[REL] dod_hunt_b4 TOLK


SLi-WooDy
12-14-2007, 09:31 AM
DOWNLOAD HERE;

http://www.tolk.pwp.blueyonder.co.uk/dod_hunt_b4.zip

SCREENSHOTS:

http://i60.photobucket.com/albums/h18/wood250/dod_hunt_b40001.jpg

http://i60.photobucket.com/albums/h18/wood250/dod_hunt_b40000.jpg

http://i60.photobucket.com/albums/h18/wood250/dod_hunt_b40002.jpg

http://i60.photobucket.com/albums/h18/wood250/dod_hunt_b40003.jpg



made by my good friend |TABU|TOLK

www.tabuclan.co.uk

thx as always to the dod community ESPECIALLY:

Sli-WooDy, Trp Jed [original designer of dod_jagd] , Ultranew b , Petroleum , Ranson ,Surgeon .

speedy
12-14-2007, 02:34 PM
Added to 82nd rangers EU server

Pvt.Snail
12-15-2007, 01:14 AM
For that weekend fraggin'. Thanks SLi-WooDy! Cheers.

HuXx
12-15-2007, 06:54 AM
Cool,
Cheers guys

B@D
12-15-2007, 10:23 PM
Tell Tolk it looks pretty good we will give it a try tonight thanks

Enemy1
12-16-2007, 05:05 AM
Seems to work fine :)

But - what was its name in dod1.3 ?
-what I can recal is that it was a bit larger and had a document that allies should bring home ... the document flag is here, but no airplane ..

Mr-Softy
12-16-2007, 08:24 AM
it was called dod_jagd in the old dod :)

Cpl. Punishment
12-16-2007, 01:37 PM
Three things to consider:

First, you may want to make the flowerpots and stuff destructible. I shot this thing with an entire rifle clip, and a bazooka round, and nothing.

http://i12.photobucket.com/albums/a217/fishbulb13/dod_hunt_b40000.jpg

Second, you may want to tone down the yellow in your interior lights a little. It seems too oversaturated.

http://i12.photobucket.com/albums/a217/fishbulb13/dod_hunt_b40001.jpg

Third, you may want to reconsider the placement of your flags. Having two flags outside one team's spawn area seems like it would be very hard to capture. Also, the two man cap in the church could very easily turn into a MG fest since there is only one opening to get to the church, and one opening in the church.

Just some thoughts.

Tolk
12-16-2007, 03:52 PM
Thanks for the thoughts, just what I was looking for :)

I did leave the the flowerpots on default settings so I do need to change them.

The coulrscheme in the buildings will be changed in b5 using white light with sprites added for effect.

For the church, some people like the one entrance and some would like another entrance. I do have a good idea to expand the playability of the church, this will be in b5 :)

The cap in the church is now set to 2 man cap for both allies and axis.

Any further thoughts gimmi a shout :)

Owens [28th ID]
12-16-2007, 06:28 PM
We just held drills on your map and it was a blast. Would be nice to have destructible mortars though.

Guyver
12-16-2007, 08:22 PM
Can you blow the tanks up with the Panzerschrek?

RosietheRiveter
12-16-2007, 09:51 PM
The axis first flag ( the old airplane) is very cramped. I would suggest that the area be opened up

Darklord2003
12-21-2007, 05:01 AM
Here is a Highspeed Mirror.

No Registration needed.


Mirror (http://www.dodmap.com/index.php?option=com_remository&Itemid=26&func=fileinfo&id=997)


Mirror sponsored by dodmap.com (http://www.dodmap.com)

Woutsie
12-21-2007, 09:48 AM
Nice :)

goodshotz
12-22-2007, 05:29 PM
A very nice map. We have it on our rotation and also it can be downloaded from our website.

dimeric
12-26-2007, 03:53 AM
Mirror (http://www.dimeric-maps.info/index.php?mod=download&ac=afficherid&id=132)

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This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.