[REL]dod_notorange final


Propaganda
03-03-2007, 11:41 AM
Here is the final of this map, I made changes based on suggestions:

-Closed line of site from spawn to spawn
-Nicer water with lower water level
-Improved lighting
-Small fixes
-Middle cap is now 2 man 7 seconds
-Further optimizations

Everything is bspzipped, it is HDR ready, 32 player compatible (recommend no more then 14). There is no overview as it's not necessary and would just increase file size. Map is around 3 MB bzipped.

Screens:

http://www.jfgclan.com/no/21.jpg
http://www.jfgclan.com/no/22.jpg
http://www.jfgclan.com/no/23.jpg
http://www.jfgclan.com/no/24.jpg

Download here (http://www.jfgclan.com/no/dod_notorange.rar)

This is the last version of this map. Enjoy.

Propaganda
03-03-2007, 12:02 PM
Try now Rosie sorry.

]ES[ Mr Feelgood
03-03-2007, 01:13 PM
Nice looking little map. Adding it to my servers rotation. Thanx man. Added a mirror for your map as well. :cool:

No registration required.
No executables. Just download and enjoy.

Notorange Mirror (http://feelgood-gameservers.com/downloads/index.php?act=view&id=5)

Propaganda
03-03-2007, 01:34 PM
Thanks for the mirror.

Walker
03-03-2007, 02:21 PM
Nice map.

Pvt.Snail
03-03-2007, 02:43 PM
Beautiful mix in this compilation. Thanks again Propaganda.

RosietheRiveter
03-03-2007, 03:01 PM
Mirror (http://www.sunlitgames.net/index.php?module=ExDownloads&func=details&fid=441&cid=2)

dimeric
03-03-2007, 03:40 PM
Mirror (http://www.dimeric-maps.info/index.php?mod=telechargements&ac=fichier&id=922)

Wile E Coyote
03-03-2007, 04:05 PM
You know what would really make this map perfect? Those orange-colored developer textures! You should try those.

Yes I'm joking around

Propaganda
03-03-2007, 04:17 PM
Good idea coyote! Next release will be dod_notorange_orange :p

Thanks for all the mirrors everyone.

Ace_McGirk
03-04-2007, 03:23 AM
Good idea coyote! Next release will be dod_notorange_orange :p

Thanks for all the mirrors everyone.

I thought we agreed to call em pan_notorange_orange?

Pan
03-04-2007, 03:18 PM
I thought we agreed to call em pan_notorange_orange?

sigh..


shut up idiot

Shane
03-04-2007, 04:01 PM
(Shane) 1 and only 1 warning. Knock off the personal stuff, I don't care who, how, or where it started. It stops now.

Colonel_Krust
03-05-2007, 07:14 AM
I find I get pretty low fps for some reason on this map.

In other news....the new version of Expire is absolutely rad-tastic. I get above 90 frames most everywhere with a few drops to the 60-70s on a full server at some of the middle stretches....nice optimizations without any real decrement in the maps overall beauty. =).

Propaganda
03-05-2007, 08:19 AM
I find I get pretty low fps for some reason on this map

Maybe the water Krust, I get over 100 on it until there's more then 8 guys.

RosietheRiveter
03-05-2007, 08:22 AM
Put up [REL] Expire post Propaganda and Ill link a mirror (http://www.sunlitgames.net/index.php?module=ExDownloads&func=details&fid=408) :)

Colonel_Krust
03-05-2007, 08:47 AM
It probably is...though I run in the most meager of settings.... dx 8.1 ultralow league legit config (water set to not look like granite settings).

FuzzDad
03-05-2007, 11:23 AM
That and it looks like you can see all the architecture at once from area's of the map...it's pretty open. It was like this back in the 3.X and beyond days as well. The good news is I can see hardware starting to catch up to what we want to map so brute force will eventually allow us to create more open and more realistic maps...instead of the many itterations of the "historic S-turn" village.

Colonel_Krust
03-05-2007, 11:41 AM
wasn't that the way it really was fuzzdad.....I thought all villages had a classic caen s-turn.

I agree...by years end most new pcs will run source really well.

I love you sig...hahha. its true with time all those who have a high post count are banned or become moderators....

PanFrie
03-05-2007, 11:57 AM
looks pretty nice.. and i love the name :-D

Propaganda
03-05-2007, 01:07 PM
That and it looks like you can see all the architecture at once from area's of the map...it's pretty open

Yes, you can see the entire map from spawn to spawn, I tried to vis block what I could and that's why some of the brushwork is very basic. I also tried using hint brushes as well as fading some models etc etc. That being said I still don't get less then 100 fps, even looking from corner to corner. This drops with more players on, but I never see less than 75 fps. I understand not everyone has the same hardware or plays on the same settings. When experimenting with this map I was amazed when trying different water textures. Some of the water textures really drove the fps down to nothing, especially cubemapped and hdr on. I chose a reasonable water texture and scaled it up, seemed to help, the cheap water looks like ass and you can't see into it. I also noticed a skybox can really hit fps, initially I had a huge skybox with big hills, sprite trees and the like, and it really hit the fps. I found the biggest fps hits are water, skyboxes and player models not vis blocked. I am sorry if this map isn't running smooth for you Krust, I tried to make something that would be playable by everyone. If anyone else has fps problems with this map please let me know so I can work to find solutions on whatever I do next.

Ace_McGirk
03-05-2007, 01:29 PM
Try the "movingplane" water texture looks like goldsource dod but it has almost no hit on fps......and you can see into it/.

Colonel_Krust
03-05-2007, 03:30 PM
I will try fiddling around a bit to see what might be causing the drops.m

I have a reasonable rig:

4800 amd dualcore
2 gigs ram
hard drives with a couple hundred gigs free
bfg 7800 gtx oc
x-fi extreme music

because of the low settings I run above 90 in most places on most maps even with 20 players in a server. frequently I am at my max of 120. only on anzio really do I see drops at the bridge. but for some reason on that map I was in the 40-50s.

on expire I only get into the 70s at the tank in the mid with lots of players present. otherwise I am solid above 120 for the most part.

MyopicHedgehog
03-05-2007, 03:30 PM
Have to say that it's a definate improvement having the centre a 2man cap. Getting stuck on the barricades out of allies spawn, but it's a minor thing compared to having an arena map that actually feels like it belongs. Had a good blast on it tonight with 2v2 then 3v3 - great stuff.

Propaganda
03-05-2007, 03:39 PM
I will try fiddling around a bit to see what might be causing the drops.m

I have a reasonable rig:

4800 amd dualcore
2 gigs ram
hard drives with a couple hundred gigs free
bfg 7800 gtx oc
x-fi extreme music

because of the low settings I run above 90 in most places on most maps even with 20 players in a server. frequently I am at my max of 120. only on anzio really do I see drops at the bridge. but for some reason on that map I was in the 40-50s.

on expire I only get into the 70s at the tank in the mid with lots of players present. otherwise I am solid above 120 for the most part.

Pretty much same specs as me except I have a 7900 GT.

Pan
03-05-2007, 03:48 PM
What's the go with the water? I love these maps where it has a mirrored surface, and you can slowly hunt people with a knife from underneath while they stand by the shore; but some people can see through it..

Does this have something to do with graphics settings?

I remember someone mentioning they had an old computer/graphics card which allowed them to see through the water. Is there a easily accesible graphics setting that can be changed to increase performance, and in doing so will eliminate the mirrored water surface?

Rommels
03-05-2007, 09:04 PM
I made an overview for our server, you can use it if you like.
dod_notorange_overview.zip (http://romster.googlepages.com/dod_notorange_overview.zip)

Propaganda
03-05-2007, 10:11 PM
Thanks Rommels

Green
03-06-2007, 08:13 AM
hmm.. no minimap!
inside the map is to dark!
toooooo small map. you can shot from startspawn a grenade in the other spawn^^

please work better propaganda! you can do it better!

Zao
03-06-2007, 08:20 AM
I remember someone mentioning they had an old computer/graphics card which allowed them to see through the water. Is there a easily accesible graphics setting that can be changed to increase performance, and in doing so will eliminate the mirrored water surface?


I believe this happens when you force Source to run in DX 8 mode.

Propaganda
03-06-2007, 08:25 AM
hmm.. no minimap!
inside the map is to dark!
toooooo small map. you can shot from startspawn a grenade in the other spawn^^

please work better propaganda! you can do it better!

Green, it's supposed to be arena style map. If people are shooting nades in spawn then shame on them. There was no minimap included because I was trying to keep file size minimal.

I made an overview for our server, you can use it if you like.
dod_notorange_overview.zip (http://romster.googlepages.com/dod_notorange_overview.zip)

If you want a minimap here is one Rommels made.

LionelQueripel
03-06-2007, 08:53 AM
Going back to a previous point about FPS, I have a pretty low spec - averaging around 20-30 FPS on most maps. I found I had no problems at all with this one. Nice job Mr P.

Colonel_Krust
03-06-2007, 08:55 AM
its a good lay out for intense fragging. much like other arena maps.

RosietheRiveter
03-06-2007, 09:27 AM
If you want a minimap here is one Rommels made
Added it to the self installer and credit given to Rommel in the review

Pvt.Snail
03-06-2007, 05:08 PM
Thanks for the minimap Rommel!

Green
03-07-2007, 06:45 AM
Green, it's supposed to be arena style map. If people are shooting nades in spawn then shame on them. There was no minimap included because I was trying to keep file size minimal.



If you want a minimap here is one Rommels made.

the minimap needs 400 - 600kb^^ and enough players shot in spawn, you will see!
every map have also a minimap. rommels minimap is orange style?

RosietheRiveter
03-07-2007, 06:49 AM
I dont know what orange style means but here is a peek

Btw , at the risk of being off topic :P, I very much like the "attached thumbnail" function of the new forums

Propaganda
03-07-2007, 09:02 AM
the minimap needs 400 - 600kb^^ and enough players shot in spawn, you will see!
every map have also a minimap. rommels minimap is orange style?

Green if players are throwing nades in spawn it's unfortunate, but there is more spawn protection in this map then in most arena style maps. The opposing team can't get inside the spawns, and most spawn points are inside the houses with no way to shoot people or throw nades inside the spawn rooms.

Green
03-07-2007, 12:02 PM
it was only a help for you, if you dont want its ok^^ thx for youre answeres propaganda

Ol' Noodle Head
03-08-2007, 09:22 PM
Propaganda, this map rocks. Having a blast on it!!

It's just missing Bone's Beer cart model. ;)

Propaganda
03-09-2007, 10:28 AM
it was only a help for you, if you dont want its ok^^ thx for youre answeres propaganda

Suggestions are good Green, I appreciate the feedback, but the thing is this is final of this map and there will be no further changes.

l3eeron
03-09-2007, 07:48 PM
I got our server ops to install the map and we had fun too. We had 10 v 10 on at one point. The only thing that got a negative remark was the lack of spawn protection. All in all a great map, looks/plays smooth - lay out sets up for some itense action GJ

Flash
03-09-2007, 11:22 PM
This is a nice map. It's too bad that player shadows show thru the walls :eek:

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.