Fireselect Crashed

11-23-2006, 01:41 AM
What is happening? (

How can I repair it?

11-23-2006, 01:49 AM
*scratches head* Totally lost me there.. not sure what exactly is wrong, except that you are playing THAT map :P *winks and runs*

more info please?

11-23-2006, 02:13 AM
The Fireselect is chashed, in place to show a bullet, it sohws a "4" number. Right - botton corner.

** Sorry for my poor english.

11-23-2006, 04:33 PM
Hi steelpsg, what has happened is for some reason the special dodlogo true type font file is not showing, the "4" character in the font file "dodlogo.ttf" (dod/resource) is the fire select bullet.

The game is grabbing a character "4" from another font file for some reason, maybe because of settings in a res file or the "dodlogo.ttf" is bad or has been changed.

The mod_textures.txt file in the dod/scripts folder holds the info' of what character to use in font files/graphic files used through out the hud....


"font" "ClientTitleFontPlayerIcons"
"character" "4"

Now the font setting "ClientTitleFontPlayerIcons" is also mentioned in the ClientSheme.res file....

"name" "Day of Defeat Logo"
"tall" "25"
"weight" "0"
"additive" "0"
"antialias" "1"

That name in there "name" "Day of Defeat Logo" is the name of the font file "dodlogo.ttf".

One other thing to check in the ClientScheme.res is down the bottom...

//////////////////////// CUSTOM FONT FILES ///////
"1" "resource/DODlogo.ttf"

Make sure that is in there too, it tells the ClientScheme.res where to look for the custom font files.

Basically the problem will centre around the special font file.

More reading...
here ( and here. (

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.