[REL] dod_granville_rc2

11-19-2006, 04:28 PM
here is the updated version rc2 of my map granville.

we have tested many days an hours on that map with a full 24slot server. i think 32 slots are too much for this little map.

i have fixed and added some good stuff and we have much fun to play this map.
it is absolut fair gameplay.

both teams have a good chance to win the map.

the following changes are:
better us exit points. no more spawncamping with a mg42 in window on first allied flag because the window is deleted.

on us exit 2 i have added a sherman tank for better hide and a door. the players can exit on broken wall or the new door.

on plaza i have add a new building. that building make the gameplay on plaza better. btw the capture time for the two double flags are set to 7 seconds.

the building on first allied flag have a new exit. the broken wall.

btw i have played the map with 50 - 130fps on full 24 slot server.

mapdownload clients:

mapdownload bzip compressed for serveradmins:

11-19-2006, 06:51 PM
Real nice stuff there Green! :)

Looking forward to inspecting the changes tomorrow ;)

- Albatros

11-19-2006, 07:13 PM
While I like the ambiance of the map, there are many texture bugs on just about every building. No draw making me be able to see stuff I shouldn't, or black textures on some faces that you see. Also, the roofs on many of the building are squared up with the face edge of the wall. The roofs need overhang to make them look realistic.

One other thing, the lights in the map are too pink, IMO, and the reflections are too bright on stuff. I believe you want them on because of the early morning effect, but you wouldn't be able to see that much light reflecting off of stuff with that much sunlight. Maybe in the shadows, but I didn't see any light that was in a darker, shadowed area.

Overall good work, and I haven't tested the game play yet, which is for the most part that matters.

I would take screenshots, but I am really lazy right now (worked all weekend) and maybe some other people can do the work. I believe that if you walk through the map on your own, and look at all the buildings, you will see what I am talking about.

11-23-2006, 09:55 AM
mutch better man looks great thanks ;)
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