SREL: Mini Player Icons
MaRzY
06-02-2003, 07:38 PM
If you think that player icons are to big, like i do, you might like to try these mini ones.
Preview (http://homepage.ntlworld.com/scitzo/miniplayericons.gif)
Download (http://homepage.ntlworld.com/scitzo/mini_player_icons.zip)
DANZA
06-02-2003, 08:33 PM
DO THEY float too high now though?
OK BYE
Ikujinonai
06-02-2003, 08:36 PM
*tries them out*
MaRzY
06-02-2003, 08:41 PM
I surpose they do a bit, more so when the player is layed down, i might try making a bigger invisible area and place the icon lower within that area see if that might drop them a little.
In game pic (http://homepage.ntlworld.com/scitzo/miniicons2.jpg)
winners
06-02-2003, 08:41 PM
testing now
MaRzY
06-03-2003, 04:53 AM
You like.:) my sten, well i hope it wont be to long before it's finished and in your hands aswell.
FIGUUR
06-03-2003, 10:57 AM
im using those icons, ill wait for a lower version, but this wil do, its only usable for big distances, and then they aren't that high.... those who shoot team mates who are close need glasses, not icons.
And ill be waiting for that sten, looks very good.
How about turning those into objective icons? Please? :p
MaRzY
06-03-2003, 11:27 AM
I have tried making a bigger invisable area, but it does not seem to make any diffrence.
I am thinking of scrapping the player icons and adding class icons to each player model instead, that way you would be able to know at a glance that it was a freindly player and what class he his, and also would be able to postion the icon better above the players head.
I'm sure it could work but do you think it would be worth the effort, i think it would mean adding an event to every anim, to call up the icons, but still it might be kool.
Dillinger
06-03-2003, 11:54 AM
Marzy, is there a way you could convert those to work for the Map objective sprites?
I have ones that look like that, but they're from 3.1 so it only has the US and Axis ones.
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