Dash
09-13-2006, 04:27 PM
I'm posting this here to get more exposure, as the WIP thread is now obsolete.
[ u p d a t e s ]
MAP RELEASED!
DOWNLOAD (http://daretogame.com/maps/pb3/pb3final.zip)
(04/09/2006) Released.
(30/08/2006) First Alpha Screenshots
(28/08/2006) First Public Screenshots
(27/08/2006) Project Started
[ s y n o p s i s ]
Well, yes. I'm actually making a dod_pillbox3. The plans have been laid out a few weeks after dod_pillbox2 was released, but I never really cared for them until a few days ago. dod_pillbox3 will probably be the trilogy's last map, offering even more of a punch for the trenches gameplay.
Unlike dod_pillbox2, dod_pillbox3 actually mimicks more of the original dod_pillbox gameplay genre. The trenches are more structured and not as 'curved' as pillbox2.
I also saw that dod_pillbox2 is actually QUITE popular on servers! Everytime I go play DoD, I can easily find a server playing dod_pillbox2, or one that has it in its rotations. IMO, dod_pillbox2 has a sense of "you're never safe" that a lot of players seem to enjoy.
So I took the more structured style of 1 and the more adrenalinatic (is that word?) style of 2, and combined them together. I also heard some people whining about the lack of true trenches (realism), that has also been fixed ;) I did not opt for the straight, log walls that were caracteristical of some of the more popular trench wars. Instead, the trenches are a more like half-pipes (That's kinda exagerrated, but you'll know what I mean soon.) They have slightly banked walls with a wedge on the bottom where players can walk up to and actually get their heads out of the trenches. Also, any player walking on the ground will have easier trench visibility.
There are also trench bunkers built, where players can find a safe spot, and the trenches onm each side contain three rows with 2 connectors each. The first row is the Reserve Trench, where all players will spawn. The second, the Support Trench, will have the pillboxes as well as the main flag for each team. Last but not least, the Front-line trench will include 2 flags for each team.
Yup, a SIX flag map. I may also add a seventh one in the center like dod_pillbox2 had with the 5th flag being the decimated house.
For the people that played dod_pillbox2, you can imagine dod_pillbox3 to be actually 2 to 3 times bigger. I'm aiming very high with dod_pillbox3, whereas the map will actually be a MAP and not a small fun map. It will be a fully fledge capture objective map with underground routes (oops, I said too much ;) ), artillery in the background (as it was historically), and an actual setting that will represent a trench fight in a semi-dense forest. You can also expect to have the same atmosphere as dod_pillbox2, a rainy day, but this time, it will be an ending storm during sunset ;)
[ n e w e s t s c r e e n s h o t s ]
http://www.daretogame.com/maps/pb3/ss6.jpg
http://www.daretogame.com/maps/pb3/ss7.jpg
http://www.daretogame.com/maps/pb3/ss8.jpg
http://www.daretogame.com/maps/pb3/ss9.jpg
http://www.daretogame.com/maps/pb3/ss10.jpg
http://www.daretogame.com/maps/pb3/ss11.jpg
[ a r c h i v e ]
Beta 1:
http://www.daretogame.com/maps/pb3/ss1.jpg
http://www.daretogame.com/maps/pb3/ss2.jpg
http://www.daretogame.com/maps/pb3/ss3.jpg
http://www.daretogame.com/maps/pb3/ss4.jpg
http://www.daretogame.com/maps/pb3/ss5.jpg
[ u p d a t e s ]
MAP RELEASED!
DOWNLOAD (http://daretogame.com/maps/pb3/pb3final.zip)
(04/09/2006) Released.
(30/08/2006) First Alpha Screenshots
(28/08/2006) First Public Screenshots
(27/08/2006) Project Started
[ s y n o p s i s ]
Well, yes. I'm actually making a dod_pillbox3. The plans have been laid out a few weeks after dod_pillbox2 was released, but I never really cared for them until a few days ago. dod_pillbox3 will probably be the trilogy's last map, offering even more of a punch for the trenches gameplay.
Unlike dod_pillbox2, dod_pillbox3 actually mimicks more of the original dod_pillbox gameplay genre. The trenches are more structured and not as 'curved' as pillbox2.
I also saw that dod_pillbox2 is actually QUITE popular on servers! Everytime I go play DoD, I can easily find a server playing dod_pillbox2, or one that has it in its rotations. IMO, dod_pillbox2 has a sense of "you're never safe" that a lot of players seem to enjoy.
So I took the more structured style of 1 and the more adrenalinatic (is that word?) style of 2, and combined them together. I also heard some people whining about the lack of true trenches (realism), that has also been fixed ;) I did not opt for the straight, log walls that were caracteristical of some of the more popular trench wars. Instead, the trenches are a more like half-pipes (That's kinda exagerrated, but you'll know what I mean soon.) They have slightly banked walls with a wedge on the bottom where players can walk up to and actually get their heads out of the trenches. Also, any player walking on the ground will have easier trench visibility.
There are also trench bunkers built, where players can find a safe spot, and the trenches onm each side contain three rows with 2 connectors each. The first row is the Reserve Trench, where all players will spawn. The second, the Support Trench, will have the pillboxes as well as the main flag for each team. Last but not least, the Front-line trench will include 2 flags for each team.
Yup, a SIX flag map. I may also add a seventh one in the center like dod_pillbox2 had with the 5th flag being the decimated house.
For the people that played dod_pillbox2, you can imagine dod_pillbox3 to be actually 2 to 3 times bigger. I'm aiming very high with dod_pillbox3, whereas the map will actually be a MAP and not a small fun map. It will be a fully fledge capture objective map with underground routes (oops, I said too much ;) ), artillery in the background (as it was historically), and an actual setting that will represent a trench fight in a semi-dense forest. You can also expect to have the same atmosphere as dod_pillbox2, a rainy day, but this time, it will be an ending storm during sunset ;)
[ n e w e s t s c r e e n s h o t s ]
http://www.daretogame.com/maps/pb3/ss6.jpg
http://www.daretogame.com/maps/pb3/ss7.jpg
http://www.daretogame.com/maps/pb3/ss8.jpg
http://www.daretogame.com/maps/pb3/ss9.jpg
http://www.daretogame.com/maps/pb3/ss10.jpg
http://www.daretogame.com/maps/pb3/ss11.jpg
[ a r c h i v e ]
Beta 1:
http://www.daretogame.com/maps/pb3/ss1.jpg
http://www.daretogame.com/maps/pb3/ss2.jpg
http://www.daretogame.com/maps/pb3/ss3.jpg
http://www.daretogame.com/maps/pb3/ss4.jpg
http://www.daretogame.com/maps/pb3/ss5.jpg