[REL] DoD_Nightingale_B1

07-13-2007, 11:23 AM
No - I'm *not* kidding. I'll release it. Seriously. ;p

This has been my most work-intensive project so far (I've never beaten 900 hours before...), and now it's in a condition I'd call ~decent~.

The setting:

- Eastern Front in 1945; the Red Army and the US troops push towards each other, and even though they advance at a high pace, the combat becomes even fiercer with Wehrmacht Soldiers fighting close to their homes.

In the small silesian village of Waltersdorf, a recon troop of the US Army stumbles across a German pioneer unit busy repairing and fueling two Tiger I tanks and fortifying the village... a chance for both sides to win the day!



Destroy the German Tigers. You can use your own bazookas or
take the Panzerschreck Rockets scattered around the battlefield;
2 - 5 Shots should definately kill a tank.


Find and destroy the US recon vehicles (one halftrack, one Sherman tank).
You can also use the numerous Panzerschreck rockets by simply walking close to the crates they're in.

IF YOU HAPPEN to come across a tank without carrying a bazooka... haul your rifle, stick or pineapple nades at it!

They won't destroy a Tiger, but they'll lower the amount of damage needed to blow it up.

AFTER A TANK IS BLOWN UP, you can capture the flag it belongs to.

Known bugs:

- Couple of hovering objects, misfitting textures and one known graphical bug (waterfall) here and there. Nothing big, but they're there and fixing all of them would take another two weeks for sure (which will happen anyways for the b2).

Special thanks to:

- Happyernst
- Pedroleum
- Neutrino
- Rosie :)
- SpineRoyal
- TheSurgeon
- Wile E. Coyote
- Furyo
- Hessi
- All those admins out there running balancings and feeding me with tons of very important info on what to change and what to leave.
If I forgot to credit someone, please forgive me - sometimes it's just too hard to remember everything :).
-OFAB! Lol. See - already the first I forgot.

Nightingale Website:


Direct Download:




Good night - good fight! ;)

Please let me know whatcha think about this one - if it sucks in some aspect, feedback will be the only way to make it better.

Cheers & thanks!

Til / Albatros

07-13-2007, 11:45 AM
Good news ! I didn't forget you, it was a pleasure to test your alpha version, i'll mail you my comments but right now i'm going to try this one now !

07-13-2007, 11:57 AM
really interesting map :)

but what annoys me a little bit, is that the flags block me. I want to run through them and they shouldn't block my zooka shots (once I killed me, because i shot besides the flag to the tiger and the air blocked the shot)

07-13-2007, 12:02 PM
Hey there ozzerer, Fr3t :)

Well as long as there's no more 'elegant' method, people will just have to shoot in the 95% of directions not blocked by the flag directly.

I've relocated the invisible walls around the flags so it shouldn't be that bad anymore - now they're in different spots without too much action around them.


07-13-2007, 12:22 PM
would you just be able to use the playerclip texture on that invisible wall?

07-13-2007, 12:36 PM
Great to see you got it finished for a b release the alpha version was alot of fun we will frag on this version all night tonight we hope you come frag with us sometime soon great work !

07-13-2007, 02:15 PM
Strange looking stairs:

07-13-2007, 04:24 PM
Here is a Highspeed Mirror.

No Registration needed.

Mirror (http://www.dodmap.com/index.php?option=com_remository&Itemid=26&func=fileinfo&id=613)

Mirror sponsored by dodmap.com (http://www.dodmap.com)

07-13-2007, 04:43 PM
Hey Im not sure whats wrong but i just added it to our server and it wont let either team spawn ! and i found this in the console Invalid allies spawnpoint at (-218.0,-38.4,-38.4)
Invalid allies spawnpoint at (-1856.0,-344.0,-344.0)
Invalid allies spawnpoint at (-2489.0,-125.0,-125.0)

we had 9 people in and noone could spawn.

p.s. I tried it on create server and it was fine ?

07-13-2007, 07:37 PM
Hi B@D, Guyver


This seems to be dx7/cubemap related. Don't know what's causing it though - I don't think I can do anything to make those stairs appear correctly except from changing the texture. May be driver related?

@ B@D:

Well on "Create Server" it works fine for me aswell and I haven't changed anything on the "mechanics" since the last test version... could you try running it again?

The invalid spawn points aren't important. DoD:S only supports 32 players, and there'll at least be 18 allied spawn points without those three invalid ones.

Thanks so far,


07-13-2007, 09:42 PM
Well we are running it right now and it working just fine :confused: Im not sure why it would not spawn them today for over 1 hour but its good now . sorry :D

Wile E Coyote
07-13-2007, 11:38 PM
As I have already mentioned to you, this is really good looking stuff. Having said that.....

Sorry I did not get these suggestions to you before the release. Pictures, left to right:
Just get rid of this. Out of place, ugly as hell, looks amateur . Put a small barn with lot's of holes in it, or scaffolding for wall repair or heck just ANYTHING but this
Insides do not eve come close to matching the outsides. Start counting windows. Excellent opportunity for those new curtain models http://www.dayofdefeat.net/forums/showthread.php?t=73867
This also just looks bad. Since the water is simply running down the wall, and not really gushing, you may want to try this http://www.dayofdefeat.net/forums/showthread.php?t=72861&page=2
The doors everywhere, sometimes I can go with them but on this map I say just get rid of them all
lastly (and the worst)..... something is terribly wrong with this picture. What is it? :)

07-14-2007, 04:39 AM
Hi Wile E!

Yeah better late than never :).

About the building insides - Furyo mentioned it before. I'll rework them completely for beta 2 since I plan on adding another route, so I decided not to finish them for now.

Same thing with the allied spawn zone - I've already got something in mind (actually a bunker system like in the Steiner-Movie) but it'll need a few weeks to get that done.

The waterfall is, once again, the same thing - unless I'll get anything better, I have to use this thing. I had some optical tuning there, but those entities made the fps rate collaps :/.

And about the last pic - well, allies shouldn't only spawn in those barracks the MG points to, but also right above the spot where that MG is sitting. So switching it off should be a matter of seconds - I'll rework that spot though.

Thanks!! again for finding those flaws. Will be fixed for b2 :].

|TCO| ZoSo
07-14-2007, 09:39 AM
.exe Mirror (http://www.theammocan.com/index.php?option=com_docman&task=doc_download&gid=180) sponsored by TCO.

Wile E Coyote
07-14-2007, 09:46 AM
Albatros;1067468']The waterfall is, once again, the same thing - unless I'll get anything better, I have to use this thing. I had some optical tuning there, but those entities made the fps rate collaps :/.*AHEM*

07-14-2007, 09:54 AM
Sweet adding mirror asap :D

07-14-2007, 10:06 AM
@Wile E:

I've seen it, you geniuscus carnivorous you! :p

Thanks again, that stuff really looks hot. I'll include it in the next beta! Promised! :)

Ah and thanks everybody for adding those mirrors :]

Qaddafi Duck
07-14-2007, 10:27 AM
Nice - now playing in rotation on -|UPA|-

07-15-2007, 06:56 AM
impressive map.

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