dod_tunisia -- double pack!!


JakeParlay
01-29-2007, 08:13 AM
That's right, it's a two-for-one special here at the ol' Tunisia workshop, no extra charge! :) Due to a decent number of requests about a capture the flag verision of Tunisia, I've put together two new versions of the map.

dod_tunisia_rc1
Several Wehrmacht companies have holed up inside a walled city in central Tunisia, bringing with them a small detachment of Allied prisoners. Allied forces are charged with breaching the city walls and destroying a German radio outpost and ammo dump. A prison gate on the western fringe of the city must also be blown.

http://www.jparlay.com/images/tunrc1_1.jpg
http://www.jparlay.com/images/tunrc1_2.jpg
http://www.jparlay.com/images/tunrc1_3.jpg
http://www.jparlay.com/images/tunrc1_4.jpg
http://www.jparlay.com/images/tunrc1_5.jpg
http://www.jparlay.com/images/tunrc1_6.jpg


Changes from beta version: improved optimization
additional Allied spawn exit and route re-structuring to make that area less 'campable'
new custom skybox and lighting scheme
detonations at the ammo dump no longer leave so many crates intact
additional detailing throughout the level (still more to come)
improved clipping of out-of-bounds areas
fixed the pain in the ass ladders out of the underground tunnels
more cover for the Allies on the approach to the prison gate
newer (nicer?) in-game overview map

Detonation Map Download (http://www.jparlay.com/dod_tunisia_rc1.rar) 24 mb .rar. 32-player compatible, HDR enabled




dod_tunisiaCTF_rc1

While putting together the capture the flag version of Tunisia I decided to change the overall atmosphere of the map to differentiate the two. The CTF version has a 'thunderstorm rolling in off the Mediterranean' kind of feel to it. Since using a default skybox for this version yielded such a low-contrast environment, I compiled without HDR. As a result, the CTF version of Tunisia .bsp is 15 mb smaller than the detonation version above (50 mb vs 35 mb).

I'm not sure how the gameplay will work out, as I originally designed the map as an attack/defend level. Nevertheless, it should be fun, and the FPS should be rock-solid, even with 32 players.

http://www.jparlay.com/images/tunCTF_1.jpg
http://www.jparlay.com/images/tunCTF_2.jpg
http://www.jparlay.com/images/tunCTF_3.jpg

CTF Map Download (http://www.jparlay.com/dod_tunisiaCTF_rc1.rar) 19 mb .rar. 32-player compatible

Overview for both map versions:
http://www.jparlay.com/images/tunrc1_overview.jpg

Enjoy! Feedback/comments/crits welcome! Thanks dod-federation, 907th, GoblinArmy, GoochAssasins, Sunlit, Frenchys SP, Nasha-Life, Netikka!

cheese-sarnie
01-29-2007, 12:18 PM
gj Jake!
they both look great.
downloading now :)

piu piu
01-29-2007, 12:43 PM
Originally posted by cheese-sarnie
gj Jake!
they both look great.

they really do.

Neutrino
01-29-2007, 12:46 PM
the lighting and sky mix beautifully on the first set of images

RosietheRiveter
01-29-2007, 12:59 PM
Incredible change of "mood" on the ctf map.
The fps are solid. Im looking forward to evaluating it for match play.
Running on SunLit Games' servers

Pvt.Snail
01-29-2007, 02:06 PM
A beautiful package to start the week! Thanks JakeParlay. :)

moroes
01-29-2007, 02:29 PM
This map is just AWESOME !!! Great job man! I'm in love:D

Furyo
01-29-2007, 03:20 PM
Great mapping effort! An all around great quality map :)

Price|BigEz
01-29-2007, 04:04 PM
Love the new skybox for the CTF.

We are going to be testing this one out for ViE!

Guyver
01-30-2007, 12:28 AM
Detonation Map Download 24 mb .rar. 32-player compatible, HDR enabled Does this mean even if we have HDR disabled in our video settings, it will still have it in the map?

Furyo
01-30-2007, 02:33 AM
No, just that players that want HDR can have it.

Guyver
01-30-2007, 02:55 PM
I see, thanks.:)

JakeParlay
01-30-2007, 05:34 PM
thanks for the kinds words dudes and dudettes :D

Gallica
01-30-2007, 11:04 PM
Updated to this map on our -=]SPQR-JeT-Clan{ serveur..

Cpt Ukulele
01-31-2007, 02:44 PM
Very nice. Good looking with an original setting, excellent all-around fps, and great to play on. :)

Formologic23
01-31-2007, 02:46 PM
These are in my favorite maps category. Nice work, nice work.

coldair
01-31-2007, 04:35 PM
very good idea with the flags thanks here a mirror:)

DOWNLOAD HERE (http://www.oneworldsyndicate.com/owsdownloads/index.php?act=view&id=294)

Ca-Chicken-Soup
01-31-2007, 04:46 PM
Amazing Jake, well done!

Beta~Thanatos
01-31-2007, 08:58 PM
I like the CTF better - but I like the skybox from the other more....what's a man to do ???

Ol' Noodle Head
02-01-2007, 07:52 AM
I've only played the CTF version thus far. Refreshing, well made, challenging layout, and well received on FNF DoD.

Did I notice a lot of custom models?

Also, the cave/tunnel bit was excellent. Made me wonder how someone with your displacement skills might do a cave map. Hidden Nazi treasure/stolen art kind of thing. :D

JakeParlay
02-03-2007, 12:39 PM
the only custom models made for the map are the torches you see sprinkled throughout in hallways, etc. I borrowed some of the dust domes and a few windows, and an archway from inferno as well.

i like your hideaway cave idea ^_^

thanks, as always, for the comments, kind words, and server time


@thanatos - yeah, I had the same dilemma :D

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