[AoS]Albatros
01-08-2007, 06:00 PM
Hey Folks,
Finally got a version of Edelweiss finished that works correctly as it is supposed to.
PLEASE don't download and distribute the old versions (b1/s1) except you like the assault-style of b1 better than the CTF-mode.
In any case please don't use S1 any longer, players won't enjoy it due to the major advancing spawn issue.
Also big! request to the Moderators: could you kind of put the three release threads for Edelweiss into one/this one and melt them together? In fact it's still the first beta, more or less... that would rock.
Anyway, so here's the new Download:
http://www.albatros44.de/edelweiss/dod_edelweiss_s2.zip
Images:
http://www.albatros44.de/edelweiss/s101.jpg
http://www.albatros44.de/edelweiss/edb4.jpg
Cheers & have a good time playing it,
Albatros
P.S.: Here's the changelog.
- fixed spawn exit error - 16 transporter exits for 16 spawns on axis side instead of 2 exits for 14 spawns...
- improved car movement again by a bit
- added several new passages for axis to get a better balancing
- added non-penetratable camouflage net on the bridge aswell as several crates and other cover to reduce the Sniper-Fest-Factor
- changed & improved optics & fps
- totally changed ropeway car distribution:
instead of cars running in this manner..
....X..X.............X..X........X......X......... ...............
... they now run like this...
..X.........X.........X..........X..........X..... ...X..........
- added two ladders leading from Axis train car hall up to #1 axis flag
- placed crates in front of sniper windows overlooking bridge to counter snipers
- clipping in and around both spawns to make moving through the map smoother
- eliminated about 40 more or less harmless error messages on load up of map (thanks to the helpful person in S1 thread who gave me a hint on this).
- added clipping at the bridge
That would be about it!
EDIT: ... and, mods, while you're at it, please... move this into "releases"... been working 20 hours a day for the last week on studying and mapping, takes it's toll right now... lol. Sorry.
Thanks for moving it :)
Finally got a version of Edelweiss finished that works correctly as it is supposed to.
PLEASE don't download and distribute the old versions (b1/s1) except you like the assault-style of b1 better than the CTF-mode.
In any case please don't use S1 any longer, players won't enjoy it due to the major advancing spawn issue.
Also big! request to the Moderators: could you kind of put the three release threads for Edelweiss into one/this one and melt them together? In fact it's still the first beta, more or less... that would rock.
Anyway, so here's the new Download:
http://www.albatros44.de/edelweiss/dod_edelweiss_s2.zip
Images:
http://www.albatros44.de/edelweiss/s101.jpg
http://www.albatros44.de/edelweiss/edb4.jpg
Cheers & have a good time playing it,
Albatros
P.S.: Here's the changelog.
- fixed spawn exit error - 16 transporter exits for 16 spawns on axis side instead of 2 exits for 14 spawns...
- improved car movement again by a bit
- added several new passages for axis to get a better balancing
- added non-penetratable camouflage net on the bridge aswell as several crates and other cover to reduce the Sniper-Fest-Factor
- changed & improved optics & fps
- totally changed ropeway car distribution:
instead of cars running in this manner..
....X..X.............X..X........X......X......... ...............
... they now run like this...
..X.........X.........X..........X..........X..... ...X..........
- added two ladders leading from Axis train car hall up to #1 axis flag
- placed crates in front of sniper windows overlooking bridge to counter snipers
- clipping in and around both spawns to make moving through the map smoother
- eliminated about 40 more or less harmless error messages on load up of map (thanks to the helpful person in S1 thread who gave me a hint on this).
- added clipping at the bridge
That would be about it!
EDIT: ... and, mods, while you're at it, please... move this into "releases"... been working 20 hours a day for the last week on studying and mapping, takes it's toll right now... lol. Sorry.
Thanks for moving it :)