Lard
10-04-2006, 05:33 PM
I've been working on a detonation version of dod_stug for the CAL League and here it is for the world!
The det times are 4 minute standard rounds, with 1 minute extra for blowing up either of the 2 tanks.
-= download =-
http://www.biggss.org/dod_stug/dod_stug_det_rc1.rar
-= screenshots =-
http://img245.imageshack.us/img245/3143/dodstugdetrc10022cd4.jpg
http://img245.imageshack.us/img245/9363/dodstugdetrc10021oq4.jpg
http://img245.imageshack.us/img245/6162/dodstugdetrc10020ci7.jpg
http://img245.imageshack.us/img245/580/dodstugdetrc10019ow5.jpg
http://img245.imageshack.us/img245/7716/dodstugdetrc10018kc1.jpg
http://img245.imageshack.us/img245/6331/dodstugdetrc10017zz2.jpg
http://img245.imageshack.us/img245/1512/dodstugdetrc10016zf6.jpg
http://img245.imageshack.us/img245/3639/dodstugdetrc10015xm6.jpg
http://img245.imageshack.us/img245/3369/dodstugdetrc10014vk6.jpg
-= changes since b4. =-
Made all doors and window frames not-solid so you don't get stuck on them.
Improved FPS around spawns.
Added an extra pathway over the bridge through the buildings (This should speed up capping/detting a lot, was too slow in b4)
Re-arranged the Allied river stairs to stop sniping into spawn from the river.
Fixed up some spawn camping problems in the allied side.
Added more lights to darker areas.
2 Extra exits from the Axis spawn.
Lowered the riverbed so you get hurt dropping into it.
Added a little water to the river.
Re-arranged the bridge tank
Removed some excess prop_static's and overlays.
Made the Beds in the sniper rooms static so they cant be blown into the stairwell.
Opened up the Axis street a little so it's less cramped.
Added an 3 extra snipe window in the axis buildings.
Added access to snipe from the Churchtower and another house over the river.
And a lot of other little tweaks and improvements to prevent exploits and hacks based on CAL feelback.
I'll also release an RC1 of the standard Capture version of the map soon.
Hope you like it!
Lard.
The det times are 4 minute standard rounds, with 1 minute extra for blowing up either of the 2 tanks.
-= download =-
http://www.biggss.org/dod_stug/dod_stug_det_rc1.rar
-= screenshots =-
http://img245.imageshack.us/img245/3143/dodstugdetrc10022cd4.jpg
http://img245.imageshack.us/img245/9363/dodstugdetrc10021oq4.jpg
http://img245.imageshack.us/img245/6162/dodstugdetrc10020ci7.jpg
http://img245.imageshack.us/img245/580/dodstugdetrc10019ow5.jpg
http://img245.imageshack.us/img245/7716/dodstugdetrc10018kc1.jpg
http://img245.imageshack.us/img245/6331/dodstugdetrc10017zz2.jpg
http://img245.imageshack.us/img245/1512/dodstugdetrc10016zf6.jpg
http://img245.imageshack.us/img245/3639/dodstugdetrc10015xm6.jpg
http://img245.imageshack.us/img245/3369/dodstugdetrc10014vk6.jpg
-= changes since b4. =-
Made all doors and window frames not-solid so you don't get stuck on them.
Improved FPS around spawns.
Added an extra pathway over the bridge through the buildings (This should speed up capping/detting a lot, was too slow in b4)
Re-arranged the Allied river stairs to stop sniping into spawn from the river.
Fixed up some spawn camping problems in the allied side.
Added more lights to darker areas.
2 Extra exits from the Axis spawn.
Lowered the riverbed so you get hurt dropping into it.
Added a little water to the river.
Re-arranged the bridge tank
Removed some excess prop_static's and overlays.
Made the Beds in the sniper rooms static so they cant be blown into the stairwell.
Opened up the Axis street a little so it's less cramped.
Added an 3 extra snipe window in the axis buildings.
Added access to snipe from the Churchtower and another house over the river.
And a lot of other little tweaks and improvements to prevent exploits and hacks based on CAL feelback.
I'll also release an RC1 of the standard Capture version of the map soon.
Hope you like it!
Lard.