RELEASE: dod_jura_b2 (update/fix)


06-01-2003, 02:57 PM
This is the beta2. I've changed some things, lower r_speeds, made an overview, an alternate exit for Allies etc, etc.

download -> dod_jura_b2.zip (http://www.ville-st-apollinaire.fr/ej/r/dod_jura_b2.zip)

screenshot1 (http://www.dodstudios.net/uploads/uploads/dod_jura_b20000.jpg)
screenshot2 (http://www.dodstudios.net/uploads/uploads/dod_jura_b20001.jpg)
screenshot3 (http://www.dodstudios.net/uploads/uploads/dod_jura_b20002.jpg)
screenshot4 (http://www.dodstudios.net/uploads/uploads/dod_jura_b20003.jpg)
screenshot5 (http://www.dodstudios.net/uploads/uploads/dod_jura_b20004.jpg)
screenshot6 (http://www.dodstudios.net/uploads/uploads/dod_jura_b20005.jpg)
screenshot7 (http://www.dodstudios.net/uploads/uploads/dod_jura_b20006.jpg)
screenshot8 (http://www.dodstudios.net/uploads/uploads/dod_jura_b20007.jpg)

Effexx has made some waypoints (http://www.ville-st-apollinaire.fr/ej/r/dod_jura_b2.wpt) for the map.
Hope he will make an update as it's the beta1 version (I only changed the name:) )

Have fun

RPGreg2600
06-01-2003, 08:51 PM
Looks pretty good, man.

Smitty
06-01-2003, 09:45 PM
Missing some models, flo_streetlight I think was one, maybe more.

::edit:: Renaming stuka_streetlight to flo_streetlight seems to have fixed it.

06-02-2003, 01:12 AM
everything is ok now I've added the missing model (grrrr f***ing models... always missing):mad:

Thx for reply

German Killa
06-02-2003, 01:20 AM
i add a mirror DodMaps.de Update Maps (http://dodmaps.ngz-network.de/index.php?site=updatemaps.php)

the update version is running on our custom map server

06-02-2003, 01:29 AM
Looks good, reall good..............Did i spell reall right? I never know if i do, so i spell it a dif way almost everytime.

But yeah, your map looks good

Effexx
06-02-2003, 05:12 AM
Great Job SeRuM !!! Nice and Bot Friendly now... I like the changes...

I also updated the waypoints for your map... I played for a couple hours with the bots, and I swear they got sneakier as time went on... They definitely learned the map the more they played... It seems that if you get them to follow you on alternate routes they remember and use that way more often... They still have a little difficulty breaking the "Bazooka wall" but they eventually get it, and once they do they seem to get better at breaking it... You may have to break it for them a couple times just to get their brains working...

Anyway... here's the waypoint file...


* WAYPOINTS for Dod_Jura_b2 * (http://home.attbi.com/~effexx/Files/dod_jura_b2.wpt)


...

06-02-2003, 05:21 AM
@Effexx: I'm glad you enjoy the changes and thank you for the waypoints... nice job.

@German Killa: thanx for the server. Hope some pple will play the map and tell me about the gameplay rather than the looking...

@Winnebago: thanx for the reply and... well the correct spell is "real";)

RA7
06-02-2003, 10:35 AM
Will add mirror toom, wif Waypoints included...

Fullmetaljacket
06-02-2003, 06:40 PM
Ill be adding to house of files shortly... Nice map..

06-03-2003, 05:07 AM
mirror at houdod - http://www.files.houstondod.com/pafiledb.php?action=file&id=110

06-03-2003, 03:40 PM
Thanx guys you are awesome for all what you do but... every one always tell me about the LOOKING Grrrrr and WHAT about the GAMEPLAY. Did anyone here really played the map or you guys just looked at it quickly???

Is the gameplay so crappy that you dare not tell me???!!! No I can't believe that so... what am I to think?

Yesterday I went on German Killa's custom maps server... **ck there was nobody. Not more tonight so what's going on in the community?!

Don't you think it could be pretty good to playtest maps that are posted here and give a little feedback... I mean have some groups of 10 or 12 guys (from this board) ready to gather (not randomly it would be defined) and test maps TOGETHER and discuss about it... Is this too ideal???
Perhaps you old members do that... don't know... Maybe I'm too new to understand the very thing of this board???!!!

It seems like a FFA community!!! Sounds like a paradox...

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