[REL] dod_twin_rivers_rc1

Money $hot
08-04-2007, 09:27 AM
Mapper: The Money $hot
Map:[REL] dod_twin_rivers_rc1 (http://fnfonline.com/forums/index.php?automodule=downloads&showfile=14)

Thank you to Bat 21 for the support and allowing us to test these maps. Thanks to Buzzard and the FNF commuinty for all of there help.

Special thanks to Pad See Ew for general mapping and gameplay input! Be sure to download his map dod_foy_rc1 at this link
dod_foy_rc1 (http://fnfonline.com/forums/index.php?automodule=downloads&showfile=13)

Aso thanks to Bone for advancing spawns,Bones beercart (http://fnfonline.com/forums/index.php?automodule=downloads&showfile=6)(his mdl creation skinned by Action Jackson), and many other suggestions!

Gurney Halleck for helping with the sequential flag caps!

The map is an original that just seem to come together. I have been working on it for a while with the help of the FNF community. Learn more about this great community here----> fnf |freedom is not free
This map is an attack/defend style map with 32 spawn points.The Allies will have to push there way through the map in a specific order. Use your mini map to see the order of flags! This map demands teamwork and stratgy. As flags are capped the Axis will fall back and the Allies will move forward. This keeps this very larg maps play up close and intense. Dont forget to use the Tanks and Pak 40s in this map. They will fire and are deadly to both teams so watch the friendly fire.

This map has the Bone Beer Cart that you can also download here Bones Cart (http://fnfonline.com/forums/index.php?automodule=downloads&showfile=6). I will not build a map with out it.

Only a few changes here going to the rc1

-enhanced the island with more shrubs and such
-fixed the loud squeaky door, sorry bout that one
-added some fence and such around both teamwalls to help identify the teamwall area

Here are some pics-------->

Best Dam Assault Map in DoD:S----------------------->[REL] dod_twin_rivers_rc1 (http://fnfonline.com/forums/index.php?automodule=downloads&showfile=14)

Hope you enjoy.

08-04-2007, 09:49 AM
This map is a blast. Played it with you guys and love it. The advancing/retreating spawns are cool.

A must have. Keep up the good work Money.

Ol' Noodle Head
08-04-2007, 04:58 PM
Amazing how fast a learner you are, Money. Great to see you release it.

Shane started a thread on assault style (http://www.dayofdefeat.net/forums/showthread.php?t=74298) maps, and this is yet another worthy addition in that vein.

08-05-2007, 05:16 AM
Here is a Highspeed Mirror.

No Registration needed.

Mirror (http://www.dodmap.com/index.php?option=com_remository&Itemid=26&func=fileinfo&id=720)

Mirror sponsored by dodmap.com (http://www.dodmap.com)

Money $hot
08-05-2007, 07:28 AM
Amazing how fast a learner you are, Money. Great to see you release it.

Shane started a thread on assault style (http://www.dayofdefeat.net/forums/showthread.php?t=74298) maps, and this is yet another worthy addition in that vein.

I read this and can agree with alot of what Shane is saying. I believe that you can alter these assualt maps so that you maintain a balance between the defenders and attackers. I kept this in mind while working on my map. I think the key is to keep the defenders far enough from the objective when they respawn that the attackers will have time to overrun the remaining opposition. This combined with timers and such forces the gameplay to move foward. I would like to see a map with a timer that both adds and subtracts as each team captures objectives. If someone has figured that out I would be intrested in seeing how so that I could incorporate into a map.
Thanks for the mirror Darkloard2003.

|TCO| ZoSo
08-05-2007, 05:05 PM
.exe Mirror (http://www.theammocan.com/index.php?option=com_docman&task=doc_download&gid=191) sponsored by TCO.

08-06-2007, 09:17 AM
Mirror (http://www.dimeric-maps.info/index.php?mod=telechargements&ac=fichier&id=1130)

Fozzy the bear
08-25-2007, 12:44 AM
I just downloaded this map and played it on my server. Man I've been looking for something to replace Snow_Bridge. Man this map is pretty huge.


Oh, is there a chance you will make a map where the ice melts leaving be hind liquid water? :]

Money $hot
08-27-2007, 05:05 PM
Hey Fozzy, the answer to your question about a summer or spring version of this map is that it is on the way. I have to work out some FPS issues with it though. I hope that one day I can get back to the map. Maybe this winter will slow donw for me and I continue work. I am also excited about starting some new projects and hopefully will get distracted by TF2 as well.

Thanks for the post. Let me know how the map does for your server. Gotta get those peeps to read the mini map for directions!:)

Fozzy the bear
08-28-2007, 01:12 AM
LOL I hear you bro. I've tried adding water to Snow_Bridge, but the FPS is horrible for the sure amount of water. I wonder if there is away around adding massive amounts of water.

Money $hot
08-28-2007, 07:26 AM
Biggest thing and Im sure you know this already, use cheap water as much as possible. I have seen some other maps out there with massive amouts of water and have had good FPS. The problem I have with my map is that it is mostly all on 1 level with no way to optimize with occluders and such. Which will probably determine exactly how much water appears in the next version. Should make for fun mappin!:(

Fozzy the bear
08-28-2007, 07:36 PM
There is something about massive amounts of water and falling into it after you been hit.

I can't wait to see your Summer"ized" map. :]

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This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.