[REL] dod_flurry_b2 (Snow Forest)


ultranew_b
11-20-2006, 11:05 PM
Hey guys,

The latest version, b2, of my map dod_flurry is now available for public testing. Enjoy !

Setting : a snowy forest with a bridge in the middle. It has 5 capture points. Use the mortars to reign chaos !

B1 Screenshot (http://img206.imageshack.us/img206/5056/dodflurryb1byultranewb01wz1.jpg)

More Older Screenshots (http://www.sunlitgames.net/index.php?module=ExDownloads&func=details&fid=368&cid=2)


b2 Change log :

- fixed all tree collisions (bullets doing no damage near certain trees)
- fixed allied spawn bug (allied players stuck together at spawn)
- fixed floating trees
- changed fog/sky color slightly to better match ground snow as per suggestion
- completely new 3d skybox
- lots of small graphical fixes
- added clipping on telephone poles tops and flak areas
- optimizations


Number of Spawn Points: over 32


Very Special Thanks: Ranson, TheSurgeon, Dustin Diamond,
Team Cherokee, KominAaa and Sunlit Games (http://www.sunlitgames.net/index.php) for their help testing


Other Maps by Author:

dod_sora (http://dayofdefeat.net/forums/showthread.php?s=&threadid=59839&highlight=sora)
dod_pier (http://dayofdefeat.net/forums/showthread.php?s=&threadid=63758&highlight=dodpier)
hl2dm_district33 (http://www.lanmaniax.com/maps/html/hl2dm_district33.htm)
SFTDM-Operation-OverSea (Strike Force 2004) (http://www.visionstudiosusa.com/phpBB2/viewtopic.php?t=325&postdays=0&postorder=asc&start=140)
SFTDM-Operation-Kingpin (Strike Force 2004) (http://www.visionstudiosusa.com/phpBB2/viewtopic.php?t=325&postdays=0&postorder=asc&start=80)


Download (12.7 Mb rar):

Download Location # 1 : MegaUpload.com (http://www.megaupload.com/?d=1KUFAYET)
Download Location # 2 : yousendit.com (http://www.yousendit.com/transfer.php?action=download&ufid=BF8698F213D17964)
Download Location # 3 : noknow.net (http://noknow.net/index.php?name=Downloads&file=details&id=147)
Download Location # 4 : dodchristiansoldiers.com (http://www.dodchristiansoldiers.com/index.php?option=com_remository&Itemid=29&func=fileinfo&id=161)
Download Location # 5 : sunlitgames.net (http://www.sunlitgames.net/index.php?module=ExDownloads&func=details&fid=368)
Download Location # 6 : oneworldsyndicate.com (http://www.oneworldsyndicate.com/owsdownloads/index.php?act=view&id=249)



Big thanks to all these gracious hosts !



= DoD:S Servers Currently Running dod_flurry = (http://www.game-monitor.com/search.php?search=dod_flurry&type=map)



:)

Pistoleer
11-20-2006, 11:56 PM
:) Uploading it to our server as i type this. Cheers!

piu piu
11-21-2006, 02:04 AM
hey ultranew_b,

i had a quick singleplayer run and i have to say that the
new 3d skybox is fitting very well. also i do like the new
look of the little houses (now without roofs) :)

Originally posted by ultranew_b
- changed fog/sky color slightly to better match ground snow as per suggestion
in the screenshot you posted it looks like you changed
the colour of the snow in order to fit the sky, not the other
way round.


the strange thing is when i'm running the b2 the sky is still
grey and the snow blueish like in b1


screenshot: your promo pic (http://www.p2kio.com/dod/dodflurrycol1.jpg)

screenshot: it looks like this for me (http://www.p2kio.com/dod/dodflurrycol2.jpg)


:confused:

MrKermit
11-21-2006, 04:52 AM
Nice work, I love the atmosphere of this map :)

ultranew_b
11-21-2006, 07:57 AM
Originally posted by piu piu


Thats is the original promo pic from b1. For some reason the map looks totally different on your comp than mine. (The ground snow). Mine looks like the promo pic (everything matching).

I did adjust the fog color for b2 slightly, the problem is if I match the color of the fog to fit your computer , the color of leaves on the trees are wayyyyy off. So In order to adjust it to your comp and the falling snow it would mean re-doing all the tree textures and the ground textures. Not to mention the falling snow became invisible when all colors were in sync. For the final version I will have to make a new ground snow texture that is not so blue.

Flurry is more playable now that the tree collsions are fixed, the rifles will rule this map now!

:)

[CS] Jedi
11-21-2006, 08:23 AM
*.exe Download Link (http://www.dodchristiansoldiers.com/index.php?option=com_remository&Itemid=29&func=fileinfo&id=161)

Formologic23
11-21-2006, 08:25 AM
I will have it on our server in 5 minutes. Thanks!

piu piu
11-21-2006, 09:35 AM
oh, i'm becoming aware of the fact that the sky/fog color did match the ground/snow color in your b1 promo pic. the strange thing is that (as you just mentioned) the color relation looks totally different on my comp. even now that you slightly adjusted it.

also (have a look at my comparing screenshot again) it looks like in your promo pic there is a slight shadow under the trees - in mine there isnt any.

does anyone have an idea how that is possible? does anybody else have a grey sky + blue ground or do you all have a grey / grey color scheme like in un_b's screenshot?

:PARROT:

... anyway - great job. i'm out looking for a server...

Warlord-Sco-
11-21-2006, 09:40 AM
Great map, it's a really fun map to play.

I do have a few queries though, i'm getting a strange pinky-red light on the axis side of the river, affecting the tree's and part of the house..

http://img.photobucket.com/albums/v603/sheepydons/dod_flurry_b20000.jpg
http://img.photobucket.com/albums/v603/sheepydons/dod_flurry_b20001.jpg
Strange place for a brothel;)
http://img.photobucket.com/albums/v603/sheepydons/dod_flurry_b20002.jpg

I have played this map a few times and don't recall seeing this before(b1 that is)

Running with 2xAA, 4xAF

piu piu
11-21-2006, 09:51 AM
from an experimental designers point of view i must say that looks pretty neat, Warlord-Sco-, but from a players point of view now i'm quite happy that my only problem is blue snow :D

(and thx for the screenshots because they answer my previous question if anyone else is having blueish snow.)

ultranew_b
11-21-2006, 11:20 AM
Originally posted by Warlord-Sco-


Another guy reported this on b1. I'm sorry I have no idea what causes this. My guess is its some kind of memory issue, related to high settings, but it's just a guess.

Sorry

Warlord-Sco-
11-21-2006, 12:29 PM
Ah well, no big deal really. At least I have a kinda unique version;)

Dustin Diamond
11-21-2006, 02:31 PM
Originally posted by piu piu
the strange thing is when i'm running the b2 the sky is still
grey and the snow blueish like in b1
If all the files still have the same name, source could have cached the old files and is just using those instead of the new ones.

I had the same problem when i tested strand_rc1 just before releasing a few days ago. Even though i made a new minimap and packed it into the bsp, my friend could only see the only one from b4, even though it wasnt there. Craziness. Anyways, the problem was that the new minimap was the same filename as the old one, and Source couldnt tell it was different, so it just displayed the cached version, which was the old one. I just renamed the new file and problem solved.

I'm not 100% sure on everything i just said. Call it a guesstimation.

Aufo
11-22-2006, 08:41 AM
Played this yesterday, played as well as the last version.

I noticed you added decent player clipping around the foot of the 88's and the edges of the trenches which is good. I did however get stuck a few times on the rows of sandbags leading into the 88's trench areas. I recommend adding some more brush based clips around these so its really smooth to get in and out.

My only other thought is where the wall that runs along the map from the axis spawn down to their first 88 is as thin as paper. It seems a bit odd, if I remember rightly, the previous version had a proper solid looking undulating wall that looked visually a lot better.

So as you can see only visual gripes but overall it's very good :D

Hintzmann
11-22-2006, 02:19 PM
I realy realy like this map, ultranew_b :-D
and you did a great job creating the right atmosphere.

Here is some small thing I have noticed.

At Allies spawn there is a house with a kitchen, with a stove in it, but there is no chimney over it.

Same house, when you climb out on roof, the plaster-wall from inside of the house is also on the outside.

On that roof when you look at the shed, there is some block problems. And the roof-displacement of the shed do not touch the house.

And a small thing, if people where living there, they would want a way into the shed, so put an closed door on the shed or something.

There is also a shed at the middle of the map, near the bridge, it also do not have a door.

Same house at middle, have dormers on top of roof, so there must be a first floor in that house, but there is no way to get up there. I do not say that you, as a player, have to be able to get up there, but put a ladder or stair-case in the house. ( or remove the dormers )

It also have a chimney but no fireplace inside the house.


Keep up the good work :-D

ultranew_b
11-22-2006, 08:58 PM
Good points !

Will fix up for next release !

:)

FMPONE
11-23-2006, 12:09 AM
I'll take a look around for some servers, great looking map.

Best of luck ultra~

coldair
11-23-2006, 09:48 AM
great map will run on rotation tonight thanks

DOWNLOAD HERE (http://www.oneworldsyndicate.com/owsdownloads/index.php?act=view&id=249)

oxygencube
11-23-2006, 10:20 AM
Thanks again for making this map! I love it and look for it everyday! Keep up the great work.

oxy

Wile E Coyote
11-23-2006, 12:09 PM
I admit I was skeptical about changing the sky color but the new one looks better.

I noticed there is not a whole lot of reflectivity on the map itself, helmets and other reflective objects barely do so, which is okay. However I mention it because your "ice" river still does NOT look like an iced over river to me, mainly due to:
lack of any noticable reflection
black smoke puffs from bullet hits.
http://usera.imagecave.com/WileECoyote/dod_flurry_b20001.jpg
You may not have any control over the color of the smokepuffs but I do remember you saying there was a slightly reflective layer to your custom river texture. My suggestion is you need to increase the reflectivity due to the fact things on this map barely reflct as is.

only other nit picky thing I found last go-around that is still here this go-around are these logs stacked at the top of the waterfall.
http://usera.imagecave.com/WileECoyote/dod_flurry_b20006.jpg
I know the default models doesn't draw those faces, but just turn it around for crying out loud! :) Nobody will notice it from across the river, but allies hiding behind it are gonna see it immediately

Like I said before, one of my favorite maps so far.

Chaloner
11-03-2007, 12:02 AM
theres a autumn version of this map anyone know where to get it? :confused:

ultranew_b
11-03-2007, 06:01 AM
dod_fall_b1:

http://dayofdefeat.net/forums/showthread.php?t=75453

You can also find links in my sig to download all of my levels for DoD:S.

:)

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.