Zephon
06-19-2007, 10:21 PM
Alright well since I been asked to by some people, I will release the b1 form of the map.. Its not all that pretty, Needs some Texture work along with it needing to be "Sourced" up.
MAP INFO:
dod_aleutian_b1 is a port of the 1.3 map dod_aleutian. I am sure some of you played it in 1.3. I never did so I don't know if it was a good or bad map but was asked to help convert/port it over to be played on Source so I did (Was asked by someone who helped with making the map in 1.3 or made the map in 1.3 not sure). Now I was provided the old beta hammer file of it from 1.3. So I didn't do any of the buildings/layout work. But I did have to add/change some stuff. Pretty much when I opened it, It was nothing but the layout (Routes) and Building (All white Textures). Everything but those things I had to redo and add. So I do NOT take credit for making this map. That is why the credit file is included.
LAYOUT:
There are 5 flags total.. 2 double caps and 1 middle one man cap. Plus each first flag. This has changed from its 1.3 feel due to me wanting it to play more like a fast paced (sp?) anzio. I do think the map is pretty small and there are not many corners to hide, so I do think that is an positive thing.
The first flags are normal insta caps.
The Middle flag is in the apartments which is also an insta cap.
The First Double cap is at the fountain/plaza area, Which I took that idea from the movie "Enemy At the Gates" when he hid in that fountain and sniped those 3 axis guys (His first kills). If you seen the movie you will know what I am talking about.
The Second Double Cap is at long which is a tipped over cart with some allies crates.. I didn't get this idea from anything.. But it was a pain trying to figure out what could be capped there lol. I did kinda want it to be like the donner middle where you have to watch above you from the apartments cause it can be broke from there.
SCREENSHOTS:
http://img248.imageshack.us/img248/6567/dodaleutian1av0.jpg
http://img142.imageshack.us/img142/5982/dodaleutian2ke8.jpg
http://img339.imageshack.us/img339/4921/dodaleutian3uo4.jpg
http://img339.imageshack.us/img339/4520/dodaleutian4er0.jpg
http://img248.imageshack.us/img248/1743/dodaleutian5gt5.jpg
http://img339.imageshack.us/img339/4192/dodaleutian6it9.jpg
http://img248.imageshack.us/img248/7328/dodaleutian7pw8.jpg
DOWNLOAD:
HERE (http://klown.customsigs.com/Files/dod_aleutian_b1.rar)
Let me know what you guys think of the map please, Suggestions and Comments are welcomed.
Also post on here if you find any bugs, Map Errors (Getting Stuck, Areas you can get to that you shouldn't be able to) , Or fps drops. This was a fast compile so I don't expect it to be perfect.
-------------
Couple suggestions I got from other players..
Add more props/decals and such
Add/Change building textures
Instead of the Crates & Wagon at long try to make it something else
Change the Grass texture at long
Make the apartments more apartment like
MAP INFO:
dod_aleutian_b1 is a port of the 1.3 map dod_aleutian. I am sure some of you played it in 1.3. I never did so I don't know if it was a good or bad map but was asked to help convert/port it over to be played on Source so I did (Was asked by someone who helped with making the map in 1.3 or made the map in 1.3 not sure). Now I was provided the old beta hammer file of it from 1.3. So I didn't do any of the buildings/layout work. But I did have to add/change some stuff. Pretty much when I opened it, It was nothing but the layout (Routes) and Building (All white Textures). Everything but those things I had to redo and add. So I do NOT take credit for making this map. That is why the credit file is included.
LAYOUT:
There are 5 flags total.. 2 double caps and 1 middle one man cap. Plus each first flag. This has changed from its 1.3 feel due to me wanting it to play more like a fast paced (sp?) anzio. I do think the map is pretty small and there are not many corners to hide, so I do think that is an positive thing.
The first flags are normal insta caps.
The Middle flag is in the apartments which is also an insta cap.
The First Double cap is at the fountain/plaza area, Which I took that idea from the movie "Enemy At the Gates" when he hid in that fountain and sniped those 3 axis guys (His first kills). If you seen the movie you will know what I am talking about.
The Second Double Cap is at long which is a tipped over cart with some allies crates.. I didn't get this idea from anything.. But it was a pain trying to figure out what could be capped there lol. I did kinda want it to be like the donner middle where you have to watch above you from the apartments cause it can be broke from there.
SCREENSHOTS:
http://img248.imageshack.us/img248/6567/dodaleutian1av0.jpg
http://img142.imageshack.us/img142/5982/dodaleutian2ke8.jpg
http://img339.imageshack.us/img339/4921/dodaleutian3uo4.jpg
http://img339.imageshack.us/img339/4520/dodaleutian4er0.jpg
http://img248.imageshack.us/img248/1743/dodaleutian5gt5.jpg
http://img339.imageshack.us/img339/4192/dodaleutian6it9.jpg
http://img248.imageshack.us/img248/7328/dodaleutian7pw8.jpg
DOWNLOAD:
HERE (http://klown.customsigs.com/Files/dod_aleutian_b1.rar)
Let me know what you guys think of the map please, Suggestions and Comments are welcomed.
Also post on here if you find any bugs, Map Errors (Getting Stuck, Areas you can get to that you shouldn't be able to) , Or fps drops. This was a fast compile so I don't expect it to be perfect.
-------------
Couple suggestions I got from other players..
Add more props/decals and such
Add/Change building textures
Instead of the Crates & Wagon at long try to make it something else
Change the Grass texture at long
Make the apartments more apartment like