Brutal's US M1 Carbine full reskin.

12-18-2006, 02:23 PM
U.S. M1 Carbine reskin.
Well, it's finally done.
Two versions are included in this package, there is one with brown wood and one with yellow wood. No phong on this, sorry.

Model: Valve
Texture: Brutal


DOWNLOAD (;6380421;;/)

Merry Christmas 2006!

12-18-2006, 02:32 PM

12-18-2006, 02:33 PM
Originally posted by jaboo224
Hawwwwt I agree, the normal wood version is great.:)

Nice job, Brutal.

12-18-2006, 02:35 PM
yeah dude this is the 2nd custom release i bother to use :) twinke's bar and this carbine are saweet

12-18-2006, 02:58 PM
Lovely, downloading now.

12-18-2006, 04:26 PM
are you the same brutal that dates back awhile and made those tuts?

12-18-2006, 04:33 PM
Sexy :D

12-18-2006, 05:07 PM
Originally posted by DayofDfeat123
are you the same brutal that dates back awhile and made those tuts?

yeah he is the same brutal from the old dod days, good pal of mine. he has some tutorials on me site as well

Andy Whyberd
12-18-2006, 05:09 PM
This sucks... *Hits himself over the head with a lead pipe*

WOW Awesome at last a good Carbine skin to ownt with.


12-18-2006, 06:57 PM
Awesome work as always meh brotha

I replaced the default skin with yours and since it has the same coords as the old one i left my custom vmt, exponent and nromalmap for phong in there and the result is very nice

Wile E Coyote
12-18-2006, 07:22 PM
Brutal -

Very nice skin. I will actually use this over my own (which was just an experiment anyway)

Wicked - coupled with your phong shader it is top-notch

12-19-2006, 07:13 AM
N I C E ! :) the wood gives me wood :P hehe
best wood on a car ive seen so far great work :)

12-19-2006, 07:56 PM
I noticed Wile also said he was using this with Wicked's phong shaders This is 2048x2048 and Wicked's phong is 1024x1024. Am I missing something?:confused:

12-19-2006, 08:02 PM
Very nice looking work, good stuff!

I am also interested in knowing how to use this with W|cked's phong thingamy bob, pray do tell.

Wile E Coyote
12-19-2006, 08:55 PM
size doesn't matter

*waits for laughter to die down*

The actual size of a skin will NOT make a difference in how it correlates to other skins. For example, for an experimental skin I did a long time back (never released), Little Green Army Men

the actual body skin was a solid green 16x16. The normalmap was 1024x1024. You can even change the dimensions - for instance, have a body skin 1024x512 and a normal of 512x512 and it will still work.

Since Brutal used the default game paths and names for these skins, all you have to do is install Wicked's pack after installing Brutal's skin.

Slight warning - if you are using my Garand re-skin, or any other custom skins with special VMT's, make sure you don't let Wicked's pack overwrite those VMT's.

12-19-2006, 09:02 PM
Yeah, the size does not matter, the engine will stretch/scrunch all materials to the UVed coords regardless

12-19-2006, 09:48 PM
Ahh I see, thanks.:)

12-20-2006, 08:45 AM
Thanks for the info, looks great.

12-20-2006, 10:48 AM
Wow, what a great M1 - thx for the reskin!!

Combined with Wicked's phong it's outstanding :cool:

12-20-2006, 05:01 PM
brutal release.

12-20-2006, 10:47 PM
Originally posted by Splinter
brutal release.

Oh, My, God, Oh No He Di'int

12-21-2006, 05:16 PM
Definatley using that carby. :) thanks!

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