fishy
01-25-2007, 11:04 AM
The changes that I made for b3 seem to have gone down reasonably well. People that I've spoke to agreed that the map was better balanced, but they thought it still had some balance issues near the allies 1st flag. There were some other issues near that area that I wanted to sort out too, mainly getting rid of the big bombed out shell of a building, and replacing it with something a bit taller to help with visblocking/fps.
pic1 (http://www.quantum-physics.co.uk/images/mortimer/b4/3.jpg) shows the new building, with the inset showing what was there before. You can also see that there's a new set of stairs leading into the building on the left, allowing much safer access than the main door, which, I'm told, is easilly defendable by an allied mg.
pic2 (http://www.quantum-physics.co.uk/images/mortimer/b4/4.jpg), pic3 (http://www.quantum-physics.co.uk/images/mortimer/b4/5.jpg) and pic4 (http://www.quantum-physics.co.uk/images/mortimer/b4/6.jpg) show the route through the new building in more detail.
In pic5 (http://www.quantum-physics.co.uk/images/mortimer/b4/7.jpg), the exit from the new route to the allied 1st is the arch behind the tree. The damaged house to the left was previously a total wreck, but I was never really happy with how it looked, so I messed around a little with that too. Inside the house, pic6 (http://www.quantum-physics.co.uk/images/mortimer/b4/9.jpg) shows a connecting stairway, from the upstairs allies spawn and from downstairs out back. The door at the bottom of the stairs is the one on the lower deck of pic7 (http://www.quantum-physics.co.uk/images/mortimer/b4/8.jpg), while the new doorway on the top deck is how the allies get to the top of the stairs. A team wall stop axis from accessing the upper stairs.
There's also a smattering of spineroyals excellant overlays added, and some of my own, less proffesional obj_icons.
I also updated the mini-map, trying to make it look like an old burned photo. The results prove that I'm definately no photoshop guru. :D
Clickeh for dod_mortimer_b4 (http://www.quantum-physics.co.uk/files/maps/dod_mortimer_b4.zip) (pakrat-ed and standing at 15.2mb)
pic1 (http://www.quantum-physics.co.uk/images/mortimer/b4/3.jpg) shows the new building, with the inset showing what was there before. You can also see that there's a new set of stairs leading into the building on the left, allowing much safer access than the main door, which, I'm told, is easilly defendable by an allied mg.
pic2 (http://www.quantum-physics.co.uk/images/mortimer/b4/4.jpg), pic3 (http://www.quantum-physics.co.uk/images/mortimer/b4/5.jpg) and pic4 (http://www.quantum-physics.co.uk/images/mortimer/b4/6.jpg) show the route through the new building in more detail.
In pic5 (http://www.quantum-physics.co.uk/images/mortimer/b4/7.jpg), the exit from the new route to the allied 1st is the arch behind the tree. The damaged house to the left was previously a total wreck, but I was never really happy with how it looked, so I messed around a little with that too. Inside the house, pic6 (http://www.quantum-physics.co.uk/images/mortimer/b4/9.jpg) shows a connecting stairway, from the upstairs allies spawn and from downstairs out back. The door at the bottom of the stairs is the one on the lower deck of pic7 (http://www.quantum-physics.co.uk/images/mortimer/b4/8.jpg), while the new doorway on the top deck is how the allies get to the top of the stairs. A team wall stop axis from accessing the upper stairs.
There's also a smattering of spineroyals excellant overlays added, and some of my own, less proffesional obj_icons.
I also updated the mini-map, trying to make it look like an old burned photo. The results prove that I'm definately no photoshop guru. :D
Clickeh for dod_mortimer_b4 (http://www.quantum-physics.co.uk/files/maps/dod_mortimer_b4.zip) (pakrat-ed and standing at 15.2mb)