The steps to add trees


05-31-2003, 06:41 PM
What is it you do to add trees and sandbags and them bushes you see on walls (looks great)that you can walk through or a tutorial that will run me through the steps from start to finish I just cant find anything good to do this?...
Cheers
Mike

05-31-2003, 07:48 PM
use env_model, in the model field put the model name is directory its in (models/mapmodels/arc_xer_tree2.mdl) is one of the trees. then you need to add the clip from the zoo.map that Waldo released (search of it)

I wrote a more complete tutorial for this for Hard Terrain a while back, I'll see if I can find it.

05-31-2003, 08:22 PM
I do not have that option???

05-31-2003, 08:37 PM
its a point entity, you do have it if you using the 1.0 or even 3.1 fgd. also I have no backups of my tutorials and HT is down :(

haircut
06-01-2003, 02:46 AM
As for yourr bush question, you need to use a func_illusionary.

This might help: http://ragnation.freeyellow.com/map/bush.html

If you don't have the latest DoD fgd, get it here: http://collective.valve-erc.com/index.php?area=entity&game=dod&show=editing

06-01-2003, 12:01 PM
Originally posted by haircut
...If you don't have the latest DoD fgd, get it here: http://collective.valve-erc.com/index.php?area=entity&game=dod&show=editing

or you could just get my re-work HERE (http://members.shaw.ca/dvdgillen/file/dod.fgd)

haircut
06-01-2003, 03:23 PM
I didn't think it worked AB :)

06-03-2003, 12:12 PM
It's all good!!!
Cheers
Mike

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.