[REL]dod_V2_b1 (Escort Gamemode)
ultranew_b
07-13-2007, 07:39 PM
Hey,
This is my 5th Dod:S map. It's based on Inkits new escort gameplay mode (which was introduced in dod_flashtank). Basically, it's a combo det/cap map with moving vehicles. The map also features a working mortar and retreating Axis Spawns.
The Setting:
France 1943: Allied soldiers must escort a moving Allied convoy through a heavily defended Axis forest ultimately capturing an Axis V2 rocket camp.
Screenshots:
http://img63.imageshack.us/img63/7964/dodv2ss2fa7.jpg
http://img63.imageshack.us/img63/3048/dodv2ss1bi7.jpg
Number of Spawn Points: 36
Known Bugs: Sometimes players may get stuck on moving sherman tank. If anyone knows the solution to this please fill me in and I'll fix asap!
Very Special Thanks: 3D Mike for the foliage and some textures, Inkit, The Surgeon, Dustin Diamond and Neutrino
Other Maps by Author:
dod_sora (http://dayofdefeat.net/forums/showthread.php?s=&threadid=59839&highlight=sora)
dod_pier (http://dayofdefeat.net/forums/showthread.php?s=&threadid=63758&highlight=dodpier)
hl2dm_district33 (http://www.lanmaniax.com/maps/html/hl2dm_district33.htm)
dod_flurry_b2 (http://www.dayofdefeat.net/forums/showthread.php?t=69811)
dod_U471_b2 (http://dayofdefeat.net/forums/showthread.php?t=72201)
Download:
Found a lil bug in b2. Thanks 415 JCC. B3 out tomorrow ! Sorry for anyone who got b2.
Anymore download links would be greatly appreciated !
Looking forward to fragging on the servers !
Enjoy !
Neutrino
07-13-2007, 07:40 PM
machine
Watevaman
07-13-2007, 07:53 PM
Wonderful wonderful forest ya got there!
Formologic23
07-13-2007, 08:34 PM
FPS are a little low in spots, drop down into the 30's by myself.
Wile E Coyote
07-13-2007, 10:45 PM
Sorry, I just can't praise this one no matter how beautiful it looks.
Pros:
wonderful forest, most visuals are stunning, like the V2 thingCons:
hate vehicle advance maps, doubt if I'll ever play this online
vehicles actually block the gate entrance a great deal towards the end
axis guard tower outside the wire is unapproachable by allies
Bunkers just look out of place, mostly because look nothing like actual bunkers. (see the dod_verdun map for a good reference). Right now they look like brown cardboard boxesGlitches:
Only glaring glitch I found was that if you run to the first objective without getting near enough to the tank to cause it to move, the first obstacle in the road will be detonatable. You can destroy it, but as soon as the tank gets near *poof* there is another attachment opint in the middle of thin air which you then have to re-detonate. Not a game-stopping glitch at all but it's there none-the-less.
Sly Assassin
07-13-2007, 10:54 PM
Nice looking map, downloading it now :)
PS check your PM's :)
kramp
07-14-2007, 02:21 AM
Some little Bugs^^
At the moment i found two places where the allys can fall under the map.
For example:
Stay in front of the tank and he pushes you forward. the first little elevation on the street will pushing you down under the map. First ist near the first baricade second is between first and second.
Ol' Noodle Head
07-14-2007, 05:10 AM
kramp, you should probably PM extremely exploitable bugs. :eek:
Ultra....I can't wait to try it! :cool:
|TCO| ZoSo
07-14-2007, 09:36 AM
.exe Mirror (http://www.theammocan.com/index.php?option=com_docman&task=doc_download&gid=179) sponsored by TCO.
Edited link with new b3 version.
Darklord2003
07-14-2007, 11:15 AM
Here is a Highspeed Mirror.
No Registration needed.
Mirror (http://www.dodmap.com/index.php?option=com_remository&Itemid=26&func=fileinfo&id=614)
Mirror sponsored by dodmap.com (http://www.dodmap.com)
Grippy
07-14-2007, 02:42 PM
Look nice, but there are many many bugs.
Some of them :
http://grippy.free.fr/dod/dod_v2/dod_v2_b10005.jpg
http://grippy.free.fr/dod/dod_v2/dod_v2_b10006.jpg
http://grippy.free.fr/dod/dod_v2/dod_v2_b10000.jpg
http://grippy.free.fr/dod/dod_v2/dod_v2_b10004.jpg
ultranew_b
07-14-2007, 02:47 PM
B2 is already in the works ! Sorry about any issues ! It is B1 so there will be problems !
Thanks to the people who reported issues.
:D
Jimmy Crack Corn
07-14-2007, 11:53 PM
Man this map is a lot of fun to play! It will definitely take teamwork on the allies part to win the map.
hate vehicle advance maps, doubt if I'll ever play this online
That's a shame as this is a fun map to play.
Nice job ultranew_b we'll be playing this a lot on the [415] server.
JCC
Qaddafi Duck
07-15-2007, 12:22 AM
We enjoyed this one today! Now playing in rotation on -|UPA|-
Looking forward to b2. Thanks for the great map ultranew_b
Ol' Noodle Head
07-15-2007, 07:37 AM
Had a blast on V2 on FNF. I better see you there sometime with one of your cheesy aliases. :D
Neutrino
07-15-2007, 07:40 AM
i got to play this on 415 last night. i noticed a few displacement bugs, but forgot to take pictures. ill try to describe, but if you cant catch them, let me know and ill take pictures
playing as the axis and looking toward the allies spawn, one seam was on the right side, before the tower. i believe it was a connection with the 3d world and the 3d skybox. it was JUST behind the hedge boundary wall, but you could see it quite obviously when there
again, as axis moving forward, if you are on the left side, not too far after the v2 facility, there is a bill hill with a rock face just before the bunker. the rock face displacement overlaps the hill displacement, but doesnt blend back into it. so you have a huge gap in between
for gameplay, axis won all 4 or 5 times. i dont think the allies crashed the gate at all with the sherman. let the public test it a little more, but i think an extra 2 minutes on the game clock would help
ultranew_b
07-15-2007, 08:58 AM
Had a blast on V2 on FNF. I better see you there sometime with one of your cheesy aliases. :D
lol !! "Ahhhh So" is the latest one !
Thanks for the feedback Neutrino !
Problems to be fixed for B2:
- vehicles were acting very erratic (running into each other and going very slow etc) but only on certain servers (ping related??) I may have to remove the half track
- displacement errors
- people falling under map
- add more time to det points
- add more spawn protection
- fix the bug wile mentioned re. first det point
- fix gate (possibly enable V2 capture when last det is blown)
- People get stuck on tank ( no clue how to fix this one)
All in all nothing too major to fix. B2 will be out very soon ( a day or two)
http://www.filefront.com/?filepath=/lanmaniax/maps/dod_V2_b1.exe
Qaddafi Duck
07-15-2007, 08:29 PM
More on the halftrack - playing on the 415 tonight *plug* the halftrack passed through the tank and left it behind "oops". no more det no more movement.
ultranew_b
07-15-2007, 09:14 PM
thanks Qaddafi Duck.
The halftrack has been removed in B2.
B2 is 99% ready to go btw. May be ready by tomor.
I am gonna nd a private full server to fully test it out. Volunteers!?
:)
ESD|Preston
07-16-2007, 01:20 AM
if you agree, we can test the map on our private server:
88.198.218.222:27015
you re already register at our forum, if you don t find the activation mail, please have a look into your spam folder.
BUT the server is located in Germany, ESD is a European clan. your post above is from 5:14AM! if we make a test tomorrow evening at ~21:00CEST, it should be ~13:00 for you.
Bauer
07-16-2007, 03:34 AM
this is one of the best public maps i ever played. so much fun. thanks for this map!
Very Fun map ultranew_b and it was great fraggin with ya on it looking foward to testing b2 for you let us know !
Ol' Noodle Head
07-16-2007, 07:03 AM
It's too bad it can't work out with the halftrack also. It was really cool seeing both of them rumbling along.
ultranew_b
07-16-2007, 01:14 PM
dod_V2_b2 is all packed up and waiting for a private test. Hopefully we can test this asap and get it to the public.
dod_V2_b2 Changelog:
- added spawn protection for both teams
- added more time
- removed half track
- added advancing spawns for Allies and retreating spawns for Axis
- added custom objective icons for all objectives
- removed linearity so Allies can now blow up road blockades in any order but tank is still required to breach gate before V2 camp can be captured
- fixed lots of small graphical errors
- added killzone under map in case ppl fall under map
- unfortunatly at this time there is no known fix for ppl getting stuck on tank
I will post a new thread the second it's ready for public. Thanks for your patience.
Looking forward to fraggin' with you guys !
:D
Pvt.Snail
07-16-2007, 02:53 PM
This map filled our server in no time and with these changes this map is a definite stunner of a fraggin' map. Thanks ultranew_b!
DISF*CK
07-16-2007, 03:01 PM
Map looks thery interesting, good atmosphere, authentic color palette...
Only one negative aspect - the balance....its impossible to capture the Rocket on the server with 30 players....(maybe direct access to left slope opposite the gate only for Allies?)
And i think 2 vencheles tank + half track look more reliable...and it gives to Alies more protection against flank attacks....
ultranew_b
07-16-2007, 03:05 PM
See changelist above DISF*CK. It should help greatly balance the map. The problem with more than 1 vehicle is , if there is any kind of lag the vehicles start acting erratic.
The ability for allies to now plant bombs in random order will reduce the linearity a lot. Now allies can sneak up and flank the axis destroying road blockades well in advance of the tank arriving. This and the advancing allied spawns will reduce walking time alot. Time will tell the tale of course, but these were suggestions based on a full server test.
:)
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