drastic model changes
hey anyone up for making a zeltbahn for the german sniper and machinegunner? perhaps even give it ragdoll properties?
this is what it looks like:
04-04-2007, 03:01 PM
I think this was discussed on another section here, with someone requesting different models within each class, and was denied, but I guess if you just did it as the MG'er, it'd work. As for ragdoll properties, I think it'd be much easier and smoother to just have it static (like attached to the model), because Source doesn't seem to do too well with cloth style physics as is.
yeah i put it in suggestion for valve. i'm not really sure if valve even reads those hehe.
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.