Black sprites for particle_shooter ?


NC17
06-01-2003, 12:32 AM
I have been fiddling with the particle shooter for some time but i still can not get a black smoke sprite to work

I tryed a few different sprites and get the same thing every time

The darker i set the colors in the particle_shooter the more transparent the sprite becomes

I have seen some particle_shooters shooting black smoke in a few maps and i want to know what settings were used to get the balck to work correctly

divisionazul
06-01-2003, 08:32 AM
Particle shooter had amount for each color

REd: x
Blue x
Green x

I made black smoke using this... put low levels

DimitriPopov
06-01-2003, 09:12 AM
NC17 man , remember that the black smoke causes the worst lag out of any particle fx. I really hate the black smoke , the tank on Donner , the beach on charlie both unplayable without particlefx 0

NC17
06-01-2003, 09:38 AM
when ever i set the RGB below 50 the sprites starts to disapear . . .

-iNw-Andy
06-01-2003, 09:43 AM
Here's the settings I use for black smoke such as that which would come out of a chimney:

Target: (info_target entity in the direction you want the smoke to move)
Number of particles: -1
Delay between shots: 0.4
Particle Life: 4
Particle Velocity: 50
Velocity Variance: 10
Spin: 15
Sprite: sprites/smoke_ia.spr
Particle Size: 16
RGB: 40 40 40
Scale Speed: 2
Framerate: 2
Render Mode: Indexed Alpha

Spawnflags:
Animate
Start On (or leave it off if you want it to be intially off)

Cracker
06-01-2003, 09:59 AM
Posted by Duo

# of particles: -1
delay between shots: 0.2
particle life: 3.5
particle velocity: 80
velocity variance: 12
spin: 10
gravity: 0.0
sprite: sprites/smoke_ia.spr
particle size: 16
red: 40
green: 40
blue: 25
brightness: 190
fade speed: 0.0
scale speed: 2.5
framerate: 2
Render mode: Indexed Alpha

Flags
Repeatable
Affected by force
animate
start on



Make sure to target it to something and give it a unique group ID...this should make a good smoke with/without tweaking



Just do a search in the mapping forums, I found this in 10 seconds, and it works like a charm.

http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=2200&highlight=Particle+effects

NC17
06-01-2003, 12:19 PM
Hmmm i guess i should have tryed a different sprite then . . .

Coo

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