Magazines ect....
Guyver
09-09-2007, 10:45 PM
I asked this in f64's topic:
http://www.dayofdefeat.net/forums/showthread.php?t=74544
What I want to know is if it's possible to add mags ect. to the third person view in DoD:S ...the way it is in CS:S. It looks silly to see them grabbing air.
Yeah I had a few epic screenshots ruined cause of the hand placement :(
Trp. Jed
09-10-2007, 04:59 AM
Yeah you can, but it's *bloody* complicated and a lot of effort to do.
Guyver
09-10-2007, 04:57 PM
Yeah you can, but it's *bloody* complicated and a lot of effort to do.
Doh!!!
Trp. Jed
09-10-2007, 06:00 PM
I mentioned this in a post in general but heres a summary of the issue.
In DoD:S you dont have attachment bones linked to the hands like you do in HL2. The floating weapon bones, parented to the pelvis, allow the hands to be taken off the weapon so things like changing the MG42 belt with the left hand can be followed by pulling the bolt with the right.
In CS:S they have another system. They have a "clip" bone slaved which gets bone merged with the clip bone in the weapon model. For the reload animations the clip bone in the player model is moved around as needed to keep it in the weapon and pull it out when you reload.
To do something like that in DoD:S you're going to need to figure out:
a) How to create a bone clip and have it orientated and positioned in the correct postion for every animation for that weapon.
b) Remake the w_models with detachable magazines and the right bones.
c) Figure out how to do, what appears to be, a cyclic bone merge and IK link like CS:S.
I think honestly it's an impossible task, at least for a "modder" without the original files. You'll not get all the anims out of the dod_shared.mdl file anyway so you'd have to re-do all the 9 way blends and so on from scratch for a lot of them.
As much as I'd like to see it, I'd say its best put on the do not attempt list and leave it to Valve.
Guyver
09-10-2007, 06:09 PM
So, they're still using that 9-way system?
Yeah, now that you spell it out...it looks like a HUGE task. Oh well. :(
Trp. Jed
09-10-2007, 06:45 PM
Yeah, pretty much all the aim anims are 9 way, well 10 actually, plus the *insane* blendmatrix for the deployed MG anims.
SilentSteps
09-10-2007, 07:45 PM
@ Trp. Jed:
So basically, would DoD:S have to go through the same process that CS:S went through to get magazines in hands, which happens to be tedious? I'm sorry, I just don't understand all the technical details >.<
Trp. Jed
09-11-2007, 06:37 AM
In short, yes. Although if Valve decided to do it they already have the relevant files, etc. to do it quicker than any of us customisers could.
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.