Trp. Jed
12-13-2006, 09:14 AM
I've finally finished the article I started for the Valve Developer Wiki on Phong shading and how it works.
The info within it comes direct from Jason Mitchell at Valve who had a hand in developing the shader itself and has confirmed all the info in it.
It's quite a long article but explains phong, how the shader works and all the parameters - including Fresnel ranges.
http://developer.valvesoftware.com/wiki/Phong_materials
Hope it finally answers some questions! :D
The info within it comes direct from Jason Mitchell at Valve who had a hand in developing the shader itself and has confirmed all the info in it.
It's quite a long article but explains phong, how the shader works and all the parameters - including Fresnel ranges.
http://developer.valvesoftware.com/wiki/Phong_materials
Hope it finally answers some questions! :D