Heat Distortion Muzzle Flash


Pinecone
01-28-2007, 06:06 PM
I'm currently using this (http://www.fpsbanana.com/guis/5155) for CS:S and it is drop dead gorgeous. Regardless of realism, can someone do the same thing except with a muzzle flash? This would look awesome on the battlefield.

Edit: After reading the comments, the creator of the flash said this in response to someone requesting the same thing:
I've tried, it just the effect entirely opaque or transparency constricted to the alpha layer of the bumpmap, you're welcome to try and edit it if you can.

Anyways, l sure hope a wolf would come along and give his two cents :p

Multiple Wounds
01-29-2007, 12:32 AM
Funnily enough RO has heat distortion but not as OTT as that! :)

Price|BigEz
01-29-2007, 02:59 PM
I'd love for this to be for DoDS, looks very interesting.

Trp. Jed
01-29-2007, 04:52 PM
It's ain't rocket science, you just use a DuDv texture sprite instead of the muzzleflash one. If you look at the strider muzzleflash in HL2 it does a similar thing.

But unrealistic for small calibre weapons but fun none-the-less.

Pinecone
01-29-2007, 05:12 PM
Originally posted by Trp. Jed
It's ain't rocket science, you just use a DuDv texture sprite instead of the muzzleflash one. If you look at the strider muzzleflash in HL2 it does a similar thing.

But unrealistic for small calibre weapons but fun none-the-less.

l never noticed it on a Strider, but l'd imagine it would look just as nice. Would it also be possible to do the same thing for a grenade?

Just for the heck of it, here's what it looks like for me, with a shotgun.
http://img.photobucket.com/albums/v350/Pinecone/CS.jpg

Price|BigEz
01-29-2007, 06:00 PM
Thats a tad too much. Cant even see what youre shooting at.

Pinecone
01-29-2007, 06:38 PM
It may look very strong, but it plays for 1 frame. l just took a screenshot and pressed fire at the same time. Normally small arms and automatics have a smaller muzzle flash which dont go anywhere near where your target would be. l cant picture myself going back to regular fireballs anytime soon, it's just too cool.

Wile E Coyote
01-29-2007, 07:00 PM
I was doing a quick search in the GCF today, um, what resouces are used to produce the smoke that comes off the MG-42 barrel when it over heats? (I'm guessing most of you already know where I'm going with this)

Watevaman
01-29-2007, 07:07 PM
Originally posted by Wile E Coyote
I was doing a quick search in the GCF today, um, what resouces are used to produce the smoke that comes off the MG-42 barrel when it over heats? (I'm guessing most of you already know where I'm going with this)

Try the smoke puff sprite.

Edit: Eh, maybe the particle one instead? I personally don't know, I'm just naming stuff that I remember in the .gcf that may be.

yello_snow
01-29-2007, 11:15 PM
Originally posted by Wile E Coyote
(I'm guessing most of you already know where I'm going with this)

i do and am fully behind this idea!

Sabre
01-30-2007, 07:45 AM
Originally posted by Wile E Coyote
(I'm guessing most of you already know where I'm going with this)

A combination of a very small muzzleflash, a bit of this heat distortion, and the smoke from the MG42 for a resulting muzzleflash that looks like those that you get on the news with clips of terrorists firing off their Kalashnikovs?

Originally posted by Pinecone
l never noticed it on a Strider, but l'd imagine it would look just as nice.

Aye, its when the Strider fires its uber-weapon ray thingy, that blows up everything nearby. It takes a bit of this effect around its barrel when it charges up to fire.

Wile E Coyote
01-30-2007, 07:54 AM
Originally posted by Watevaman
Try the smoke puff sprite.

Edit: Eh, maybe the particle one instead? I personally don't know, I'm just naming stuff that I remember in the .gcf that may be. actually I was trying to find the code or script that triggers . Ihope it's not in the model GC file itself or I' screwed, I can't decompile and recompile them

Watevaman
01-30-2007, 01:04 PM
Originally posted by Wile E Coyote
actually I was trying to find the code or script that triggers . Ihope it's not in the model GC file itself or I' screwed, I can't decompile and recompile them

You mean the .qc? I could decompile if you needed me to.

Wile E Coyote
01-30-2007, 02:21 PM
Originally posted by Watevaman
You mean the .qc? I could decompile if you needed me to. LOL yes I meant the QC

Dr. Crawford
01-30-2007, 03:11 PM
looks to over the top. RE4 had it perfect. tone it down and id use it!

BERSERK3R
01-31-2007, 02:40 PM
Sorry Coyote, but I did it.
I'll show some screens asap!

I just couldn't help messing with it.
It's something I'm messing with for a while though, but it figured it out :D

Formologic23
01-31-2007, 02:43 PM
I'll refrain from calling you an animal in the other post, but damn dood....

BERSERK3R
01-31-2007, 03:07 PM
Some quick screenshots:


http://img69.imageshack.us/img69/9965/particledudvtest1tw4.jpg

http://img69.imageshack.us/img69/1299/particledudvtest2nf5.jpg

http://img69.imageshack.us/img69/1927/particledudvtest3wc1.jpg

http://img69.imageshack.us/img69/5541/particledudvtest4qn3.jpg

http://img69.imageshack.us/img69/2595/particledudvtest5ol7.jpg

http://img69.imageshack.us/img69/3849/particledudvtest6dp2.jpg

http://img69.imageshack.us/img69/9408/particledudvtest7xa3.jpg

http://img69.imageshack.us/img69/3962/particledudvtest8yy1.jpg

Dr. Crawford
01-31-2007, 03:10 PM
is there anyway to have it on the rocket smoke and muzzle flash only? elsewhere it looks very out of place

i know you're only testing it out but still it made me curious becasue i would download them when you finished and tweaked them

BERSERK3R
01-31-2007, 03:12 PM
A bit offtopic maybe, but Gears of War uses the heatdisortion effect on some weapons.
But I must say it doesn't look that real though.
But it's in it's early stages so im sure it will improve.

Originally posted by Dr. Crawford
is there anyway to have it on the rocket smoke and muzzle flash only? elsewhere it looks very out of place

i know you're only testing it out but still it made me curious becasue i would download them when you finished and tweaked them

Well muzzlflash is no problem.
But I'm not sure on the rocket smoke.

I think rocket smoke and smokegren and maybe more are sharing the same particle.
As is the same with more in source/dod, which is a shame really.

Watevaman
01-31-2007, 03:12 PM
Beserk, those look great. I just don't like the fact that they're so overdone in the refraction. It'd be a nice novelty, though. :D

Pinecone
01-31-2007, 03:15 PM
Lookin good, but wouldnt it be cheap to be able to see past a smoke screen?

Dr. Crawford
01-31-2007, 03:17 PM
is there any way to get this effect to play for one or two frames when an explosion occurs?

BERSERK3R
01-31-2007, 03:17 PM
Originally posted by Watevaman
Beserk, those look great. I just don't like the fact that they're so overdone in the refraction. It'd be a nice novelty, though. :D
Well you can tweak it some.
I just used the particles and made them normalmaps and dudv's, but you can make your own dudv/normal.
You can make it look like squares or whatever.
It still has some "bugs", that make it look odd/not realistic/deformed.

But I already got some sweet ideas on some effects, but I'll keep it a secret for now ;)

Originally posted by Dr. Crawford
is there any way to get this effect to play for one or two frames when an explosion occurs?

Well, not sure.
I think you have to mess arround with code, which leads to the fact that you probably won't be able to play online with it.

But you can make a animated dudv/normalmap though.

Originally posted by Pinecone
Lookin good, but wouldnt it be cheap to be able to see past a smoke screen?
Weeeeeeeeelll, you got a point.
But I can imaging it will be annoying at some point though.

The use of refraction is probably going to be abused more and more.
I did discovered the possibilities earlier.
I notified the game dev about it and hope he is going to fix it very soon!

Wile E Coyote
01-31-2007, 05:19 PM
mmmm

what I was specifically looking for, and seeking to do, was INCLUDE a tiny bit of heat distortion in conjunction with the smoke that rises from the barrel when the MG42 overheats.

That would be very realistic. And very cool.

All this other stuff, IMHO, is not very realistic at all and just really isn't my cup o' tea.

Lerning
01-31-2007, 06:51 PM
For a moment there, I thought somebody was gonna muck around with re-adding gunsmoke to the weapons (*hint hint*)

Guyver
01-31-2007, 07:50 PM
No offense, but I agree with Wile. The smoke effect for the smoke grenade is basically a cheat.

BERSERK3R
02-01-2007, 11:51 AM
Originally posted by Guyver
No offense, but I agree with Wile. The smoke effect for the smoke grenade is basically a cheat.
Yeah, and it also looks crappy ;)
But it most likely will give devs some new ideas regarding special effects etc.
It did to me ;)

But does one of the mg's have smoke come from it?

Dr. Crawford
02-01-2007, 11:53 AM
The MG42 has smoke. You know this might look good when applied to the blood sprite. Might make it look more like blood

BERSERK3R
02-01-2007, 01:33 PM
Originally posted by Dr. Crawford
The MG42 has smoke. You know this might look good when applied to the blood sprite. Might make it look more like blood
Sweet ill give it a try!

EDIT: Hm I can't seem to find the MG42 particles :(

BERSERK3R
07-17-2007, 10:40 AM
Anyone, know where I can find the heatdisortion for the MG, so I can make this heatdisortion.

Tonedef
07-22-2007, 02:19 PM
PM one of the devs and ask, they have always been kind enough to ask my questions.

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