[REL]dod_marlky_b4


SLi-WooDy
01-19-2008, 01:13 PM
Dod_Marlky_b4

created by SLi-WooDy

situated 40 miles west of Argentan and just outside the main town of Vier lies a small village situated
in the French countryside .
its been some months now since the d-days landings and the allied forces have been met with strong
resistance from the axis forces.
dod_marlky could just be the toughest challenge yet for the allies.
With lots of natural foliage, and the threat of sniper attack
its up the the allies to retake and secure.

B4 revamped, expanded, and reworked.
total overhaul to increase FPS.

Sceenshots:

http://i60.photobucket.com/albums/h18/wood250/dod_marlky_b40002.jpg

http://i60.photobucket.com/albums/h18/wood250/dod_marlky_b40001.jpg

http://i60.photobucket.com/albums/h18/wood250/dod_marlky_b40000.jpg

http://i60.photobucket.com/albums/h18/wood250/dod_marlky_b40005.jpg

http://i60.photobucket.com/albums/h18/wood250/dod_marlky_b40004.jpg

http://i60.photobucket.com/albums/h18/wood250/dod_marlky_b40003.jpg


DOWNLOAD HERE:
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http://www.mediafire.com/?bxuoydnyyni'
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OR HERE:


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http://files.filefront.com/dod+marlky+b4zip/;9465804;/fileinfo.html
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email:digital.vinyl@ntlworld.com


www.tabuclan.co.uk




thxs to everyone in the dods community especially:


www.texturehub.net / bluestrike / spine . TRP JED www.wunderboy.org , TOLK , cpt ukuele, , Ultranew b ,
Petroleum , Ranson , Lard , Roke , Surgeon ,something wicked , LtBloodbath ,and splatt ,

Pvt.Snail
01-19-2008, 01:23 PM
Thanks.

Formologic23
01-19-2008, 02:38 PM
I still haven't even ran through b2 yet. Damn, you are pumping it out. As always, the screens look good. Will try to get on a server this weekend to check it out.

SLi-WooDy
01-19-2008, 02:46 PM
yep , as ive recently been made reduntant it means i spend about 15hrs a day in hammer .LOL.

Darklord2003
01-20-2008, 03:51 AM
Here is a Highspeed Mirror.

No Registration needed.


Mirror (http://www.dodmap.com/index.php?option=com_remository&Itemid=26&func=fileinfo&id=1005)


Mirror sponsored by dodmap.com (http://www.dodmap.com)

R0ke
01-20-2008, 02:21 PM
very good map, we played it 4 times with 32 players very good FPS, and layout.

MIRROR (http://www.evilsknights.com/maps/dod_marlky_b4.rar) NO registration
provided by Evils Knights
(making new web for download resources at the moment)

Green
01-20-2008, 02:49 PM
nice map.. but remove the door at church. and i fiound a bug.. a tree is to near at house.. the tree looks into house^^

SLi-WooDy
01-20-2008, 04:47 PM
yes still few bugs , its amazing how even after play testing these things go unnoticed.
remove the door from church? the front one? why?

Qaddafi Duck
01-20-2008, 08:36 PM
It's a beauty WooDy. Gudentight fraggin. Found no more bugs than we mentioned last night when you joined us on UPA. Don't believe anyone saw the tunnels as an advantage.
Thanks

Green
01-20-2008, 11:56 PM
if more than 2 players want go out the players stuck and the gameplay blocking at this door.

SLi-WooDy
01-21-2008, 05:25 AM
if more than 2 players want go out the players stuck and the gameplay blocking at this door.

if there is a doorway only wide enough for 1 , why would you try and get 2 thro it? this isnt a error this has been purposefully done to control the flow in-out the church.

Green
01-21-2008, 08:27 AM
just an idea SLI, just an idea

Scooby
01-21-2008, 03:10 PM
Great looking map Woody and really hoping to play on a full server soon.
On my run through I noticed a couple of small fixes. Inside the church, part of the outside tree is sticking through the roof (this might be the glitch mentioned above). As well, in the house overlooking the Axis #2 flag (the 88), there is a gap between the wall and the roof on the second floor. If you go to the middle of the floor and look back towards the staircase, the gap is to the upper left.

Cheers and keep up the great work

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This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.