[REL] dod_aleutian_b1


Zephon
06-19-2007, 10:21 PM
Alright well since I been asked to by some people, I will release the b1 form of the map.. Its not all that pretty, Needs some Texture work along with it needing to be "Sourced" up.

MAP INFO:

dod_aleutian_b1 is a port of the 1.3 map dod_aleutian. I am sure some of you played it in 1.3. I never did so I don't know if it was a good or bad map but was asked to help convert/port it over to be played on Source so I did (Was asked by someone who helped with making the map in 1.3 or made the map in 1.3 not sure). Now I was provided the old beta hammer file of it from 1.3. So I didn't do any of the buildings/layout work. But I did have to add/change some stuff. Pretty much when I opened it, It was nothing but the layout (Routes) and Building (All white Textures). Everything but those things I had to redo and add. So I do NOT take credit for making this map. That is why the credit file is included.

LAYOUT:

There are 5 flags total.. 2 double caps and 1 middle one man cap. Plus each first flag. This has changed from its 1.3 feel due to me wanting it to play more like a fast paced (sp?) anzio. I do think the map is pretty small and there are not many corners to hide, so I do think that is an positive thing.

The first flags are normal insta caps.

The Middle flag is in the apartments which is also an insta cap.

The First Double cap is at the fountain/plaza area, Which I took that idea from the movie "Enemy At the Gates" when he hid in that fountain and sniped those 3 axis guys (His first kills). If you seen the movie you will know what I am talking about.

The Second Double Cap is at long which is a tipped over cart with some allies crates.. I didn't get this idea from anything.. But it was a pain trying to figure out what could be capped there lol. I did kinda want it to be like the donner middle where you have to watch above you from the apartments cause it can be broke from there.

SCREENSHOTS:

http://img248.imageshack.us/img248/6567/dodaleutian1av0.jpg

http://img142.imageshack.us/img142/5982/dodaleutian2ke8.jpg

http://img339.imageshack.us/img339/4921/dodaleutian3uo4.jpg

http://img339.imageshack.us/img339/4520/dodaleutian4er0.jpg

http://img248.imageshack.us/img248/1743/dodaleutian5gt5.jpg

http://img339.imageshack.us/img339/4192/dodaleutian6it9.jpg

http://img248.imageshack.us/img248/7328/dodaleutian7pw8.jpg

DOWNLOAD:

HERE (http://klown.customsigs.com/Files/dod_aleutian_b1.rar)

Let me know what you guys think of the map please, Suggestions and Comments are welcomed.

Also post on here if you find any bugs, Map Errors (Getting Stuck, Areas you can get to that you shouldn't be able to) , Or fps drops. This was a fast compile so I don't expect it to be perfect.

-------------

Couple suggestions I got from other players..

Add more props/decals and such
Add/Change building textures
Instead of the Crates & Wagon at long try to make it something else
Change the Grass texture at long
Make the apartments more apartment like

Darklord2003
06-20-2007, 03:00 AM
Here is a Highspeed Mirror.

No Registration needed.


Mirror (http://www.dodmap.com/index.php?option=com_remository&Itemid=26&func=fileinfo&id=599)


Mirror sponsored by dodmap.com (http://www.dodmap.com)

|TCO| ZoSo
06-20-2007, 01:19 PM
Mirror (http://www.theammocan.com/index.php?option=com_docman&task=doc_download&gid=171).

Pvt.Snail
06-21-2007, 02:31 PM
It's a BIG hit on the server. Thanks!

Zephon
06-21-2007, 07:35 PM
I forgot it needs an overview...

Jimmy Crack Corn
06-22-2007, 08:11 AM
We rotated into this map last night with a full 12 on 12 server and a majority of the players were complaining about low frame rates and studder. Other than that the map has a lot of potential. It supported 24 players well. Unfortunately we had to rotate it to another map as the complaints of bad fps were getting more frequent.

I don't know what can be done about the low fps but maybe an experienced mapper might be able to run thru it and give you some pointers on what to do to optimize the map for better fps.

JCC

zonetrooper5
06-23-2007, 05:56 PM
Heres a link that can help you with optimizing your map, also remember to use nodraw on parts of buildings etc where the player can't see it, that will help with FPS and also remember to use area_portal, I think it is, put them in doorways, this way the engine won't have to load that part of the house which your not in until you go in it.

http://developer.valvesoftware.com/wiki/Optimizing_and_Checking_Your_Map

goodshotz
06-24-2007, 01:15 PM
Heres a link that can help you with optimizing your map, also remember to use nodraw on parts of buildings etc where the player can't see it, that will help with FPS and also remember to use area_portal, I think it is, put them in doorways, this way the engine won't have to load that part of the house which your not in until you go in it.

http://developer.valvesoftware.com/wiki/Optimizing_and_Checking_Your_Map

Map looks like a lot of fun. Nice tip there zonetrooper. Keep the tips comming. We need more mappers with good experience. This is how they get it. ;)

dimeric
06-25-2007, 12:29 AM
Mirror (http://www.dimeric-maps.info/index.php?mod=telechargements&ac=fichier&id=1094)

Woutsie
06-27-2007, 09:39 AM
Great job! :)

Zephon
06-29-2007, 02:47 PM
Yea the nodraw is good on the map.. I didn't know about the area thing. I will do that.

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