[SREL] New Crosshairs that have been Requested.


06-01-2003, 02:53 PM
Here are some screenshots of some sprites i have been playing around with, lemme know what you think. These are just sprites that i used to test the possibilties of what the DoD team has given us. Hope you guys like them. (just trying to get out some more x-hairs then just the regular old 4 lines and a dot.

Foley
06-01-2003, 02:54 PM
I like #2!

06-01-2003, 02:54 PM
and another

06-01-2003, 02:56 PM
I like the last on in the second post but without the outter lines so its and O with a dot in it. Can you make that ?

06-01-2003, 02:56 PM
And this is what you want if you plan on using them...


*EDIT*(moved attachment a few posts down)

06-01-2003, 02:59 PM
And these



*EDIT* moved attachment a few posts down

06-01-2003, 03:01 PM
fRiJeC: No i cannot. unfortunately the way that the DoD team devolped their x-hair system was that the vertical lines (and horizontal) drew from the same image. (so whatever is on the right most side of the right side of teh sprite will be repeated for the right side of the left most side of the sprite.) So until the x-hair system get changed, it will have to continue to have all that extra "stuff" on the outer edges.

06-01-2003, 08:43 PM
Please don't be shy, leave feedback..... It's appreciated...

06-01-2003, 10:27 PM
Crosshair #2 is great! I will use that.

/edit:
There´s no hud.txt in the pack #1 ! Can you fix that?

06-02-2003, 12:11 AM
I seem to have left out one of the sprites, AND a hud.txt file..... (slaps self in face repeatedly, oh well) strange..... i must have grabbed the wrong zip folder... anyways, both sets of sprites are in here(sprite sets are seperated by which hud they use)

06-02-2003, 12:25 AM
Thx mate!

06-02-2003, 02:03 AM
No problem!:D

06-02-2003, 05:26 AM
heres my feedback : :(

06-02-2003, 11:19 AM
Originally posted by fRiJeC
heres my feedback : :(


As to how the dod teamw orked out the sprite system, or as to my sprites?

06-08-2003, 09:37 AM
are they dynamic? like opening ad closing? if so..can u turn it off?

06-09-2003, 04:01 PM
Yes they are. And no i cannot makes these un-dynamic. There is a "barrier" 1 pixel above the middle dot and another pixel to left of the middle dot. So the only un-dynamic sprites i could make would have to be in the lower right of the middle sprite. (If it was possible to make un-dynamic sprites, i would have made a whole collection of neat looking sprites by now) If anyone can figure out some way to make an un-dynamic sprite,(that can go bove and to the left of the middle sprite) let me know please.

06-12-2003, 02:53 AM
In continuing the reply above head, I beleive that there is an option in your multiplayer/options/advanced window in-game that says "Dynamic crossahairs?" simply click on that box to disable them(NO idea if it work correctly or not)

STARS-FBI
06-12-2003, 08:08 PM
hehe...the crosshair so ....:S
look like Q3... the one picz u po.. :s

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