[AoS]Albatros
02-09-2007, 07:50 AM
Hi everybody,
DoD_Edelweiss_b3 is ready for playing now.
The changelog:
Changelog:
- replaced Cabins with Models made by TheSurgeon (whoop, nice stuff!)
- increased fps in some critical spots
- fixed brush related problems and minor mapping faults all over the map
- retextured large parts using SpineRoyals most excellent tudor textures
- changed Flag system from 1 2 3 2 1 distribution to six flags into a 1 1 2 2 1 1 system
- added seventh cable car, smoothed path of the cabins along the map
- removed lots of sniper spots, also had a smokestack installed to limit sight along ravine
- did some optical finetuning, changed lighting a tad
- added teamwall near allied tunnel entrance
- did a full-final HDR compile for maximum joy...
- changed breakable window strength from 200 to 30 so snipers can't hide easily any longer.
- added more cover on the bridge by extending the camo netting.
Filesize is at 16.1 MB.
Grab it at http://www.albatros44.de/edb3/dod_edelweiss_b3.zip
Screenshots:
http://www.albatros44.de/edb3/edb31.jpg
http://www.albatros44.de/edb3/edb32.jpg
http://www.albatros44.de/edb3/edb33.jpg
http://www.albatros44.de/edb3/edb34.jpg
http://www.albatros44.de/edb3/edb35.jpg
http://www.albatros44.de/edb3/edb36.jpg
http://www.albatros44.de/edb3/edb37.jpg
http://www.albatros44.de/edb3/edb38.jpg
http://www.albatros44.de/edb3/edb39.jpg
http://www.albatros44.de/edb3/edb310.jpg
DoD_Edelweiss_b3 is ready for playing now.
The changelog:
Changelog:
- replaced Cabins with Models made by TheSurgeon (whoop, nice stuff!)
- increased fps in some critical spots
- fixed brush related problems and minor mapping faults all over the map
- retextured large parts using SpineRoyals most excellent tudor textures
- changed Flag system from 1 2 3 2 1 distribution to six flags into a 1 1 2 2 1 1 system
- added seventh cable car, smoothed path of the cabins along the map
- removed lots of sniper spots, also had a smokestack installed to limit sight along ravine
- did some optical finetuning, changed lighting a tad
- added teamwall near allied tunnel entrance
- did a full-final HDR compile for maximum joy...
- changed breakable window strength from 200 to 30 so snipers can't hide easily any longer.
- added more cover on the bridge by extending the camo netting.
Filesize is at 16.1 MB.
Grab it at http://www.albatros44.de/edb3/dod_edelweiss_b3.zip
Screenshots:
http://www.albatros44.de/edb3/edb31.jpg
http://www.albatros44.de/edb3/edb32.jpg
http://www.albatros44.de/edb3/edb33.jpg
http://www.albatros44.de/edb3/edb34.jpg
http://www.albatros44.de/edb3/edb35.jpg
http://www.albatros44.de/edb3/edb36.jpg
http://www.albatros44.de/edb3/edb37.jpg
http://www.albatros44.de/edb3/edb38.jpg
http://www.albatros44.de/edb3/edb39.jpg
http://www.albatros44.de/edb3/edb310.jpg