[REL] dod_space_wall

08-30-2007, 12:14 PM
Well its a remake of the first map i ever made called dod_the_wall this is a huge visual upgrade and some new gameplay aditions.



08-30-2007, 02:54 PM
Here is a Highspeed Mirror.

No Registration needed.

Mirror (http://www.dodmap.com/index.php?option=com_remository&Itemid=26&func=fileinfo&id=825)

Mirror sponsored by dodmap.com (http://www.dodmap.com)

Qaddafi Duck
08-30-2007, 05:12 PM
now playing on -|UPA|-

Fozzy the bear
08-31-2007, 03:41 AM
This is a dod map? Do you have a server IP so I can stop by and play this map of yours?

Cpl. Punishment
08-31-2007, 05:39 AM
I don't get it.

Qaddafi Duck
08-31-2007, 10:16 AM
This is a dod map? Do you have a server IP so I can stop by and play this map of yours?

^ yes it is dods, a fun map and a break from the norm.
Brawler's server ip is
-|UPA|- (unitedpaintball)

Thanks for the download mirror Darklord

08-31-2007, 09:41 PM
Ya this map gives you a break from the everyday norm of playing those standard ww2 maps. In the map you can actually change the gravity to 3 different levels low, medium and normal just at the push of a button.

08-31-2007, 09:42 PM
I don't get it.

what dont you get.

Cpl. Punishment
08-31-2007, 09:59 PM
what dont you get.

The map... It's hard to tell what's going on with just shots of the overview.

08-31-2007, 10:59 PM
Oh i guess i could add some screenshots from inside nothing much then hallways with walls every so often there is 6 flags 3man on the wall a 2 man in the hallway and 2 1 cappers for both teams. if your a small server with sourcemod installed i recommend this plugin

09-02-2007, 08:57 AM
Hey Brawler how did you get the HL2 framework and even the skybox is HL2 as well right? I never could get my HL2 models to work so others can view it in your map? Did you use Pakrat? I tried Pakrat and couldn't understand how it works so others can see the textures from HL2?


09-03-2007, 09:28 AM
Ok pakrat is easy all u do download open ur map and click the add files button when u add the file make sure you set the texture model or whatever it is to the right spawn eg materials/skybox. for the hl2 models all i did was use prop_dynamic_override and it worked.

09-03-2007, 11:17 AM
Mirror (http://www.dimeric-maps.info/index.php?mod=telechargements&ac=fichier&id=1140)

09-03-2007, 04:29 PM
thanks for another mirror there is also one on fps banana too

09-03-2007, 06:00 PM
Thanks Brawler. :D

09-04-2007, 04:59 PM
Thanks for all the mirrors, everyone!

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.