[REL] dod_granville_rc1
Boyscout
10-22-2006, 09:43 AM
hi all. here is my new map called granville. this map is remapped from the call of duty map dawnville. the map is a little different from the original cod map.
- 16 spawnpoints on both sides (32)
- 5 flags (3 1 man flags and 2 double flags)
- spawnprotection
here some screens
http://www.full-metal-jacket.net/granville/1.jpg
http://www.full-metal-jacket.net/granville/2.jpg
http://www.full-metal-jacket.net/granville/3.jpg
http://www.full-metal-jacket.net/granville/4.jpg
http://www.full-metal-jacket.net/granville/5.jpg
http://www.full-metal-jacket.net/granville/6.jpg
http://www.full-metal-jacket.net/granville/7.jpg
map Download clients: 12mb
http://www.full-metal-jacket.net/index.php?downloads-show-12
map Download Serveradmins bzip!: 5mb
http://www.full-metal-jacket.net/dod_granville_rc1.bsp.bz2
piu piu
10-22-2006, 10:03 AM
i find it a little bit strange that it is a daylight map and the lamps are lit but besides that it looks very good :)
Boyscout
10-22-2006, 10:08 AM
^^ i think that is all what we want .. good looking maps. and by the way its in the morning hours.. some lights are not turned off^^ so what ;) thx for youre post piu i have tested the map on full server last week.. it ends 2:1 win for allies. the gameplay is good i can say.
]ES[ Mr Feelgood
10-22-2006, 04:11 PM
Map looks nice. From the screenies, looks like it could use a bit more ground cover, to hide behind. Will check it out in a bit and put it on my server to test out. :)
Thanks for sharing...
Boyscout
10-23-2006, 07:38 AM
uhh ground cover are enough on map.. check it out ^^ you will see
RosietheRiveter
10-24-2006, 06:26 AM
Goodmorning Boyscout
We ran granville yesterday on a 24 man server
Comments from players
- Nice lighting on the map and map itself is good looking
- general layout was ok
- spawn hurt-protection good
- minimap useful but the top (axis) flag in cemetary is not on the map
- Sticky spawn spot in allies' side. Players needed to suicide to get free
- allies spawn confusing to exit
- axis and ally spawn areas received heavy camping and spawn killing was rampant for opposing teams to cap and hold last flag
- felt like there were a lot of dead end routes interrupting game flow
- frame rates 20-30 fps with full (24) server
Has potential but the frame rates were a killer. :(
Jackass101
10-25-2006, 02:41 AM
definatly has potential!!! I like all the broken buildings and such but on the allies side maybe make the wall near there spawn a little taller or make it so theres an invisible wall, because my first time playing it I died a couple of times not knowing where is the spawn and where it isn't. Just a thought but no biggy.
Green
10-26-2006, 09:41 AM
thx for critics.. so i will update a little to get higher fps and repaire allies spawnpoint and set lower lighting
RosietheRiveter
10-26-2006, 09:56 AM
BTW, do you have a preference in what name you want to be known as for mapping? Green or Boyscout?
And are you the original Greenhorn from DOD 1.3 mapping ?
Boyscout
10-27-2006, 08:20 AM
i havent found my original account datas, so i have registered a new account called boyscout. i have also mapped for dod 1.3 but i was and where in the future Green and not Greenhorn^^
RosietheRiveter
10-27-2006, 08:52 AM
Roger that :)
Boyscout
10-29-2006, 09:39 AM
i have update the map but i want still make a gameplay test
- Sticky spawn spot in allies' side. Players needed to suicide to get free
*fixed
- allies spawn confusing to exit
*i think if u play the map you see the 2 exit points^^
- axis and ally spawn areas received heavy camping and spawn killing was
rampant for opposing teams to cap and hold last flag
*look at avalanche or anzio these first flags also on direct exit points and this maps are popular.. so i do my very best to fix a little^^
- felt like there were a lot of dead end routes interrupting game flow
*dead end routes? where exactly?
- frame rates 20-30 fps with full (24) server
*my lowest fps are 50 on a 24 slot server. i will do some fps work to rise more.
Sabby31
11-09-2006, 07:20 PM
Boyscout we ran the map on our server and I have to agree with the thoughts posted here...the map looks good. The problem with the Allies spawn exit are different than the others mentioned. The Allied exit on the left has the building with tlarge window and the "bar" inside. during our gameplay an axis set there with a MG and there was no way to get him or get out of that exit. Our server does not allow spawn camping nor shooting from within spawn so that exit wsa pretty much shut down...the MG's logic was he was covering the last flag while his teammates got the two man on the right. That on presents another challenge. The two story building that over looks the fountain also gives a sniper of MG a clear shot of hte area directly in front of the left spawn exit. Again it was pretty much suicide to exit there.
The map has potential and with a little tweaking I think you'll have a fine product. If you have any questions or would like to discuss it with us, come on over the www.dodchristiansoldiers.com/forums Keep up the "moddness"!!!
Boyscout
11-13-2006, 02:22 AM
thx for critics.. i still at work to release a new updated version!
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