Document Capture


05-31-2003, 09:10 AM
How do you do a basic Document Capture setup?

05-31-2003, 09:19 AM
you make the documents a dod_object
make the area where you want the object to be taken and use it to trigger the control point (hidden or not)

06-01-2003, 06:35 AM
Entities:
dod_object
dod_object_goal

The dod_object_goal is a brush entity so use the aaatrigger (or another texture) to make a box were you want the dod_object (tnt, key, etc.) to be delivered. Now place the dod_object (we'll get back to the dod_object_goal) somewhere in the level were the appropriate team(s) can get to it. You will need to pick the following fields on the dod_object:

Name - the name other entities identify it by.
Model - the .mdl file.
Object Name - what the in-game name will be
Target When Complete - the name of the entity that the dod_object should go to (in this case the name of the dod_object_goal)
Sprites to show... - the sprites that will appear in the players HUD when they are holding the object.
Points for/to - the frags or points given to the deliverer of the dod_object to the dod_object_goal.
The other field's valves should be filled in, but don't really need to be explained.

Now that the dod_object is filled in, go to the dod_object_goal and make sure the name of the dod_object_goal is the name that is in the dod_object's Target When Complete field. The dod_object_goal has the following fields that need to be filled in:

Target When Complete Field - most likely will need to target a multi_manger or dod_control_point. Sprites to show in HUD - will be the in-game symbol that appears when a play walks in the to dod_object_goal. (Usually a tnt sprite)

Now this is the basic setup of a TNT/key scenario, the multi_manager/dod_control_point setup is up to you. You can have it trigger explosions, doors opening, walls blowing up, whatever you want.

Note: the Sprites that should be used are found in the dod/sprites/ directory.

This worked with 2.0

06-01-2003, 11:52 AM
Thats exactyly what I said but explained better because I was to lazy to type it out :D

Darkwing
06-01-2003, 07:38 PM
man, i wish hard terrain was still up and running, by far the best site.\ for tuturials

Plato
06-01-2003, 08:33 PM
Good things are comming "soon"

#hardterrain for details.

TheNomad
06-29-2003, 02:25 PM
OK, ive followed this thread, and ive pretty much done it, just a few things.

Ive got the dod_object (documents)
and the dod_object_goal (where u bring the docs)
and ive got a dod_score_ent (primary scoring)

So far I can get the documents, bring it to the capture point, and i win the round (and the round restarts)

but i cant get the little icon to change from axis docs, to allied docs, and it wont play the music when i win either.

i have got a dod_control_point and a dod_control_point_master, but i dont think i have done them correctly.

could someone explain in detail what to do, or preferably make an example map of a standerd document capture?

06-30-2003, 02:21 AM
I beleive what you must do, is in the Target when complete box, put in the name of your dod_capture_point that is of the documents. And that is all. I beleive you need to tie the dod_capture_point to the control_point_master for the music which ill tell you when i get to a comp with Hammer.

TheNomad
07-01-2003, 12:44 AM
have u got to a pc with hammer yet, i need help on this pls.

TheNomad
07-03-2003, 08:00 AM
BUMP

Pls i need to get this right.

CptMuppet
07-03-2003, 11:35 AM
Go to http://www.mardymouse.co.uk for a tutorial. It probably has a demo map too.

TheNomad
07-03-2003, 03:18 PM
wow, thx dude :)

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Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.