[REL] dod_fionan2


Fyhn
10-18-2007, 11:33 AM
Its my first map

Its five simple flag map,two spawns for each team and set
for 20 players.

Next to one of the flags there is a Tank. It can be fired when you stand behind pressing E on your keyboard. the tank will hurt the players and it can be fired several times. Just wait some seconds for reload it.

The map got a colorcorrection to active it just type "mat_colorcorrection 1" in console.
Be sure that color correction is enabled in options/video/advanced/ Video-advanced.
When you start it will take some seconds before refreshing and activating the color correction.

Mirror: http://www.savefile.com/files/1104727


Images:http://img444.imageshack.us/slideshow/player.php?id=img444/4594/1191610265j8e.smil

Darklord2003
10-18-2007, 12:15 PM
Here is a Highspeed Mirror.

No Registration needed.


Mirror (http://www.dodmap.com/index.php?option=com_remository&Itemid=26&func=fileinfo&id=970)


Mirror sponsored by dodmap.com (http://www.dodmap.com)

Green
10-18-2007, 12:40 PM
nice map but a little to "clear"

goodshotz
10-27-2007, 02:45 AM
Added the map to both of our servers. Also to our download section. No registration needed!

I agree. It needs more coverage and if someone get on one of the roofs it's over. I was able to hop on a few of the roofs when I was testing it out. I suggest some cars or tanks in the open areas to give some more hiding places on the street. Also the frames were ok but really shifty depending on where you were. I am not sure how you would fix that. Maybe some more optimizing would give it a better consistency with the fps.

Fyhn
11-08-2007, 08:29 AM
First off all sorry for late reply
And thanks for the Highspeed Mirror

I am still green in all this, so i will try to fix
optimizing for fps just reading alot about it
in the moment, in my mind i also think my skybox
way to big ,the strange part on fps its basic bad
when you come from Allies and when you look at
ground i get a fps 280 all over the map so i guess
i use to many props everywhere but i will try to solve
it and make the map a littel darker and some more
cover for players.

Thanks for your good credit

Cpl. Punishment
11-08-2007, 04:31 PM
It also looks a little odd that trees are growing out of the cobblestones. Also, you may want to use a func_teamwall instead of a trigger_hurt to guard your spawn areas.

dimeric
12-01-2007, 03:32 PM
Mirror (http://www.dimeric-maps.info/index.php?mod=download&ac=afficherid&id=44)

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
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