04-22-2007, 02:58 AM
dod_bayeux_b1 is a remake of the classic dod_harrington
Download: (thx to the ArcAngels Clan - www.arcangels.eu )
04-22-2007, 03:10 AM
It looks ok for me, but i dont like the lighting (more power plz & hdr)
and you should use displacement for the roofs.
Maybe add also more details to the ground, like phys models and more overlay/decals.
Is there an 3D Sky?
but at all is it not bad :)
04-22-2007, 04:05 AM
it is a competitive map, builded for pcws. so of course no 3d sky (r_3dsky 0 ), the roofs are displacements but i dont change them because imo this looks strange, HDR? Does anyone really use that? ,details on the ground = less fps :)
04-22-2007, 04:35 AM
Good.. Here is a link to Download (http://trelle.homeip.net/dod/dod_bayeux_b1.rar)
Mirror sponsored by -[S.E.S]- Swedish Elite Squadron (http://www.trells.se)
04-22-2007, 05:57 AM
Are they in the bsp?
04-22-2007, 07:04 AM
yes the overview is included in the .bps
04-22-2007, 08:27 AM
looks like a good job, and true to the original.
ill have to play it. it was a great one back in its day.
04-22-2007, 10:01 AM
Here is a Mirror.
No Registration needed.
Mirror sponsored by dodmap.com (http://www.dodmap.com)
04-22-2007, 01:20 PM
an other good job bauer ;)
04-22-2007, 03:10 PM
Nicely done Bauer. Drop by and play with us :D
04-22-2007, 07:02 PM
Harrington = sexy time
04-23-2007, 10:45 PM
Sweet Map!!! Got it on both of our servers. Great job!!!
04-23-2007, 11:14 PM
Played a little choppy on my system 8 vs 8, but it looks great.
04-24-2007, 12:00 AM
Ya, I get some pretty weak FPS myself in quite a few spots. Overall, great first impression. Just need to get those FPS up and should be good to go.
04-24-2007, 06:09 AM
Great looking map, kept a good harrington feel to it.
Uploaded to both [SAS] source servers:
126.96.36.199:27025 [SAS] Clan Public Server #1 - *CoF Mod*
188.8.131.52:27035 [SAS] Clan Public Server #2
spotted a small error with the roofline near axis spawn here (http://184.108.40.206/files/dod_bayeux_b10000.jpg) and I think you may need to check the tick scoring for one of the flags as I keep seeing this in HLSW
Team "Unassigned" triggered "tick_score" (score "1") (totalscore "13") (numplayers "0")
would suggest that you have the wrong team number for the tick score although you shouldn't really give tick points for flags that are held at the start of the round to the team that holds it at the start.
Look at donner's scoring as an example.
Here's a UK mirror here (http://maps.killercreation.co.uk/maps/customers/sas/dods/maps/dod_bayeux_b1.bsp.bz2)
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.