[SAS]==Dirty_Harry
10-08-2006, 09:36 AM
dod_plextrains
32spawn points
Here is a map that I have made over the last week, following a request from one of our players. It is a remake of an old Action Half Life map.
Basically its two trains running side by side, one train is Axis and the other Allie with 3 flags on each train, one at the front, one at the rear and one in a closed carriage.
The enclosed carriage has 3 doors, each with a bomb target.
Once a bomb has been planted on one det point the other two on that carriage disappear.
If the bomb is defused the det points, for that carriage, all become active again.
Once a bomb has gone off, the det points,for that carriage, become permanantly disabled (for the duration of that round).
A team cannot blow their own end doors but can, if they wish, blow the door facing the embankment.
The opposing team are then forced to get at the flag inside by a route that is exposed to the other teams spawn points.
The intention of this was that a team may decide to blow their own carriage open but in such a way as to only allow a route in that is easier for them to guard. They can of course not blow the end doors but that leaves the opposing team able to decide which way they can access the flag.
The motion of the train is quite effective as the embankments and the embankment fences move with the ground, there are also trees and Telegraph Posts which run down one side of the track to give further effect of motion.
If you fall off the trains you can run as fast as you like you won't catch them and will die trying.
The map has been fairly well playtested over the past couple of days and to my knowledge all the bugs have been ironed out.
I wasn't going to go public with this to start with, as it was originally made for us to have some fun on our server, but from the feedback I got when we playtested it, and the fact that it kept getting voted to be extended I thought you guys may as well enjoy it as well.
Before anyone comments on the fact that "it doesn't look that Sourcified" I'm afraid thats due to the limitations of what can and can't be achieved with Hammer, whilst still giving the realism of the trains moving.
Hope you enjoy
Screenshots
http://i19.photobucket.com/albums/b178/Dirty_Harry/dod_plextrains0000.jpg
http://i19.photobucket.com/albums/b178/Dirty_Harry/dod_plextrains0001.jpg
http://i19.photobucket.com/albums/b178/Dirty_Harry/dod_plextrains0002.jpg
Download Here
http://www.sas-clan.inx-gaming.co.uk/index.php?page=downloads&func=dl_file&par=29&dl=d4aeed0bf8a165522077fe855af41678
32spawn points
Here is a map that I have made over the last week, following a request from one of our players. It is a remake of an old Action Half Life map.
Basically its two trains running side by side, one train is Axis and the other Allie with 3 flags on each train, one at the front, one at the rear and one in a closed carriage.
The enclosed carriage has 3 doors, each with a bomb target.
Once a bomb has been planted on one det point the other two on that carriage disappear.
If the bomb is defused the det points, for that carriage, all become active again.
Once a bomb has gone off, the det points,for that carriage, become permanantly disabled (for the duration of that round).
A team cannot blow their own end doors but can, if they wish, blow the door facing the embankment.
The opposing team are then forced to get at the flag inside by a route that is exposed to the other teams spawn points.
The intention of this was that a team may decide to blow their own carriage open but in such a way as to only allow a route in that is easier for them to guard. They can of course not blow the end doors but that leaves the opposing team able to decide which way they can access the flag.
The motion of the train is quite effective as the embankments and the embankment fences move with the ground, there are also trees and Telegraph Posts which run down one side of the track to give further effect of motion.
If you fall off the trains you can run as fast as you like you won't catch them and will die trying.
The map has been fairly well playtested over the past couple of days and to my knowledge all the bugs have been ironed out.
I wasn't going to go public with this to start with, as it was originally made for us to have some fun on our server, but from the feedback I got when we playtested it, and the fact that it kept getting voted to be extended I thought you guys may as well enjoy it as well.
Before anyone comments on the fact that "it doesn't look that Sourcified" I'm afraid thats due to the limitations of what can and can't be achieved with Hammer, whilst still giving the realism of the trains moving.
Hope you enjoy
Screenshots
http://i19.photobucket.com/albums/b178/Dirty_Harry/dod_plextrains0000.jpg
http://i19.photobucket.com/albums/b178/Dirty_Harry/dod_plextrains0001.jpg
http://i19.photobucket.com/albums/b178/Dirty_Harry/dod_plextrains0002.jpg
Download Here
http://www.sas-clan.inx-gaming.co.uk/index.php?page=downloads&func=dl_file&par=29&dl=d4aeed0bf8a165522077fe855af41678