[REL] dod_isigny_b3
LionelQueripel
04-18-2007, 02:29 AM
Revisions made to B2 version:
Amended player clip glitch
Enlarged Allied spawn
Increased number of players
Decreased damage area around electric cable (Electric alley)
Allowed more space around fire (Fire alley)
Moved 1st flags a bit further from spawns
Some other changes related to gameplay experience
Some small cosmetic alterations
See rc1 version (http://www.dayofdefeat.net/forums/showthread.php?t=73385)
Thx, running on our french server
Jimmy Crack Corn
04-18-2007, 08:28 AM
Thanks here as well.
Up and running on the [415] server.
72.232.43.34:27018
JCC
ozzerer
04-18-2007, 09:02 AM
another mirror:
http://www.victoryineurope.net/maps/dod_isigny_b3.zip
by http://www.victoryineurope.net/
it gets better and better.
One thing that could be bad on a full server is that there is just one spawn exit on every side. Could you add a second and maybe also a third spawn exit, so spawn camping isn't possible. and for me you could also add more breakable walls :D i love to break them :D
Darklord2003
04-18-2007, 09:29 AM
Here is a Highspeed Mirror.
No Registration needed.
Link (http://www.dodmap.com/index.php?option=com_remository&Itemid=26&func=fileinfo&id=467)
Mirror sponsored by dodmap.com (http://www.dodmap.com)
Pvt.Snail
04-18-2007, 11:35 AM
Thanks LionelQueripel, a big hit on the server. Cheers.
Enemy1
04-19-2007, 12:13 PM
A great map !
The gameplay is nice and the only negative that the players said was that it feels like some off the detonationspots was not well located ..
for ex. the allies is better off not detonating the one close to axis 2:nd flag.
In the dod-version axis could get in to that ally as easy as allies get out of it ! - here its only one-way untill someone blows the wall :(
bulwinkl
04-19-2007, 03:41 PM
I've sent you a PM about a glitch that can be easily fixed.
Nice job, we love the map!!
We've been playing it on our server:
208.167.224.43:27015
507th.org *Recruiting* STATS (No Bazookas)
JakeParlay
04-20-2007, 06:00 AM
oooh nice, cant wait to try
LionelQueripel
04-20-2007, 07:24 AM
A great map !
The gameplay is nice and the only negative that the players said was that it feels like some off the detonationspots was not well located ..
for ex. the allies is better off not detonating the one close to axis 2:nd flag.
In the dod-version axis could get in to that ally as easy as allies get out of it ! - here its only one-way untill someone blows the wall :(
It was a deliberate decison not to make the two key detonation points two-way, but I can easily change that if that's what players would prefer. I'm working on another map at the moment so will let this one 'bed-in' for a bit before bringing out a revised version.
Thanks for the response.
Enemy1
04-28-2007, 02:49 PM
We have had troubles with some ( a few) players who have find a bug.
I have send you a note about it !
HolyWarrior
05-08-2007, 02:22 PM
Thanks for the Cean remake its looks great.
Any chance of making it easier for the Allies to get to the Electric Alley. Everytime we play this map the Allies have trouble getting past their second flag. Currently the Allies are using the roof near their second to help offset the Axis dominate control of the middle area was that your intention?
LionelQueripel
05-09-2007, 05:52 AM
No problem. I will be making some changes to the next version soon - including more ways of accessing the two side routes, more player clips and some other stuff.
Woutsie
05-19-2007, 08:08 AM
Screens?
Formologic23
05-19-2007, 08:35 AM
Screens :http://www.dayofdefeat.net/forums/showthread.php?t=72289
LionelQueripel
05-19-2007, 08:43 AM
I'm just putting the finishing touches to an updated version of this. I've taken on board a lot of the suggestions sent in/posted. Should be ready in the next couple of days.
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.