helmet


213
09-11-2006, 09:19 PM
how about an add on to the german sniper's helmet? a net+grass

the grass sprites are already present in game...there's grass, the vines, and some other types of stuff.

Wile E Coyote
09-11-2006, 10:17 PM
Unfortunately, young Skywalker, the Source does not work in those ways.

Unless someone proves me wrong (and I would be happy if they did), attempting this might cause model consistency errors.

213
09-12-2006, 12:37 AM
darn model consistency. technically, these would just be flat textures but sticking out, isn't that what sprites are?

cause i saw some guys running through grass and it actually moved, how cool would it be to have the grass animated as well?

Wile E Coyote
09-12-2006, 02:01 AM
no, the problem lies in the model itself. You cannot just "attach" textures without re-compiling the model. And that leads to consistency errors.

213
09-13-2006, 06:37 PM
this limitation in source is pretty bad. so i'll have to get valve to make the model and put it in their next patch :p

Guyver
09-13-2006, 06:43 PM
Originally posted by 213


cause i saw some guys running through grass and it actually moved, how cool would it be to have the grass animated as well? You can. There's a console command for it.

http://www.dayofdefeat.net/forums/showthread.php?s=&threadid=65991

pedroleum
09-14-2006, 12:35 AM
meby you could add the grass detailsprites from one of the ground textures to the whole model simply by adding some lines in the vmt ;)
furry soldiers!!

Sabre
09-14-2006, 10:39 AM
Originally posted by 213
this limitation in source is pretty bad. so i'll have to get valve to make the model and put it in their next patch :p

Its not a limitation. Its a conscious decision by Valve to prevent the use of potential cheating player models by forcing everyone to use the same models unless the server does not have "sv_consistency 1" enabled. The same thing exists in CSS and probably HL2DM as well.

213
09-14-2006, 01:36 PM
couldn't they just limit how big the change is?

i would still like to see this though, even if it wouldn't work in mp

Day of Defeat Forum Archive created by Neil Jedrzejewski.

This in an partial archive of the old Day of Defeat forums orignally hosted by Valve Software LLC.
Material has been archived for the purpose of creating a knowledge base from messages posted between 2003 and 2008.