[AoS]Albatros
01-06-2007, 08:15 AM
Hi :)
First version of DoD_Edelweiss_B1.
Setting: Bavarian Alps in spring of 1945.
Axis have to hold and defend a mountain village linked to the outside world only by a ropeway and a damaged railway bridge. There are some improvised fortifications that can be used for defense.
Allies have to attack and take all 5 key positions within 26 minutes. Some of them can be reached easier by using the ropeway, while the last flag can only be taken by using one of the ropeway cars. Or at least, practically only be taken by doing so :D.
Flags cannot be re-taken by the Axis!
Performance should be acceptable with being above the average fps of dod_kalt for most areas.
Known bugs: misaligned textures in some places, brushwork missing detail in others, car's movement might be a bit jerky at times and could appear not to harmonize perfectly with the rope above them ;).
Apart from it being a first beta, everything should work.
Hope you'll enjoy it!
I'd appreciate any comments or suggestions in this thread or in the [WiP] thread!
http://www.albatros44.de/edelweiss/edelweiss_promo.jpg
Screenshots:
http://www.albatros44.de/edelweiss/edbt1.jpg
http://www.albatros44.de/edelweiss/edbt2.jpg
http://www.albatros44.de/edelweiss/edbt3.jpg
http://www.albatros44.de/edelweiss/edbt4.jpg
http://www.albatros44.de/edelweiss/edbt5.jpg
http://www.albatros44.de/edelweiss/edbt6.jpg
Download:
http://www.albatros44.de/edelweiss/dod_edelweiss_b1.zip
P.S.: thanks to Pvt. Snail and his OFAB people this version is way better than the original beta candidate :D.
First version of DoD_Edelweiss_B1.
Setting: Bavarian Alps in spring of 1945.
Axis have to hold and defend a mountain village linked to the outside world only by a ropeway and a damaged railway bridge. There are some improvised fortifications that can be used for defense.
Allies have to attack and take all 5 key positions within 26 minutes. Some of them can be reached easier by using the ropeway, while the last flag can only be taken by using one of the ropeway cars. Or at least, practically only be taken by doing so :D.
Flags cannot be re-taken by the Axis!
Performance should be acceptable with being above the average fps of dod_kalt for most areas.
Known bugs: misaligned textures in some places, brushwork missing detail in others, car's movement might be a bit jerky at times and could appear not to harmonize perfectly with the rope above them ;).
Apart from it being a first beta, everything should work.
Hope you'll enjoy it!
I'd appreciate any comments or suggestions in this thread or in the [WiP] thread!
http://www.albatros44.de/edelweiss/edelweiss_promo.jpg
Screenshots:
http://www.albatros44.de/edelweiss/edbt1.jpg
http://www.albatros44.de/edelweiss/edbt2.jpg
http://www.albatros44.de/edelweiss/edbt3.jpg
http://www.albatros44.de/edelweiss/edbt4.jpg
http://www.albatros44.de/edelweiss/edbt5.jpg
http://www.albatros44.de/edelweiss/edbt6.jpg
Download:
http://www.albatros44.de/edelweiss/dod_edelweiss_b1.zip
P.S.: thanks to Pvt. Snail and his OFAB people this version is way better than the original beta candidate :D.