[REL] dod_flak_b7
TheGreatG33b3r
01-30-2007, 09:10 AM
Not a lot of major changes on this version. This is just a clean up all the bugs version. Enjoy the new overview, too!
CHANGES
- I added more spawn points to fix that bug
- Opened up the axis spawn a little more
- Some optimizations
- Changed 1st flag cap time back to 0
- Added OVERVIEW by Rommel
- Lowered Dev camera so player is not in sky box on join
- Changed the building by the axis spawn
B6 SCREENSHOTS
www.bgmod.com/team/predator/dod_flak_b60000.jpg
www.bgmod.com/team/predator/dod_flak_b60001.jpg
www.bgmod.com/team/predator/dod_flak_b60002.jpg
www.bgmod.com/team/predator/dod_flak_b60003.jpg
www.bgmod.com/team/predator/dod_flak_b60004.jpg
www.bgmod.com/team/predator/dod_flak_b60005.jpg
www.bgmod.com/team/predator/dod_flak_b60006.jpg
www.bgmod.com/team/predator/dod_flak_b60007.jpg
www.bgmod.com/team/predator/dod_flak_b60008.jpg
www.bgmod.com/team/predator/dod_flak_b60009.jpg
www.bgmod.com/team/predator/dod_flak_b60010.jpg
DOWNLOADs
www.bgmod.com/team/predator/dod_flak_b7.rar
www.bgmod.com/team/predator/dod_flak_b7.zip
THIS IS A PAKRAT FILE. ALL FILES INCLUDED IN THE BSP!
piu piu
01-30-2007, 10:10 AM
wow, thats a real improvent :eek: the shots are looking g r e a t
Furyo
01-30-2007, 10:15 AM
Looks very nice indeed
piu piu
02-02-2007, 05:17 AM
had the chance to play that map 8vs8 for half an hour and it was great! very unique layout, awesome team-play!
Beta~Thanatos
02-02-2007, 08:45 PM
love the map - will be added to the [-Q-] rotation !
1 small bug: There is one spawn point on the Allied side where you get stuck and have to go prone to get out of....
otherwise it's by far the best version of the flak map you made..congrats !
TheGreatG33b3r
02-04-2007, 12:24 PM
Thanks guys, glad you like it. Feel free to post any feedback or bugs in this thread. Feel free to post anything about the map really. I'm always listening to what people have to say about my artwork.
ultranew_b
02-04-2007, 04:10 PM
Purdy !
:D
We'll be trying this one on our server very shortly.
Price|BigEz
02-06-2007, 11:27 PM
Going to consider this one for ViE testing.
Beta~Thanatos
02-07-2007, 12:38 AM
fix the spawn issue and ship it....I like it :D
Originally posted by Beta~Thanatos
fix the spawn issue and ship it....I like it :D
Yeah; once this is done it will be in our perm. rotation.
ps. This will be done, right?
Rommels
02-09-2007, 09:02 PM
Before you release this as final let me send you an updated overview.
I'm trying something different I thought up...I took a overview image of the map at 5.25 zoom saved it's info and imported it into my photoshop file.
I then made a composite overview image that is 5,376x5,376 pixels (1,024x5.25=5,376), I made this image by taking about 40 images of the map at zoom level 1 and matching them all together.
After matching them I have a super high resolution image of the map. At this point I can resize it to 1024x1024 and it will have greater detail then the original I took at the beginning OR I can import it into Adobe Illustrator (vector graphics editor, vector images resize without loss of any detail) and make a official looking overview.
The whole reason I tried this composite image thing out was because in Illustrator it can be hard at times with the low detail of a regular overview image at 1024x1024 to see details which leads to errors.
I think you can see why when you look at these images, they are all 1024x1024.
High Res (http://img260.imageshack.us/img260/8762/highdetailcg2.jpg)
Resized (http://img260.imageshack.us/img260/4228/normaldetailas7.jpg) version of the composite
Original (http://img260.imageshack.us/img260/3261/originaldetailwp6.jpg) What a normal overview image looks like
A few things..
The skybox is VERY low. Especially over the middle.
Also, the buildings accross the other side completely disapear at certain lengths away (I'm aware this may be due to a draw setting clientside, but many may have it happen).
The sheer filesize of this map for such an apparent small area has forced me to take it down. No one really wants to wait for a 50mb download unless the map has a real wow factor.
I think this map would be decent with just the centre area and the 4 flak caps. That would drop the filesize quite a bit too.
Rommels
02-11-2007, 04:19 PM
It bzip2's to about 8.5MB for me...
Originally posted by Rommels
It bzip2's to about 8.5MB for me...
But you need the .bsp on the server, right?
It ends up around 50mb, and no-one will ever stick around to DL that.
ultranew_b
02-11-2007, 07:14 PM
If you bzip2 the file Pan. People will only have to download 8.5 Mb.
Originally posted by ultranew_b
If you bzip2 the file Pan. People will only have to download 8.5 Mb.
orly? I do not know of this method. :(
ultranew_b
02-11-2007, 08:45 PM
Originally posted by Pan
orly? I do not know of this method. :(
http://noknow.net/index.php?name=Forums&file=viewtopic&t=11
This should cover what u need to know about setting up bzips and using them on your server. The last line of the first post is a link to tut on setting up bzip2 files.
:)
Formologic23
02-11-2007, 09:22 PM
Winbzip, works everytime for me. The method that most people post seems to not work for me, but again, I must be a noob.
Originally posted by ultranew_b
http://noknow.net/index.php?name=Forums&file=viewtopic&t=11
This should cover what u need to know about setting up bzips and using them on your server. The last line of the first post is a link to tut on setting up bzip2 files.
:)
This may completely change the way our server runs.
Thank you, sir.
Freudt
02-12-2007, 04:30 AM
Nice thank you
DOWNLOAD MIRROR (http://www.dodskins.com/index.php?showfile=1&fid=275&p=downloads&area=1&categ=48)
GALLERY (http://www.dodskins.com/index.php?area=1&p=gallery&action=showimages&galid=27)
:cool:
Rommels
02-12-2007, 02:33 PM
I noticed a small flaw while making the overview.
The axis spawn building that is missing a small chunk of the roof, at that corner where the roof goes missing, look just below the roof where the two walls meet. They are misaligned and you can see in.
http://noknow.net/index.php?name=Forums&file=viewtopic&t=11
This should cover what u need to know about setting up bzips and using them on your server. The last line of the first post is a link to tut on setting up bzip2 files.
:)
Correct link:
http://noknow.net/index.php?name=Forums&file=viewtopic&t=10
Beta~Thanatos
03-03-2007, 04:48 PM
you should probably redo the german spawn as well...
it's way harder for the german team to exit spawn than for the allied team.
Beta~Thanatos
03-23-2007, 10:27 AM
Also, there is a spawn problem on the german side. From time to time (near the wooden fence between the 2 houses at the back) 2 people would spawn in each other...
I'd say fix the 2 spawn issues and re-do a bit the german spawn and this map is good to go :D
Morry
03-29-2007, 02:17 PM
nice map thx
Day of Defeat Forum Archive created by
Neil Jedrzejewski.
This in an partial archive of the old Day of Defeat forums orignally hosted by
Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.