[REL]dod_foy_rc1
Ol' Noodle Head
06-26-2007, 10:58 AM
Inspired by Band of Brothers Episode 7: "The Breaking Point", the allied assault on Foy.
There are 36 spawn points. Everything is packed in the BSP.
dod_foy_rc1 is an Attack/Defend map, Allies must must capture the field Shed first, then proceed to the others. The furthest objective is the fully fire-able 88, which must be destroyed with two TNT charges, found at the center TNT drop and in a "hidden" location (they are visible on the minimap).
Axis cannot recapture flags. Their spawns retreat once Allies capture the Shed in the field.
Allied spawns advance once they capture the TNT Drop.
Started this map with an alpha test in January '06. It's been a long road, but hopefully the next version will be a final! Custom models by Ranson, Ricochet, and Bone, with Bone's beer cart skin by Action Jackson. Special thanks to Bat21 and the FNF Community of Map Testers.
FNF DOWNLOAD *no registration required* (http://fnfonline.com/forums/index.php?automodule=downloads&showfile=13)
Mirrors:
Filefront (http://files.filefront.com/dod+foy+rc1zip/;7890457;;/fileinfo.html)
dodmap.com (http://www.dodmap.com/index.php?option=com_remository&Itemid=26&func=fileinfo&id=605)
TCO (http://www.theammocan.com/index.php?option=com_docman&task=doc_download&gid=172)
Changelog:
- Removed TNT from allied advanced spawn positions.
- Changed the timer to 480 seconds. (8 minutes)
- New, pushable doors on the allied sheds (no USE key necessary)
- Fixed the ground shaking everywhere when the 88 is fired.
- Adjusted team walls where they interefered with MG deployment.
- Lighting, skybox, and fog changes (only the color of fog. Amount is same as foy_b4)
- Added ambient wind sound (no more dead air).
- Changed the middle cap point to 2 seconds.
- Changed cap 2 to 5 seconds.
- Brought back fire to the famous "flaming manure pile".
Furyo
06-26-2007, 11:19 AM
God I remember when we were supposed to both work on a map like this :) That was ages ago...
Watevaman
06-26-2007, 11:23 AM
Yay, I hope I can get this running on my community's server.
Neutrino
06-26-2007, 11:28 AM
i was thinking of foy last night
Jimmy Crack Corn
06-26-2007, 11:42 AM
I get this error message when I try to dl the map;
We're sorry, but your last request produced the following error:
You have exceeded the maximum amount of downloads allotted to you by the administrator for the month.
Can you put the map on filefront for a dl? Uploade it here
http://uploadhosted.filefront.com/
then give us the dl link.
Thanks,
JCC
pedroleum
06-26-2007, 11:50 AM
download link is dead to me _:(
Neutrino
06-26-2007, 11:51 AM
i just downloaded fine
Darklord2003
06-26-2007, 11:56 AM
Here is a Highspeed Mirror.
No Registration needed.
Mirror (http://www.dodmap.com/index.php?option=com_remository&Itemid=26&func=fileinfo&id=605)
Mirror sponsored by dodmap.com (http://www.dodmap.com)
pedroleum
06-26-2007, 11:56 AM
works again :)
Ol' Noodle Head
06-26-2007, 11:58 AM
Thanks for the heads up, Jimmy. I'll see what's up with the FNF one. *EDIT* talked to the administrator, FNF Downloads (http://fnfonline.com/forums/index.php?automodule=downloads&showfile=13) should be fine.
Thanks for any and all mirrors.
Pvt.Snail
06-26-2007, 02:31 PM
Thanks Ol' Noodle Head for a good fraggin' map! Cheers.
coldair
06-26-2007, 03:31 PM
very nice map man .
cant wait for the final:D
thanks man;)
Money $hot
06-26-2007, 03:38 PM
I love this map, it rocks!!!!!!
Thanks ol noodle head for putting so much time into a map!
Believe me I understand how much work it is, thanks again.:)
happyernst
06-26-2007, 07:05 PM
There are 32 spawn points.
You need 20 playerstarts for each side (see it on sdk_flash).
And thx for the new version, iam sure i will play it on bob next times.
airbornetr00per
06-27-2007, 05:04 AM
Love the skybox :)
ultranew_b
06-27-2007, 05:56 AM
Coolio !
JakeParlay
06-27-2007, 06:35 AM
great work noodle
Woutsie
06-27-2007, 09:33 AM
Looks pretty simple but hey, who cares, as long as we have fun. Great job dude ;) Can't wait to play it on the servers.
|TCO| ZoSo
06-27-2007, 02:24 PM
Mirror (http://www.theammocan.com/index.php?option=com_docman&task=doc_download&gid=172) sponsored by TCO.
bone450
06-27-2007, 05:11 PM
You need 20 playerstarts for each side (see it on sdk_flash).
And thx for the new version, iam sure i will play it on bob next times.
Anyone want to clarify why, besides "because flash sdk has it"? I believe there is one or two extra per side in here, which would seem like enough unless the server likes running unbalanced teams.
Neutrino
06-27-2007, 06:23 PM
i usually do 18 players per side
Formologic23
06-29-2007, 11:26 AM
I had the opportunity to play this with a full server on the FNF server, and I love the ambience of it. It seemed a lot more balanced and the gameplay was awesome.
Nice job Noodle!
Ricochet
07-01-2007, 12:02 PM
Nice one, Noodles! Great to see you finally finished it. :)
Can't wait to play a few rounds...
Ol' Noodle Head
07-01-2007, 09:07 PM
Thanks everyone, for the support. This is my first map.
So far rc_1 is testing well, with varying results. Being A/D and very open, teams who don't communicate very well will surely suffer.
The final version will have 1 minute adds for the capture of flag 2 and 3. Still going to let it test for a week or more before the final.
Ricochet, sorry it took so long. Thank you for the beautiful model work. I'd like to encourage the mappers out there to download and use your model pack (http://www.dayofdefeat.com/forums/showthread.php?postid=900322).
Someone asked about the spawns, Bone is correct, there are actually about 18 on each team.
Formo, thank you sir. Looking forward to the next Timberland.
trooperc7
07-02-2007, 01:42 PM
This map demands team work! If you dont communicate and coordinate you will lose!! Not for rambo style play....Great Map!!
Great map noodle everyone loves it on our server great rifle map !
Ol' Noodle Head
07-05-2007, 03:04 PM
Thank you, B@D.
I hope to work on the final this weekend; 1 minute adds as I mentioned before (bringing time to 10 minutes if/once the Allies capture the middle flag).
Also, there are just a couple more custom models I want to use; one of pedroleum's splendid dead cows (http://www.dayofdefeat.com/forums/showthread.php?s=&threadid=60510) and that lovely wagon (http://www.dayofdefeat.com/forums/showthread.php?t=70243) that TheSurgeon made.
Surgeon's wagon is much closer to the one Johnny Martin hides behind in "The Breaking Point".
Bat21 is incessantly calling the barn east of the 88 "the cow barn", so I must put a cow near there, for his sake.
this is currently my most favourite map atm.
Great work.
I have to ask my clan server to postpone playing so i can nip out for a smoke and enjoy uninterupted play :D
I know its based around "Band of Brothers", but would a swapped spawn thing work? Like in Shwetz (spelling) in the good old dod days.
Ie once the map is won, timer or capped, then the teams swap ends.
Just an idea, dont want to spoil the mix. ;)
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