kurdain
05-29-2003, 03:12 AM
Ok, I read a few of the posts here and I haven't found a definative answer to my questions..so here goes...
A. Lets say I make a bridge and I want it to be destroyable so it can;t be used anymore, kinda liek glider or maybe like the towers/bunkers in forest, maybe have it be an objective, maybe not, I haven't decided yet...but what I really need to know is..what controls what it looks like AFTER it's blown? DO I have to build 2 sets of brushes? Is there so special sprite set? This might also answer how to make fire appear on something after its blown.
B. I was trying to make some climbable vines, so that basically you could climb up this one section of a cliff, well, I got everything to work except the vines (a decal) would not appear no matter what I tried. What was I doing wrong?
C. When using models and loading my maps into Hammer, many times the models are all goofy looking, like tanks covered in allies face skins, or sandbags covered in weapons skins...the models looked fine in model_zoo.map...I could reload the map and they might look fine until I reloaded it again. Why? (They usually looked fine after compile and in game-95% usually).
D.When placing models I would have to rotate them sometimes. I would rotate, sometimes using rotation screen (cntl-M I think) and entering a value, or usually double clicking on the model edge in 2-D view and rotating it to the desired random angle. Either way the models always, always compiled and played ingame in thier default rotations..just like I never rotated them at all. I made absolutely sure I saved and compiled the right files...Why?
E. Never ever run makezhlt!!
Thanks,
Stars
A. Lets say I make a bridge and I want it to be destroyable so it can;t be used anymore, kinda liek glider or maybe like the towers/bunkers in forest, maybe have it be an objective, maybe not, I haven't decided yet...but what I really need to know is..what controls what it looks like AFTER it's blown? DO I have to build 2 sets of brushes? Is there so special sprite set? This might also answer how to make fire appear on something after its blown.
B. I was trying to make some climbable vines, so that basically you could climb up this one section of a cliff, well, I got everything to work except the vines (a decal) would not appear no matter what I tried. What was I doing wrong?
C. When using models and loading my maps into Hammer, many times the models are all goofy looking, like tanks covered in allies face skins, or sandbags covered in weapons skins...the models looked fine in model_zoo.map...I could reload the map and they might look fine until I reloaded it again. Why? (They usually looked fine after compile and in game-95% usually).
D.When placing models I would have to rotate them sometimes. I would rotate, sometimes using rotation screen (cntl-M I think) and entering a value, or usually double clicking on the model edge in 2-D view and rotating it to the desired random angle. Either way the models always, always compiled and played ingame in thier default rotations..just like I never rotated them at all. I made absolutely sure I saved and compiled the right files...Why?
E. Never ever run makezhlt!!
Thanks,
Stars