We playtested this map all weekend with very few problems on our full 32 player server . I have since fixed a few issues I had in b1 version but all are fixed should play great for you now on b2 . here are some screens and download link . :D All feedback is welcome
DOWNLOAD MAP HERE (http://murdergrounds.com/dod_avalanche@night_b2.zip)
DOWNLOAD MIRROR HERE (http://www.dodmap.com/index.php?option=com_remository&Itemid=26&func=fileinfo&id=452)
2nd DOWNLOAD MIRROR HERE (http://www.woodquarter.org/dload.php?action=file&file_id=30)
03-11-2007, 10:50 AM
very very cool.
03-11-2007, 11:19 AM
Just what the doctor ordered, Thank You B@D!!
03-11-2007, 11:30 AM
I´ve add it to our directory.
Here is the Mirror Link.
Ive played it, and it is a good alternative to the original Map.
Thanks guys and thanks for the mirror darklord :D
Ol' Noodle Head
03-11-2007, 04:40 PM
Can't wait to try it, B@D. Variations on the classics are good, even if it's just atmospheric.
Please tell me that a winter version of Flash is somewhere in your future. :)
03-11-2007, 04:59 PM
Please tell me that a winter version of Flash is somewhere in your future. :)There is a winter version of flash, but don't know who made it.
03-11-2007, 05:35 PM
Looks quite good, will be interesting to see how it will play in the darkness.
Wile E Coyote
03-11-2007, 05:42 PM
Looks neat! Although I admittedly tend to favour a higher ambient light on night maps (like colmar) I do like what you did here.
03-12-2007, 09:47 AM
Sounds very good this map - was waiting already :D
Here you have a MIRROR (http://www.woodquarter.org/dload.php?action=file&file_id=30) (no registration needed!)
Thanks again for the Mirrors and all the comments Im sure most of you will love it .
99% of the people that come in my server are amazed by the look and love the dark rooms while streets are well lit I used the fire to light up some areas that I did not want to put lights in . again all feedback is welcome to Improve it .
03-12-2007, 05:38 PM
I really liked it.
I loved the pitch black indoor environment.
One thing I'd recommend is make the outdoor darker. You seem to have set the map in a full moon night but I think it'd be more interesting to have it darker outside....just my 2 cents :D
03-14-2007, 08:17 AM
Avalanche@night (http://www.sunlitgames.net/index.php?module=ExDownloads&func=details&fid=446&cid=2) looks good and most importantly, players stayed and voted extend. That's a statment to the ambience of the map overcoming the usual complaints of dark interiors. Good job B@D
03-14-2007, 04:32 PM
Loved the map, played better that I thought - I do love night/dusk maps though. Couple of comments, would it be possible to lower the light from a couple of the street lights a little and boost in the really dark places? Perhaps a couple of little fires in all those lovely fireplaces perhaps?
Did spot this by the "cafe" in axis spawn area tho...
hope it works...
MyopicHedgehog I did plan on adjusting light in many areas and there are a few more areas like the one you spotted in the map with that black texture that I still have to figure out why its doing that It looks fine in hammer :o I do appreciate all the comments thanks again
Also I spotted some other servers running this map last night that removed the b2 from the end :rolleyes: what jerks ! I can assure you all that is not the final he is running why do people do that shizitt ?
keep the feedback coming !:D
03-14-2007, 05:53 PM
hey cool !
You have any original maps in the works?
Not at the moment Im tring to finish my Aachen map next its gettin close . :D
I played it in a fairly full server last night. Great fun. Really, this seems to equalize a lot of balance issues on this map, I think. For whatever reason, it was much easier for the allies to cap out than I've seen in years of DoD history on Ava. I suspect we had sneaky ninja guys raiding the axis apartments. The sounds of slashing and punching in those buildings was almost non-stop. Smoking the plaza seemed to be much more effective against snipers and mg's.
I think that although yes, most players love brightly lit maps so they have to be catered to, there is a good-sized portion of the community that loves darker, gloomier maps where you can actually sneak around. Rreally enjoyed this. Would love to see alternate daym/night time or winter versions of most of the official maps. Anzio would make a great night time or evening map. Keep up the good work.
03-15-2007, 10:15 AM
there is a good-sized portion of the community that loves darker, gloomier maps where you can actually sneak around.
Would love to see alternate daym/night time or winter versions of most of the official maps. Anzio would make a great night time or evening map. Keep up the good work.I love doom and gloom, and want more maps that are gritty, dirty, and not your normal cup of joe.
Anzio would make a great great nighttime map. You got this one B@D, or should I start working on it? :p
There is also a winter version of flash floating out there somewhere. I got it playing on a server, so I assume it's public.
I will continue to make @night maps out of the stock versions but I must finish up my own map first !
Anzio ,Argentan ,kalt are all on my list to do ....:D
Man From Okinawa
03-16-2007, 02:10 AM
Really Nice Job!, Love the dark interiors - very sneaky gameplay!
In terms of fixes for _b3, I would check out the maps church tower though, a few gaps in the structure to be fixed which must be slowing down your compile times.
Day of Defeat Forum Archive created by Neil Jedrzejewski
This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.