Looking for a modeler , texturer , and coders.
Cpt.Joe Stevens
02-15-2007, 06:06 PM
Hello , I'm looking for a modeler , an animator , a texturer and a few coders , for a medic mod I planned out. It shouldn't be more than a week project.
I need one more class added to the Axis and allies , a medic.
He has no weapons.
His only objective is to heal wounded players.
This would also need a small-ly revised damage system ,
so that the chest and head is an instant kill , stomach shot will bleed till death , leg shot will render victom unable to walk , and a arm shot renders victom unable to hold a gun. But all that can be fixed thanks to the medic class.
Also , there will have to be visible wounds in order for the medic to work.
When the medic class sees a wounded soldier , he walks up to him , looks at the wound , and presses and hold down "e". That triggers a 30 or so second long animation which starts with the medic reaching into his medic pouch , taking out a syringe of morphine , injecting it into solder , neat his wound. Then , taking out a scapel , and "digging" for a few seconds , like he is trying to remove a bullet , then , taking out a bandage from his med kit and using that to finish off the animation.
That would restore the player to 70 health , not full , but enough to keep him going.
The only thing a custom model and texture would be needed is for : a model for the medic pouch (small pouch , about the size of a helmet , just squar-er.) A texture for that , grey for german , o.d. for allies , both with a red cross on the front.
And a custom texture for both axis and allies helmets and uniforms. Takes all ranks and insignia off , and , puts a red cross arm patch over the left arm , and , puts a red cross on the helmet.
The medics can heal someone only 10 times per life.
If we can't create a new class in the class selection window , maybe a person typing the phrase "become medic" would make them a medic.
And , when a person calls "medic" it places an red x on the map.
Whoever volonteers to help , I , and the 28th ID realism unit thank you.
Thanks again ,
Joe
p.s. looks like alot , but , I just tend to write alot about simple stuff.
Guyver
02-16-2007, 06:20 PM
While it may sound good, in that 30 second healing time...both the medic and the person he's healing would be dead.
Cpt.Joe Stevens
02-16-2007, 06:23 PM
that'd be just an estimate...
It would be good for realism servers , and
also shortening it to about 10 seconds would sound good , don't you think?
now just to find a team to help do it , lol.
Guyver
02-16-2007, 06:35 PM
You couldn't even alter the player model to add that pouch, because servers with consistancy wouldn't allow it. You can't alter the player models themselves at all...only the textures.
Cpt.Joe Stevens
02-17-2007, 07:48 PM
I talked to wile e coyote about making skins , and , I figured that a medic pouch wouldn't matter much anyway...but I do still need a modeler for the morephine shot , scapel , and bandage. And , of course an animator and coder... anyone know anyone that could help?
Jeune-Lionceau
02-18-2007, 10:01 AM
no weapons??!!! Give him at least a gun.. A soldier without weapons is not a soldier
Jonny
02-18-2007, 11:25 AM
my advice would be to release it as a full mod give it a real name etc and change other major aspects eg hitboxes etc to make it the only major realism mod out there for dod:s. Otherwise if it was a small thing very few people would use it.
Wile E Coyote
02-18-2007, 02:05 PM
Let's get some things straight:
1) You can specify a different skin AND model on a server-side mod; The mani-mod can already do that. I have no idea whetther or not that model has to conform to the "consitency" rules.
2) The real need for the modeler isn't really needed for the player model anyway; However it would be critical for the v_model / w_model weapons and v_model animations.
3) Push come to shove, the only "real" model that would be necessary is the w_model weapon itself - The actual medic v_model view could just be a blank view with no hands visible and just an on-screen timer, like the flag captures. This would be idea in minimizing the amount of stuff a client would have to download when joining the game.
_______________________________
other stuff:
4) Guyver is right; 30 seconds would be suicide LOL. The game is much too fast paced for that. 6 - 10 seconds is more like it :)
5) Medic should be armed at least a little. The standard handgun setup (3 clips). Maybe just to keep it interesting, no melee. Maybe not.
6) person being healed could not move or fire during that time, and only the medic can cancel the healing process (in case of emergency). The patient would be rendered totally inop for the duration of the healing period - only retaining the ability to look around. Also important... a medic should not be able to heal anyone who did not call for a medic. This prevents jerks from suddenly immobilizing their teammates at really bad times.
that last suggestion is heavily dependant on just how far you can sript server-side mods. I really don't know.
That's how I would do it. Not sure how you would sort out the scoring aspects and stats aspects. not my problem ;)
Cpt.Joe Stevens
02-18-2007, 07:40 PM
While I agree about arming the medic with a pistol , alot of "realism" servers , well...like it to be real. So , maybe , if we could make it with a pistol , and , maybe make a server side script that locks the pistol for the medic , for those realism servers?
Also , I agree on a 6-10 second re-vive time. Maybe about 8 seconds?
Another note : During World War II it was against the Geniva Convention to kill/wound anyone that is involved with medical aid , so , maybe make a script that would "slap" the player that shot the medic 50 health? That'd be a neat replacment for a gun.
Also , like in Call of Duty 3 , give the medic points for re-viving someone , so , they won't have 0 "kills" the whole round.
Also , since this is pretty faced pace , 2 versions might be good , one with modified hit boxes , and the the shot-area corosponding one , and , then one where you don't drop your gun , for instance , when you get shot in the arm , and you just loose health. Because , I know some people out there would hate to be lying on the ground if they got shot in the leg.
-Joe
Wile E Coyote
02-18-2007, 09:08 PM
LOL geneva convention only applies if you lose the war.
PanFrie
02-18-2007, 10:17 PM
During World War II it was against the Geniva Convention to kill/wound anyone that is involved with medical aid , so , maybe make a script that would "slap" the player that shot the medic 50 health? That'd be a neat replacment for a gun.
sorry, but i think this would be a terrible idea... cause then they could just stick with someone that spams the "medic" command, and as soon as they run into an enemy they could heal the person, and the guy with the gun could wait till the time was up and 1 shot kill the guy lookin at them, cause he would have tried to kill them and been stuck with 50 hp :-/
jules
02-18-2007, 11:27 PM
Oh how I wish that made sense. I tried, I really did.
PanFrie
02-19-2007, 12:39 AM
if you mean my post... let me try again..
ok,
Bob is the Medic
Joe is his buddy
Hanz is the enemy
- Bob and Joe leave spawn
- Joe begins spamming the "MEDIC!!!!" button, while Bob follows close behind him
- Hanz runs around the corner with an mp40, and aims at Joe
- Bob quickly presses his heal button
- Bob and Joe are now invulnerable due to the healing
- Hanz begins to shoot, and takes 50 damage for shooting someone who was being healed
- Joe has the timing down perfectly and is looking right at Hanz when the time runs out for the healing
- Joe pulls the trigger and kills Hanz, who had half health
thats what im picturing happening if you go with the whole "geneva convention" theory thing.
hope that made more sense...
Cpt.Joe Stevens
02-19-2007, 06:19 AM
never thought about it like that....someone could use it against the enemy...so...back to the Colt. 45 and Luger (I think they have a luger in the game, I don't usually play as the germans) idea?
I remember for DoD , there was a medic mod where the medic had a pistol , and could heal people by standing next to them...not what I'd exactly want here , but , I suppose the hand-gun idea wasn't bad.
Also , in CoD 3 , the medic has a trench gun (shot gun) , so , maybe , give the medic a carbine with 2 clips , instead of a pistol , and , like I said , for "realism" servers ,make one with no weapons for the medic.
Jeune-Lionceau
02-19-2007, 09:45 PM
its the WAR.Wehrmatch doesn't care about the "geneva convention".If they are seeing ennemies they shoot!!Medic or not..
Cpt.Joe Stevens
02-20-2007, 10:09 AM
So...Does ANYONE here know someone that would be willing to help model/animate , or code?
thanks,
-Joe
TatsuSaisei
03-03-2007, 03:56 AM
using amxx...
http://www.dodplugins.net/forums/showthread.php?t=637
Wile E Coyote
03-03-2007, 07:30 AM
Well, yes, but isn't that for regular DOD? I'm pretty sure they wre thinking about DOD:S, unless I missed something.
using amxx...
http://www.dodplugins.net/forums/showthread.php?t=637
TatsuSaisei
03-03-2007, 09:54 AM
Well, yes, but isn't that for regular DOD? I'm pretty sure they wre thinking about DOD:S, unless I missed something.
oh, my bad if that is the case... its so tough to tell nowadays with everything so mixed together...
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