brushes and compile without light isn't a map. I curse this map in the name of old-school dod players.




Xerent, whatever happened to that girl that was in your sig?

Hulk Bogan
06-07-2003, 12:01 PM
Originally posted by Rotkopf
Bogan : Just stop fighting for this piece of crap. Obviously nobody really likes this kind of maps for DoD. Marzy showed us with DOD_custard how well and beautiful CS style deathmatch maps can be mapped for DoD. This is just crap, while Marzy managed to recreate CS gameplay with low r-speeds and good graphics. Face it.

Dude...honestly...expand your mind a bit...

If you're successful...you'll see my comments have very little to do with "fighting" for this map...

That said...I'd also like to invite you to re-read this thread...there have been some favorable comments. So, umm...ehmm..."nobody really likes this kind of maps for DoD" is just......a swing and a miss? Go cork your bat and come back with substance man...may the force be with you. *gasp* Dare I use that term...it might inspire someone to put the Brits on the Millennium Falcon.

Good luck,

Hulk Bogan
06-07-2003, 12:06 PM
Originally posted by |Lister|
Xerent, whatever happened to that girl that was in your sig?

Yeah...that borg chick was cute... I thought of her as "1 of 3"...cuz she darned sure wasn't 7 of 9.

I just hope the ideas he takes from CS will go over better than yours did Lister.

The one place I've never thought Allies vs Axis should take place is on the Enterprise...but well...that's me.

Later,

06-07-2003, 12:29 PM
That's a bit dramatic...even for this forum.

LOL...and then you went on to write an epic. :) hehe

Just so you are aware, I did read your reply, and you may be surprised to hear that in fact I agree with just about everything you had to say. So no, no offense at all was taken. :)

Anyway, what did you mean when you made the very general comment, about the state of current dod mapping is enough to make anyone play different mods...? Maybe I mis-interpretted your meaning. I agree with your thinking that it is easier to be a critic than an artist, which is why your comment kinda struck me. Given how general your statement was, it almost sounded as though you were tired or unhappy with the majority of mapping attempts out there. And I was thinking, whaaaat???

But regardless...there is nothing to "get over"...no more than anyone here who can type up a storm. I'm just a guy that likes mapping, and enjoys chatting with fellow mappers. :D

With my comments about |Lister| being able to able to make a "better" map, of course I was being very subjective, and polite. Given that I have only ever seen his iceworld I can only assume that he "must" be able to do better than that. Iceworld cannot be the pinacle of his talent. I would hope not at least.

Mr. Binary

Plato
06-07-2003, 12:33 PM
This map is fun, just played it with 3 of my friends lastnight.

Happy Fraging

Hulk Bogan
06-07-2003, 12:46 PM
LOL...and then you went on to write an epic. :) hehe

Yeah...I do that sometimes ;) It feels like I try to make for lack of frequency in my posting with volume of posts...sorry dude...really I am...I hate to read long-winded posts too...er, did I just say that?

Anyway, what did you mean when you made the very general comment, about the state of current dod mapping is enough to make anyone play different mods...? Maybe I mis-interpretted your meaning. I agree with your thinking that it is easier to be a critic than an artist, which is why your comment kinda struck me. Given how general your statement was, it almost sounded as though you were tired or unhappy with the majority of mapping attempts out there. And I was thinking, whaaaat???

Nah...by current "state of mapping"...I was mainly referring to the "mapping environment" of the game itself...and not the mappers and their many "psychotic states" ;) By making the comment...I was saying it's rather disgusting to have to turn off one of the new and "improved" features of DOD...the particle effects just to get the game not to frame out all over the place. I said before I might have misspoke when typing the comment the first time ;)

No worries...it's all good. My only disgust outside of the technical functions (and lack thereof) of the game is the mapping community acting like certain maps don't belong as much as others...just because certain loudmouthed map geeks don't like them. And no...I'm not saying everyone has to like everything...I sure don't...I'm talking about the people going beyond a simple dislike. You can not like all you want...but I don't think it's proper to not like AND say get it out of here. Someone will like it...that's all...

'nuff said.....I think ya understand my filibuster...I'll quit now ;)

Hulk Bogan
06-07-2003, 01:00 PM
Originally posted by xerent
Making 10 brushes and compile without light isn't a map. I curse this map in the name of old-school dod players.

From Xerent's Mapping Forum Rules...

"Creative critic only! Do not bash people who actually put effort in trying to make a good map!"

Can I make a citizen's arrest?

DimitriPopov
06-07-2003, 01:04 PM
Explain to me where he put effort? He didnt even come up with the idea.

06-07-2003, 01:35 PM
Ahhh...

Very true my friend. I would agree wholely on your points.

I'm talking about the people going beyond a simple dislike. You can not like all you want...but I don't think it's proper to not like AND say get it out of here. Someone will like it...that's all...

Now that comment was like a breath of fresh air to these eyes...um...well I'm sure you understand. :)

I definately agree that others idea of what may be fun, might not be the next guys.

Constructive criticism is best. At the same time, sometimes that may require the brutal truth. But we don't need to pound them into the soil to do that.

And I think sometimes some people may kinda forget what it is like to be early into their mapping attempts. I still laugh when I boot up my first CS release. Looked great but OMG the things I DIDN'T do right! HAHAHA :D

I have a great example of two games I played. In CS for example, you could hear someone ask, "How do I shoot?" and the reply might be an immediate tongue thrashing containing mucho l33t speak powder coated with high school level insults.

I got into WW2 online (great game btw) and asking the same question would garner not only the answer, but maybe an invitation to "tag along" and "watch what we do" kinda attitude. Teamwork is an essential part of this game. No rambos required.

Anyway, I believe the same approach should be given to the "noob" mappers as well. Give em a helping hand and be honest with them about their work, heck many mappers don't end up sticking with it for long. With help, everyone benefits.

These boards are pretty damn good if you ask me! I have been on many boards over the past 5 years and finding a group like the regulars here is great. I laugh when I see a couple guys actually competing to see who can contribute an answer faster than the next guy. You know who you are. :) Awesome stuff guys!

Group hug.

Mr. Binary

06-07-2003, 01:40 PM
DimitriPopov,

This isn't the same guy that did iceworld for CS???

Did he at least give "credit" to the original maker in his readme?

No doubt very little effort went into the map. That's undenyable.

Mr. Binary

xerent
06-07-2003, 02:01 PM
Originally posted by Hulk Bogan
From Xerent's Mapping Forum Rules...

"Creative critic only! Do not bash people who actually put effort in trying to make a good map!"

Can I make a citizen's arrest?

That guy didn't put effort to make a good map. :D

Hulk Bogan
06-07-2003, 04:16 PM
Originally posted by xerent
That guy didn't put effort to make a good map. :D

Shall we start comparing "effort" of mappers? If so...I'd like to start with dod_aim2...

It's a nice billboard...but that's about it. Effort? Not really any that I can see. Is the mapper capable of more? Sure.

Effort is not created equal. My point was...you shouldn't slam someone just starting out. It's crap like this that makes people hate to post release information, etc.

Follow the intent of your mapping forum...crap rolls downhill. If you quit slamming...others may follow suit.

Faceman
06-07-2003, 07:28 PM
There is nothing to agrue about here.

Like the map or not, it was released. You won't see other CS maps released, they won't take over. It's a fun deathmatch map. There are about 100:1 maps out there (100 being nice custom maps and 1 being Iceworld).

Please grow up and either ignore or play the map. It's rather close minded and childish to think this will ruin anything. Don't like it? Fine, just say so. To think this will effect anything about DoD it won't.

Now here is something both sides will enjoy:

Bouncy Bouncy (http://www.dodstudios.net/uploads/uploads/lowrider-hasselhoff_b.gif)

P.S. BBQ chicken from Le Nook rocks my socks.

06-08-2003, 03:03 PM
Now here is something both sides will enjoy:

LOL! Too funny.

Whatchu talkin 'bout KITT? :D

Mr. Binary

06-08-2003, 05:47 PM
Originally posted by Mr.Binary
DimitriPopov,

This isn't the same guy that did iceworld for CS???

Did he at least give "credit" to the original maker in his readme?

No doubt very little effort went into the map. That's undenyable.

Mr. Binary


1) No, I am not the same guy that did fy_iceworld for CS.

2) Yes, I did give "credit" (why the quotes?) to the original maker of the map in the readme file.

3) Of course not much effort went into the map. The idea and plan were both there already. Of course it is undenyable. I never claimed that I put a lot of effort into this map. I made it for DoD because when I played CS on a more regular basis, I found it was a nice break at times from the usual strategy involved in the other maps. I made it for the people that enjoy this type of map, and those people are out there.

And Xerent, dod_flash (the original one) was not a masterpiece. It was not the beauty that everyone in this thread is saying DoD maps should be. You could have textured it with the halflife wad and it would have still been fun. That's not the point, it was the playability of the map that made it addictive and still popular up until DoD went retail. Sure, beautiful maps are nice, but if they are not playable, they will not be as popular as others. One map from CS that I could, and have played for hours is he_glass. It consisted of a floor made up of breakable glass tiles and the only weapons were a knife and grenades. It was not pretty and the skybox looked liked something out of Xen, but it was fun to play. Plain and simple.

Hulk Bogan
06-08-2003, 08:40 PM
hehehe...don't make me go get para_glass and host it again ;)

Unreal*
06-08-2003, 09:29 PM
Originally posted by Arcturus
This is only the end of the beginning.

i still love you arc.

in a male i love more girlfriend more kidna way of coruse :p

xerent
06-09-2003, 05:17 AM
Originally posted by Hulk Bogan
Shall we start comparing "effort" of mappers? If so...I'd like to start with dod_aim2...

It's a nice billboard...but that's about it. Effort? Not really any that I can see. Is the mapper capable of more? Sure.

Effort is not created equal. My point was...you shouldn't slam someone just starting out. It's crap like this that makes people hate to post release information, etc.

Follow the intent of your mapping forum...crap rolls downhill. If you quit slamming...others may follow suit.

The following is my response to Hulk Bogan.

I could've created dod_aim2 with 10 brushes and compiled it without light, and the point is, I didn't.

I wouldn't be *****ing about Iceworld2 if it wasn't just a collection of square rocks. I'm all for these simple types of maps because I know people actually play and like them. The difference is, this looks like utter crap and could be done much better looking with only a little bit of effort.
If you call making a map like that putting effort, gosh, you must quite lazy.

I didn't put much effort in dod_aim2, I confess to that, but I did put alot more effort than this guy, and I did put alot of effort into my other maps, proving myself as a mapper. Did he?

When people put 10 brushes on a square landscape, compile it without proper lighting, and call it a map, I and many other mappers who have put big effort into maps, are offended.

Perhaps it is something you can never truly understand, simply because you havn't ever put effort into making a map yourself.

You speak with a split tounge. Using other people's work as reasons and arguements for making your voice echo in the halls of this cursed thread. Try using some of your own work as foundation of your arguements, and I shall be glad to discuss this on a proper level of discussion with you.

If you indeed have done proper custom maps, then I pardon for my ignorance.

xerent
06-09-2003, 05:22 AM
Originally posted by |Lister|
1) No, I am not the same guy that did fy_iceworld for CS.

2) Yes, I did give "credit" (why the quotes?) to the original maker of the map in the readme file.

3) Of course not much effort went into the map. The idea and plan were both there already. Of course it is undenyable. I never claimed that I put a lot of effort into this map. I made it for DoD because when I played CS on a more regular basis, I found it was a nice break at times from the usual strategy involved in the other maps. I made it for the people that enjoy this type of map, and those people are out there.

And Xerent, dod_flash (the original one) was not a masterpiece. It was not the beauty that everyone in this thread is saying DoD maps should be. You could have textured it with the halflife wad and it would have still been fun. That's not the point, it was the playability of the map that made it addictive and still popular up until DoD went retail. Sure, beautiful maps are nice, but if they are not playable, they will not be as popular as others. One map from CS that I could, and have played for hours is he_glass. It consisted of a floor made up of breakable glass tiles and the only weapons were a knife and grenades. It was not pretty and the skybox looked liked something out of Xen, but it was fun to play. Plain and simple.

The following is my response to |Lister|, author of iceworld2.

I must salute you, and everyone who contribute or tries to contribute to the custom map community. Your efforts have been sincerely noted. I'm certain that many people will find your map fun and highly playable! :)

However,

I must complain, because if you have a fun, great, playable map, please, turn it into something that does not look like crap. :(

Unreal*
06-09-2003, 06:49 AM
"whats he saying ?" "he said kill me, over and over again, kill me. kill me."

metallica - one is the best song/video evar!

xerent
06-09-2003, 06:51 AM
Originally posted by Unreal*
"whats he saying ?" "he said kill me, over and over again, kill me. kill me."

metallica - one is the best song/video evar!

Chris, stay off the weed man :D

Hulk Bogan
06-09-2003, 02:55 PM
and I shall be glad to discuss this on a proper level of discussion with you.

You're incapable of such.

Criticize maps...don't criticize mappers. There is a big difference. You cannot seem to distinguish between the two.

I suggest you re-write your forum rules if you cannot abide by their terms.

Good day,

Ginger Lord
06-09-2003, 03:28 PM
I can see where this is going

Ginger Lord asks for the flame retardant clothing

06-09-2003, 06:03 PM
Originally posted by xerent
I could've created dod_aim2 with 10 brushes and compiled it without light, and the point is, I didn't.

When people put 10 brushes on a square landscape, compile it without proper lighting, and call it a map, I and many other mappers who have put big effort into maps, are offended.


I am tired of people saying I compiled without light. I compiled using the full CSG, BSP, VIS, and RAD stages.

Podunkian
06-09-2003, 07:31 PM
HEY GUYS I MADE A COOL MAP TODAY IT'S THE MOST FAST PACED MAP EVER ITS CALLED PARA_FASTPACEDACTION. WEN U SPAWN IT SPAWNS U IN A BLACK ROOM RITE NEXT 2 UR ENEMY SO U HAEV 2 QUIKLY AIM SO U DON'T DIE.

...

... I'm with xerent here, but I've gotta wonder what exactly do any of you plan on achieveing by defending this |Lister| guy? The people who like this map (Mostly 10 year old cs players with short attention spans) will always defend this map, and those who realize that DoD is more than just stupid twitch gameplay will continue to attack it. No matter what either party says, everyone will continue to hold their opinions on it and there's not a single thing that anyone can do to change that.

And Lister, you can't have honestly expected to recieve a thousand positive reactions from this map release. Spend more than 30 minutes making a map, and maybe you'll be able to get the respect you're looking for. You seem to enjoy CS style gameplay so much, why not just go and play CounterStrike instead then, instead of trying to bring it to the DoD Community. Anyone with half a sense would know that the DoD community craves maps that require the teamwork, not ones that require an itchy trigger finger.

If I were to release every single map I ever made and expected people to enjoy playing them, I'd be kidding myself. The old saying goes, garbage in, garbage out.

Anyways, I guess I'm obligated by the community to now say the obligatory "Continue working at it and maybe someday you'll release something real good!".

On a side note, if you want to see a good CS to DOD conversion (I know *I* don't), go check out dod_minidust, by xerent, I think.

Hulk Bogan
06-09-2003, 08:35 PM
A complete swing and a miss...yet again...

It's not about attacking maps...it's about attacking mappers. If you can't see that...then you're certainly missing my points in this thread.

Here's a sampling of what I'm trying to defend against...

Quotes from some real knuckle-draggers...in this very thread...

From "Rotkopf"...

"Bogan : Just stop fighting for this piece of crap. Obviously nobody really likes this kind of maps for DoD. "

I'm pretty sure you guys, even the special ones, don't need me to tell you what's wrong with this comment.

From "ender"...

"If you look around about 90% of the people that are against this sort of "map" are mappers themselves or people in tight knits with mappers."

No...90% of the people that are against this map take both themselves and dod mapping way too seriously. They have a very strong misguided sense of self-importance, and often slam people through passive-aggressive posts...or downright elitist BS that looks childish. A normal person would think mappers themselves would at least appreciate the effort someone puts in..as a result of spending time themselves doing this kind of work. Bottom line...every mapper has made a "steaming piece" of some sort. I'll be happy to provide a list if needed.

From "xerent"...

"Making 10 brushes and compile without light isn't a map. I curse this map in the name of old-school dod players."

Now...compared to what is listed in BorgBoy's Mapping Forum rules (Creative critic only! Do not bash people who actually put effort in trying to make a good map!)...this qualifies as insulting and is a direct violation of the forum rule's intent. Escaping on technicality is lame. This is a bash...from a moderator. Period.

From "xerent"...

"That guy didn't put effort to make a good map."

And who the hell are you to judge and dictate what qualifies as efforts to make a "good map"? This is still a personal bash...it has nothing to do with the map...or it's value to society. You're making a judgment about the mapper...not the map. Again...rules? Who needs them? Obviously they're not honored. You sir are not big enough to tell anyone else how their "effort" in mapping should be judged. You, as well as anyone else, have the right to express opinions about maps...not the people that make them.

This place is so full of arrogance that it makes a typical Counter-Strike community look decent. I'm ashamed of some of you. You do realize that by carrying on in your "typical and predictable" "holier than thou" ways...you're possibly driving people away from mapping...or at least being willing to advertise their releases in this forum? That doesn't do much for DOD's longterm profitability. You people need to start thinking on a higher level. This is completely not about a bad map. Think about it...ask a friend to help you if you need it...but...please...understand my point.

<cue> Retaliatory slamming shall commence now

I won't post in this thread anymore...I think it's lifespan is complete. Think what you want of me...but rest assured...I won't be thinking about you ;)

If you think I'm completely wrong here...FYI...I've actually received a few emails THANKING me for making these comments and taking this stand against the elitist BS of the mapping forums. So...there are more people than just I that have problems with the methods and targets of attack in this forum. And no...those emails weren't from my team.

Happy Gaming,

ender
06-09-2003, 09:01 PM
Hey now... don't be bringing me into this. My quote was a joke with faceman I could care less if these maps are made & played. :D

Podunkian
06-09-2003, 09:46 PM
Hulk, you're far too eager to reject everyone else's opinion that you fail to realize that your counterarguements make little to no sense either.

And who the hell are you to judge and dictate what qualifies as efforts to make a "good map"? This is still a personal bash...it has nothing to do with the map...or it's value to society.

Why, it is I, the humble gamer. And yes, the humble gamer DOES have opinions on a map, and yes these opinions do include whether or not the map is "good" or "not". P.S. Thank you for the diplomatic answer, but I can't help but wonder what a criticism being a personal bash or not has anything to do with its value to society. Next question.

Creative critic only! Do not bash people who actually put effort in trying to make a good map.

Look above; everyone's got their own opinion about good or bad, but the majority of the people have agreed that this map doesn't quite qualify as 'good'.

No...90% of the people that are against this map take both themselves and dod mapping way too seriously. They have a very strong misguided sense of self-importance, and often slam people through passive-aggressive posts...or downright elitist BS that looks childish. A normal person would think mappers themselves would at least appreciate the effort someone puts in..as a result of spending time themselves doing this kind of work. Bottom line...every mapper has made a "steaming piece" of some sort. I'll be happy to provide a list if needed.

First off, what's wrong with taking the community seriously? A serious attitute contributes to some of the best mapwork seen in any Half-Life mod.

It's also hilarious that you talk about "passive-aggressive" and "downright elitist BS" while your entire response to the thread itself was an example of it as well.

You people need to start thinking on a higher level. This is completely not about a bad map. Think about it...ask a friend to help you if you need it...but...please...understand my point.

Wait, so you're the one calling us all dumbshoes and yet you say we're the elitists right? Nice logic skills there.

If you think I'm completely wrong here...FYI...I've actually received a few emails THANKING me for making these comments and taking this stand against the elitist BS of the mapping forums.

So there are people who share the same opinion as you, big deal. There are others who share the same opinion as the "elitist BS" of the mapping forums too.

You've got a huge problem, my friend. You seem to believe that your solitary opinion is worth more than the collective opinion of the majority of the community itself. You're blinded by own your ego and you have no idea how hypocritical you sound to the rest of the world.

Anyways, this thread has become nothing short of a huge arguement and I suggest it be locked before someone accidentally shoots themselves in the foot.

Unreal*
06-09-2003, 10:46 PM
These are opinion boards, while everyone may not share the same opinion, everyone is entitaled to think what they want, while a good rule may be just to not reply when you dont like something.. i really dont see the need for people to be standing up for others work to such an extent, just let it be.

and seriously the guy cant of put much effort into this, there is not a lot to be ofended about here, if people like the map they will download it and play it.

locked like a box of green cards in mexico, so as to stop this thread that stopped being about the map a long time ago.

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.