dod_tunisia -- double pack!!

01-29-2007, 08:13 AM
That's right, it's a two-for-one special here at the ol' Tunisia workshop, no extra charge! :) Due to a decent number of requests about a capture the flag verision of Tunisia, I've put together two new versions of the map.

Several Wehrmacht companies have holed up inside a walled city in central Tunisia, bringing with them a small detachment of Allied prisoners. Allied forces are charged with breaching the city walls and destroying a German radio outpost and ammo dump. A prison gate on the western fringe of the city must also be blown.

Changes from beta version: improved optimization
additional Allied spawn exit and route re-structuring to make that area less 'campable'
new custom skybox and lighting scheme
detonations at the ammo dump no longer leave so many crates intact
additional detailing throughout the level (still more to come)
improved clipping of out-of-bounds areas
fixed the pain in the ass ladders out of the underground tunnels
more cover for the Allies on the approach to the prison gate
newer (nicer?) in-game overview map

Detonation Map Download ( 24 mb .rar. 32-player compatible, HDR enabled


While putting together the capture the flag version of Tunisia I decided to change the overall atmosphere of the map to differentiate the two. The CTF version has a 'thunderstorm rolling in off the Mediterranean' kind of feel to it. Since using a default skybox for this version yielded such a low-contrast environment, I compiled without HDR. As a result, the CTF version of Tunisia .bsp is 15 mb smaller than the detonation version above (50 mb vs 35 mb).

I'm not sure how the gameplay will work out, as I originally designed the map as an attack/defend level. Nevertheless, it should be fun, and the FPS should be rock-solid, even with 32 players.

CTF Map Download ( 19 mb .rar. 32-player compatible

Overview for both map versions:

Enjoy! Feedback/comments/crits welcome! Thanks dod-federation, 907th, GoblinArmy, GoochAssasins, Sunlit, Frenchys SP, Nasha-Life, Netikka!

01-29-2007, 12:18 PM
gj Jake!
they both look great.
downloading now :)

piu piu
01-29-2007, 12:43 PM
Originally posted by cheese-sarnie
gj Jake!
they both look great.

they really do.

01-29-2007, 12:46 PM
the lighting and sky mix beautifully on the first set of images

01-29-2007, 12:59 PM
Incredible change of "mood" on the ctf map.
The fps are solid. Im looking forward to evaluating it for match play.
Running on SunLit Games' servers

01-29-2007, 02:06 PM
A beautiful package to start the week! Thanks JakeParlay. :)

01-29-2007, 02:29 PM
This map is just AWESOME !!! Great job man! I'm in love:D

01-29-2007, 03:20 PM
Great mapping effort! An all around great quality map :)

01-29-2007, 04:04 PM
Love the new skybox for the CTF.

We are going to be testing this one out for ViE!

01-30-2007, 12:28 AM
Detonation Map Download 24 mb .rar. 32-player compatible, HDR enabled Does this mean even if we have HDR disabled in our video settings, it will still have it in the map?

01-30-2007, 02:33 AM
No, just that players that want HDR can have it.

01-30-2007, 02:55 PM
I see, thanks.:)

01-30-2007, 05:34 PM
thanks for the kinds words dudes and dudettes :D

01-30-2007, 11:04 PM
Updated to this map on our -=]SPQR-JeT-Clan{ serveur..

Cpt Ukulele
01-31-2007, 02:44 PM
Very nice. Good looking with an original setting, excellent all-around fps, and great to play on. :)

01-31-2007, 02:46 PM
These are in my favorite maps category. Nice work, nice work.

01-31-2007, 04:35 PM
very good idea with the flags thanks here a mirror:)


01-31-2007, 04:46 PM
Amazing Jake, well done!

01-31-2007, 08:58 PM
I like the CTF better - but I like the skybox from the other more....what's a man to do ???

Ol' Noodle Head
02-01-2007, 07:52 AM
I've only played the CTF version thus far. Refreshing, well made, challenging layout, and well received on FNF DoD.

Did I notice a lot of custom models?

Also, the cave/tunnel bit was excellent. Made me wonder how someone with your displacement skills might do a cave map. Hidden Nazi treasure/stolen art kind of thing. :D

02-03-2007, 12:39 PM
the only custom models made for the map are the torches you see sprinkled throughout in hallways, etc. I borrowed some of the dust domes and a few windows, and an archway from inferno as well.

i like your hideaway cave idea ^_^

thanks, as always, for the comments, kind words, and server time

@thanatos - yeah, I had the same dilemma :D

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