[REL] dod_wolf_b1


Green
04-21-2007, 10:07 AM
Hello friends of dod source^^

Here is my next map. This map played completly in a German U-Boat Bunker facility. The fps are high and i hope u will like this gameplay "indoor map". by the way, its a 5 flag map.

Briefing : The Allied Forces must capture the German U-Boat facility.
The Allied force jump from outside in the bunker area.
this map comes with 5 flags and two U-471 models by Neil 'Jed' Jedrzejewski.

critics are welcome!

Screenshots:

http://www.full-metal-jacket.net/wolf/dod_wolf0.jpg
http://www.full-metal-jacket.net/wolf/dod_wolf1.jpg
http://www.full-metal-jacket.net/wolf/dod_wolf2.jpg
http://www.full-metal-jacket.net/wolf/dod_wolf3.jpg
http://www.full-metal-jacket.net/wolf/dod_wolf4.jpg
http://www.full-metal-jacket.net/wolf/dod_wolf5.jpg
http://www.full-metal-jacket.net/wolf/dod_wolf6.jpg
http://www.full-metal-jacket.net/wolf/dod_wolf7.jpg
http://www.full-metal-jacket.net/wolf/dod_wolf8.jpg
http://www.full-metal-jacket.net/wolf/dod_wolf9.jpg
http://www.full-metal-jacket.net/wolf/dod_wolf10.jpg
http://www.full-metal-jacket.net/wolf/dod_wolf11.jpg
http://www.full-metal-jacket.net/wolf/dod_wolf12.jpg


Spawn Points: 40


Special Thanks to: Albatros, he have supported my work.


Download:
http://www.full-metal-jacket.net/wolf/dod_wolf_b1.rar

Server bz2zip
http://www.full-metal-jacket.net/wolf/dod_wolf_b1.bsp.bz2

so enjoy and play! greets!

[AoS]Albatros
04-21-2007, 10:21 AM
Great stuff there Green,

the shots really transport an amazing athmosphere.

Congrats! : ))))

the_irate_pirate
04-21-2007, 12:05 PM
a very unique atmosphere, has an HL2 feel to it.. great work!

RA7
04-21-2007, 12:59 PM
Pretty sweet

Darklord2003
04-21-2007, 01:39 PM
Here is a Mirror.

No Registration needed.


Link (http://www.dodmap.com/index.php?option=com_remository&Itemid=26&func=fileinfo&id=468)


Mirror sponsored by dodmap.com (http://www.dodmap.com)

Beta~Thanatos
04-21-2007, 11:30 PM
that's one huge map you got there :D

a few things:
1) you should fix the point system - all the points go to the Axis team
2) you should add some new ways to get to/from the different flags (vents or tunnels or doors or something) - the main thing we've seen while playing this map was an MG would setup in the u-boat depot and it was next to impossible to get it out (only random/lucky nades would end up killing it) simply because the MGr didn't have to worry about being flanked
3) also, maybe moving spawn points would be nice
4) what's the purpose of the 2 small rooms (dead end) next to the allied spawn point ?

keep up the good work !

goodshotz
04-22-2007, 12:48 AM
This is a huge map!!! Needs some spawn teleports. Too long of a walk to the action after you die. Looks great, just needs to be reduced in size about 25%.

Branti
04-22-2007, 03:35 AM
nice work.. we put it to server in week..

download link (http://trelle.homeip.net/dod/dod_wolf_b1.rar)
Mirror sponsored by -[S.E.S]-Swedish Elite Squadron (http://www.trells.se)

Green
04-22-2007, 06:08 AM
thx for critics, i will put this ideas in the b2 map..

- shorter ways
- more new ways to the U-Boat depot
- fixing points

@thanatos
the 2 small rooms will be connectet to an other room in b2

i will test also moving spawnpoints.
thx for mirror, the next version need 2 days! greets

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.