10-16-2007, 12:06 AM
After a successful playtest courtesy of the 415 clan. I'm proud to release dod_fall_b1 to the public. It's a medium to large sized, fast paced, symmetrical map with 4 detonation objectives, 2 for each team.

The Setting:

France 1942: Allied and Axis forces are involved in heavy fighting over Haché Copse, located approximately 24 km SE of Dieppe, France.


First team to blow up thier 2 objectives wins !

Other Maps by Author:

hl2dm_district33 (
dod_sora (
dod_pier (
dod_flurry (
dod_U471 (
dod_V2 (
dod_copse (

Spawn Points:


Very Special Thanks: 3d-Mike ( for the foliage and some textures,The Surgeon for foliage and the Opel Blitz model, KominAaa for the trench models, Nave for the leafy ground texture, Pedroleum for the GMC CCKW model and the 415 Clan ( for the servers and private tests.


Download (30.5 Mb rar):

Mirror courtesy of (

Mirror courtesy of (

Any more download links would be appreciated !



P.S. - I'm off to start a TF2 map now, for a change !

Fozzy the bear
10-16-2007, 04:19 AM
I heard this is going to be on the LIGS server.

piu piu
10-16-2007, 06:04 AM
yay, i have been waiting for this! thx newbie.

i just ran through it on a 3 man server. i believe the detonation gameplay will be very nice. and the river looks so beautiful.

the model-fadeout is a little bit annoying though.
e.g. the house (pic 1 and 2) or, even more extreme,
the trunks (3 and 4) - that can't be intended.

maybe the detonation timing is a little bit too short. when the tnt had been planted at the axis flak i couldnt make it from the bridge to it, and the 2nd time i couldnt get there starting to run right away from axis tank.

10-16-2007, 07:41 AM
On server now. Thanks ultranew_b. Cheers.

10-16-2007, 09:17 AM
There is some "popping". This is an unfortunate side effect of optimization. I tried hard to conceal it because I wanted to stay away from fog as much as possible, but in a couple spots you can notice it. I utilized a new type of 3d skybox creation to achieve the "illusion" of distance. The logs u refer to are extreme indeed, that one could have been fixed, just missed it, thx for the heads up.

On the plus side, when the new Source engine update come out, maybe I will be able to increase view distances even more, let's hope ! far as I know, the timers on the tnt cannot be adjusted (maybe I'm wrong).

TIP: There are 3 bomb depots spread throughout the map by the river. Not just at the bridge!


10-16-2007, 10:12 AM
Here is a Highspeed Mirror.

No Registration needed.

Mirror (

Mirror sponsored by (

Wile E Coyote
10-17-2007, 05:30 AM
I know what you were trying to achieve visually. However, I must concede, optimization and FPS be damned, the draw distance is just too short on many of the objects in the map. It is seriously killing the immersion factor. Don't get me wrong; gameplay and FPS are VERY important - but these objects are being drawn so woefully close the the player perspective that it is impossible to not notice it even when playing on a full server. It is horribly distracting. Perhaps there will be an engine update that will allow for better optimizations in the future.

10-19-2007, 07:27 AM
MIRROR with info in Spanish (
Madrid (Spain, Europe)
No Registration

Direct Link
Barcelona (Spain, Europe)

10-19-2007, 03:13 PM
I am hoping your up to placing the flags back on the map for a CTF version of this map. I would like to use it over at ViE. We already use flurry.

10-20-2007, 02:36 PM
Sweet work, will add mirror asap.

12-02-2007, 02:41 PM
Great! Thanks! Downloading...

12-03-2007, 12:11 AM
Mirror (

Juan Nadie
12-03-2007, 05:28 AM
As you used you did a great work again !

Looking forward to play this version soon.

Thanks a lot :D

12-08-2007, 02:05 PM
looks luscious. great stuff

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.